Mar 30, 2015, 01:06 PM | ||
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Is the super toaster supposed to show the new stuff you could do with angelscript or is it a more detailed toaster sprite??? |
Mar 31, 2015, 06:51 AM | |
So, I imagine that mutators are essentially just renamed J2AS files that work -- and are designed -- for online play?
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Mar 31, 2015, 08:21 AM | |
And may be enabled or disabled at will, even in servers hosted by people other than the mutator's author. It sounds like a small change but it's really not. Something like this, for instance, makes much more sense as a mutator than a level script, since it essentially replaces (but enhances)
/evilice . You start writing new gamemodes, or replacing external programs like test managers, or just generally giving JJ2+ new options that are actually easier to implement in AS than in C++ because they require client-side participation. It's very exciting.
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Mar 31, 2015, 09:33 AM | ||
Quote:
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~XxMoNsTeR |
Apr 1, 2015, 01:25 AM | |
So, Violet send me an early version of the next release. Biggest surprise he hasn't reveal yet: the game is now in full 3D, and uses Unreal 4.
Also, all the default tracks have been replaced with 90's underground drum and bass, and death metal. A lot of death metal. Hope I don't get into a lot of trouble for some April 1st fun. |
Apr 1, 2015, 05:15 AM |
XxMoNsTeRXM |
This message has been deleted by XxMoNsTeRXM.
Reason: Um...
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Apr 1, 2015, 05:33 AM | |
Damn, dude, just took a more light-hearted approach. Didn't want to promise anything that might've been realistic. :/
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Apr 1, 2015, 05:35 AM | ||
Quote:
"Also why will it give it to you", I tried to reffer how could you make him give it to you. Sorry, I was a bit angry when I wrote that And yes, that would be cool, but it's not that easy to make a 2D game into a 3D game, you should remake the entire game for that.
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~XxMoNsTeR |
Apr 1, 2015, 06:23 AM | ||
Quote:
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Apr 1, 2015, 11:22 AM | |
About mutators: Sounds great! I look forward to it.
About AvalancheMaster's April Fool's joke: That was quite entertaining IMO. |
Apr 1, 2015, 12:45 PM | |
Loving the 'almost'.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 1, 2015, 10:54 PM | |
On-topic; can we expect the support of external .j2a files? Maybe not with this release but I totally can see JJ1's sprites being implemented in the game. Enemies, pick-ups and whatnot.
It'd be a pain to do it, though. |
Apr 2, 2015, 12:06 AM | |
Making a .j2a out of all the JJ1 sprites does sound like a tedious process.
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Apr 2, 2015, 12:51 AM | |
Apr 2, 2015, 05:06 AM |
XxMoNsTeRXM |
This message has been deleted by XxMoNsTeRXM.
Reason: oh...
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Apr 2, 2015, 08:44 AM | |
Alternatively, support for JJ1's animation files(SPRITE.XXX, PLAYER.XXX, etc) could be fun.
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Apr 2, 2015, 09:59 AM | |
Are you all so quick to forget?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 2, 2015, 11:57 AM | |
I thought that that screenshot was either a tileset thing, or an anims thing, and I'd completely forgotten about it. XD
Looking forward to it. And, thanks to JJ1MOD, if JJ1 sprites are supported, that's custom sprites in there too. |
Apr 2, 2015, 12:35 PM | |
Apr 3, 2015, 12:46 AM | |
Here is your final teaser screenshot:
(Don't pay too much attention to the Updated dates. Most stuff gets discussion split among GitHub, Skype, and JJ2 ingame chat.) Last edited by Violet CLM; Apr 3, 2015 at 01:07 AM. |
Apr 3, 2015, 01:09 AM | |
Apr 3, 2015, 02:45 AM | |
I kinda feel like it will take atleast 2 more months for the next release of plus. Will 5.0 work perfectly in full screen in Windows 8/10? Is that solution you guys were talking about got implemented in this version?
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Just Monika |
Apr 3, 2015, 04:16 AM | |
I think he's gonna release it really really soon, because the "final" word seems to say that the release is gonna happen soon.
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~XxMoNsTeR |
Apr 3, 2015, 11:52 AM | |
I'm more hyped than a soda can after an earthquake!
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"Floppy ears and a big butt?" - Slaz |
Apr 3, 2015, 12:00 PM | |
"final," by itself, has nothing to say about release schedule. The point is that there are no open coding issues.
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Apr 3, 2015, 12:58 PM | |
Updating the documentation is kind of time consuming too (since 5.0 appears to bring mandatory new features, all in need of a user-friendly wall of text to be explained).
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Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2. Jazz Jackrabbit 2 Forever!! Civilian Defence Force - Jazz2 Visual Fantasers |
Apr 3, 2015, 02:37 PM | |
Hello guys! Have I missed something? I doubt it, because i have read everything new since i haven't looked at J2O (it was tiring and hard work for my eyes). But correct me if I'm wrong. Also seeing that there will be mutators, I'm getting more and more excited about the release. With this update, the game will feel a bit like Unreal Tournament 2004 (well, at least from my point of view).
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All your base are belong to us. |
Apr 5, 2015, 04:24 AM | |
For you to get banned for spamming again
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 5, 2015, 04:26 AM | |
Simple answer: "almost everything" is not the same as "everything." In fact, it's less.
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