Feb 26, 2006, 09:27 AM | |
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
__________________
Last edited by Jerrythabest; Feb 27, 2006 at 07:00 AM. |
Feb 26, 2006, 09:32 AM | |
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
__________________
Last edited by Jerrythabest; Feb 27, 2006 at 07:01 AM. |
Feb 26, 2006, 09:35 AM | |
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
__________________
Last edited by Jerrythabest; Feb 27, 2006 at 07:01 AM. |
Feb 26, 2006, 03:09 PM | ||
Quote:
![]() so will sounds be able to go like this too?
__________________
![]() |
Feb 26, 2006, 08:26 PM | |
Hehe, sorry bout that ...found out what I have to do know though....painfully simple after all the brain-ache.
All I have to do is use two 3D vectors to describe the listener rather than just one. Then when i have an incoming sound I can angle check against both of these two vectors and then determining which side of the listener's "face" the sound is hitting is easy ! Yay !...well I'm not sure if I'll have time to implement it today...busy times...but this week it will be finished and implemented....It will mean some big aditions to the level editor but that's fine ! Oh and Jerry, the technical stuff was just for you ![]() |
Feb 26, 2006, 08:27 PM | |
[EDIT]
WO! bugger didnt realise we were on a new page... I was looking at the last one ! Birdie: Yeah they were the easy bit .... that is fully implemented. And just like you drew the is a point of the sound. A inner ring where the sound starts to fade, and an outer ring by which the sound is finally inaudible. Technicall they are the same kind of sound. just picture the 'forest green' line and the blue line together 'behind the sound. So like the pic shows...so yeah the green and blue lines overlap behind the sound emmiter and it effectively works like how you drew ! Thanks for supporting the technical banter ! ![]() Marijn: Thanks man...hey I love posting the techy stuff too...the thing is that so much of it is...which makes games hard to blog normally as i cant really show any graphical progress as the majority of the code is math and object handling routines. But yesterday I just thought,"to hell with it" and posted...and it's been an interesting responce so I will do it more ! Yeah no downloads yet...soon though !...Im getting new hosting space and such !..its gonna be great ! ----------------------------------------------- Jerry: Now i want you to read this calmly, I'm not meaning to get at you but I would like to give my side of our relationship here. I am trying really hard to make sure I dont over-react when I see things like "I begin to think this game is poo" or "maths crap"...I know what you are getting at and can respect your view but also when I see it I see what potentialy looks like someone slagging off what youve spent over a year of your life working on with no hope of any reward higher than (hopefully) some people playing it...no money...no publishing....'nuttin'. So If you wouldnt mind I'd rather you spent just a few more seconds thinking about how your posts will sound...please... because if itake it to heart and dont tell you about my bug squashing....or dont tell you about the math in case I loose you...I dont really have anything to talk about. I'd like you to have a quick peak at this. http://forum.thegamecreators.com/xt/...d.php?i=795328 It is the source code for the sound system I'm writing...It's pretty small (only 450 lines long) and only . Just download it and open the took about 4 hours to write...Open the "BagSound.dba" file with wordpad and just have read....now please tell me, if that takes a week to write and implement full...what am I meant to talk to you about in that week. Once again man I insist that this isnt to get at you, but I need you to understand just what people do one a daily basis to make sure you can play good games. Peace man. Last edited by Baggers; Feb 26, 2006 at 08:54 PM. |
Feb 27, 2006, 02:36 AM | |
Indeed Jerry, it might be a good idea to cut your useless posts of "lol I don't understand" and "why is it taking so long". You try programming a game like this yourself. I bet it would take a lot longer than Baggers has been working on it so far. Comments like yours aren't helping anyone.
|
Feb 27, 2006, 06:38 AM | |||
Quote:
![]() A.. i just get a little qestion, i was busy on a little fan game, after coding the font engine, and working well.. I discoverd that i just ripped all graphics from JJ2.. How legal can this be ? I did not make them.. So do i need to make my own graphics for a LEGAL fangame ? For Jerry: http://129.125.101.130/~marijn/scree...ject270206.jpg I also like to put the code, ( im proud of my class ![]() Not for Jerry: Quote:
Last edited by Marijn; Feb 27, 2006 at 06:54 AM. |
Feb 27, 2006, 06:53 AM | |
whoo some ppl get hating me!! sorry
![]() *shuts up*
__________________
|
Feb 27, 2006, 07:02 AM | |
*stops shutting up*
Good get a mod around here to clean it up.. I deleted my part myself already. *shuts up again*
__________________
|
Feb 27, 2006, 10:14 AM | |
*stops shutting up cuz baggie said its OK*
Yea, I want to test it on this PC, since it is a LOT better than the previous one.There should be some sort of old-versions-host where you can download things like the system check.. *makes himself useful, finally* I have about 120 GB free space here so feel free to put it on my localhost which is accessable dayly after school time... in weekends the whole day! *waits for someone to send them XD*
__________________
|
Feb 27, 2006, 10:32 AM | |
120gig...tempting.....and i may have it on disk round here...lemme check.
[EDIT] Sorry, no such luck...I cannae find it. Nevermind... ...On the bright side is the fact that the sound system is finished ! YAY ! All that math paid off and it works wonderfully. And for any coders of DarkBasicpro out there...it's totally free Find it here !: http://forum.thegamecreators.com/?m=...=72901&b=1&p=0 Anyway off to post about it on the DBP forums. Bye ! [EDIT] WOOO ! Yeah good news for the sound system again. Sound culling is now in place ! This means if a sound is out of range it is stopped playing so your sound slots are free. The clever bit is the way it gets round a potential problem of culling. Imagine you have a sound that is 30 seconds long. You are within range at the start after 5 seconds leave range...so the sound is culled... seconds later you go back into range and the sound starts again, even though in real life the sound is still playing even if you are out of range to hear it. The culling system fixes this by keeping track of the position your sound would have been at if it were still playing and makes sure that when you re-enter range the sound is within a few hundreds of a second's accuracy to where it would have been if it were never culled. Still got one problem though and that is the method used to grab the sound length is very slow (1:1 actualy meaning it takes the same time to grab the speed as the sound would to play...which makes for very long loading times) Once this is fixed I will update the free source code and that will be available to all too. [EDIT once again] *sits back smuggly and adjusts tie* Oh yeah...it's done ! I found out (which was tricky a it wasnt in the documentation) that I could put the sound into memory and read the Dword containing the Bytes per second of a sound file....I already knew te ammount of sound data in bytes the sound contained so one quick devision later gave me the length of the sound...and it's fast ! ..and it's also perfect timing as it's lunch time now ! Ah what a great day ! Last edited by Baggers; Feb 28, 2006 at 01:31 AM. |
Feb 28, 2006, 05:15 AM | |
Hehe, sorry no downloads available yet...plus I'dhave to get them uploaded somehow.
Right, Important Notice. I may not post here for the next 2-7 days as I am very carefully working on the next big jump for the entire Jazz project (no it is not a demo or anything like that) but it is a crucial piece of the project so it may keep me hostage for while. On that note stay well people, and I will see you soon. |
Feb 28, 2006, 07:14 AM | |
he left us with the big mystery: what's he doing? He could at least tell something about what it does or so XD maybe it is the saving/loading.. hmm I hope he will tell soon!
__________________
|
Feb 28, 2006, 07:47 AM | ||
Quote:
And.. a week ? I would at least need 2 weeks to find a good way to save 3D levels, and .. a some years to develop it ![]() But.. don't let us stay in de dark, we want to know for sure: "What are doing, men" ![]() |
Feb 28, 2006, 12:03 PM | |
or, after he worked, so it could be 8 days too XD let's hope he will shortly pop in soon and tell us something about it... I wonder what is so important!
__________________
|
Feb 28, 2006, 12:18 PM | |
true.. let's dont bother him and let him make the whole game and then in 4 years he comes back here, revives this thread and tells us what it was XD Well, im still curious but I'll try to shut up again XD
__________________
|
Feb 28, 2006, 08:17 PM | ||
Quote:
Develop silence is not possible here, with a old game as Jazz. |
Mar 1, 2006, 08:09 AM | ||
Heres what baggie sent me!!
Quote:
__________________
|
Mar 1, 2006, 08:31 AM | |
Jerry, you are the saddest person ever now. You do know that Baggers send that PM to you hoping you wouldn't post it, right?
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 1, 2006, 11:39 AM | ||
Quote:
|
Mar 3, 2006, 11:26 AM | |
God(-) (-) (-) (-)!!
![]() ![]() ![]() ![]() ![]() ![]()
__________________
|
Mar 3, 2006, 11:32 AM | ||
Quote:
And don't go all outragey like that, just calmly tell us that Baggers said you could post the information. And furthermore, one smiley does the job just fine, you dont need to post the same one 3 times in a row. |
Mar 3, 2006, 11:01 PM | |
one with 3 times the normal dimensions then? XD Or this:
![]() ![]()
__________________
|
Mar 4, 2006, 06:51 AM | ||
Quote:
*Wait's to be yelled at for being "lazy"* |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 11:13 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.