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cooba

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Dec 25, 2011, 01:36 PM
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Quote:
Originally Posted by Ktos. View Post
By "fresh" you mean "lets make it random levels which you play without any real reason"?
No, I mean memorable classics like:
http://www.jazz2online.com/downloads...rgized-action/
http://www.jazz2online.com/downloads...ular-pack-nip/
http://www.jazz2online.com/downloads...leplayer-time/
http://www.jazz2online.com/downloads/1229/the-episode/
http://www.jazz2online.com/downloads...-player-level/
http://www.jazz2online.com/downloads...-sun-and-moon/
http://www.jazz2online.com/downloads/44/5-alive/
http://www.jazz2online.com/downloads/391/night-world/
Quote:
Originally Posted by PurpleJazz View Post
If we do opt for bothering with a story, I think we should try to make something quite light-hearted. Mature, deep stories don't really have a place in JJ2 in my opinion.
I'd be down for this. No involved rebellion stories with "believable dialogue" (lol) please.

Last edited by cooba; Dec 27, 2011 at 05:38 AM.
Ktos.

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Dec 25, 2011, 01:48 PM
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Actually, I feel much better when there is story in the level, but I'll check those later.

http://www.speedyshare.com/file/2VqVT/Hub-Level.zip

Won't work via "save and run". Ignore that "awesome additional quest", "power ups" and collapsing scenery at the end of levels thing, I tried to make some achievement system but it didn't work. Anyway, this is an example of hub level. That solves every of our hub problems I think. JJ2+ is necessary.
cooba

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Dec 25, 2011, 02:20 PM
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That's great, Ktoś.

Now let's get to JCSing
Ktos.

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Dec 25, 2011, 02:37 PM
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Haha yeah, to be honest I was annoyed mostly because that hub thing, overall it's nice idea but I though that it will only cause problems to jj2. I will try to get those achievements to work anyway, and if not, then I've got another idea.

What do you think about idea of getting ammo ONLY at the hub level before you go on the mission? You know, something like few ammo crates locked up by triggers which unlocks after you finish one mission. That would be interesting for gameplay. Then, while playing normal levels you could only aquire things like fast fire, gems, carrots. Of course ocassionally we can add some ammo boxes("wait there, we will get you some ammo from our space station!" and then ammo box falls down from the sky).
FireSworD

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Dec 25, 2011, 03:21 PM
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Quote:
Originally Posted by cooba View Post
No involved rebellion stories with "believable dialogue" (lol) please.
Alright, you guys can kiss my involvement with this project goodbye.

Good luck guys.
Ktos.

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Dec 25, 2011, 03:30 PM
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Uh I'd prefer you to work with us about this FS. It's only Cooba who for some reason don't want any story in sp(and that is far more overused idea, sp with story is just more interesting and dialogues are necessary in my opinion). It doesn't have to be about rebellion too, but why not. Only because Evil Mike made single player pack then we cant use rebellion idea because HE USED IT WE CANT ITS OVERUSED. Maybe it is, but also what else could happen after Devan's win at first JJ?

Actually we don't have to argue about that for now, let's try to make first level at least. For now with "believable dialogues" and "stories" since nobody has got better idea than "lets not make story lol".

What tileset should we use for "Carrotus Escape"(or however it is going to be called)? I think the second level will be hub, so for now I think we can focus on the first one.
cooba

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Dec 25, 2011, 03:42 PM
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Quote:
Originally Posted by FireSworD View Post
Alright, you guys can kiss my involvement with this project goodbye.
You couldn't make another One Spot rehash in SP anyway, so what's the deal?
FireSworD

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Dec 25, 2011, 05:19 PM
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You're a child.
Violet CLM

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Dec 25, 2011, 07:37 PM
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Quote:
Originally Posted by FireSworD View Post
We really should lay out all of the rules, worlds, pasts etc of the jj2 world, then work within that.
Not completely sure I know what you mean by "pasts" -- the times visited in the Flashback episode, I guess? -- but otherwise I'm your man. I've got resources most of you probably don't know exist.
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Ktos.

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Dec 26, 2011, 02:42 AM
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Hm, the first one is definitely going to be carrotus anyway.

Noone answered to my ammo idea : (. Maybe one exception of that ammo thing would be first and last levels.
djazz

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Dec 26, 2011, 09:52 AM
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I have put passwords on ten servers (8011 to 8020).
Let the building begin!

PM/MSN me about server passwords.
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Grytolle

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Dec 26, 2011, 10:18 AM
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This is why I don't give a shit when certain community members say jj2 players take what they do too seriously.
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