Dec 25, 2011, 01:36 PM | ||
Quote:
http://www.jazz2online.com/downloads...rgized-action/ http://www.jazz2online.com/downloads...ular-pack-nip/ http://www.jazz2online.com/downloads...leplayer-time/ http://www.jazz2online.com/downloads/1229/the-episode/ http://www.jazz2online.com/downloads...-player-level/ http://www.jazz2online.com/downloads...-sun-and-moon/ http://www.jazz2online.com/downloads/44/5-alive/ http://www.jazz2online.com/downloads/391/night-world/I'd be down for this. No involved rebellion stories with "believable dialogue" (lol) please.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Dec 27, 2011 at 05:38 AM. |
Dec 25, 2011, 01:48 PM | |
Actually, I feel much better when there is story in the level, but I'll check those later.
http://www.speedyshare.com/file/2VqVT/Hub-Level.zip Won't work via "save and run". Ignore that "awesome additional quest", "power ups" and collapsing scenery at the end of levels thing, I tried to make some achievement system but it didn't work. Anyway, this is an example of hub level. That solves every of our hub problems I think. JJ2+ is necessary. |
Dec 25, 2011, 02:20 PM | |
That's great, Ktoś.
Now let's get to JCSing ![]()
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 25, 2011, 02:37 PM | |
Haha yeah, to be honest I was annoyed mostly because that hub thing, overall it's nice idea but I though that it will only cause problems to jj2. I will try to get those achievements to work anyway, and if not, then I've got another idea.
What do you think about idea of getting ammo ONLY at the hub level before you go on the mission? You know, something like few ammo crates locked up by triggers which unlocks after you finish one mission. That would be interesting for gameplay. Then, while playing normal levels you could only aquire things like fast fire, gems, carrots. Of course ocassionally we can add some ammo boxes("wait there, we will get you some ammo from our space station!" and then ammo box falls down from the sky). |
Dec 25, 2011, 03:30 PM | |
Uh I'd prefer you to work with us about this FS. It's only Cooba who for some reason don't want any story in sp(and that is far more overused idea, sp with story is just more interesting and dialogues are necessary in my opinion). It doesn't have to be about rebellion too, but why not. Only because Evil Mike made single player pack then we cant use rebellion idea because HE USED IT WE CANT ITS OVERUSED. Maybe it is, but also what else could happen after Devan's win at first JJ?
Actually we don't have to argue about that for now, let's try to make first level at least. For now with "believable dialogues" and "stories" since nobody has got better idea than "lets not make story lol". What tileset should we use for "Carrotus Escape"(or however it is going to be called)? I think the second level will be hub, so for now I think we can focus on the first one. |
Dec 25, 2011, 03:42 PM | |
You couldn't make another One Spot rehash in SP anyway, so what's the deal?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 25, 2011, 07:37 PM | |
Not completely sure I know what you mean by "pasts" -- the times visited in the Flashback episode, I guess? -- but otherwise I'm your man. I've got resources most of you probably don't know exist.
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Dec 26, 2011, 09:52 AM | |
I have put passwords on ten servers (8011 to 8020).
Let the building begin! PM/MSN me about server passwords.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
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