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Anniversary Bash 16

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Violet CLM

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Apr 8, 2014, 03:23 PM
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Quote:
Originally Posted by snzspeed View Post
13. Towerfall ~ Violet CLM
Bash numbers of players crammed into a single 20x15 area with five hearts each? Hmm. I wonder if it mightn't be possible to rig up some sort of system with /ptrigger to spread the players evenishly out across a number of the arenas, and when you die, you get to face someone else instead.
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cooba

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Apr 8, 2014, 03:33 PM
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Quote:
Originally Posted by Violet CLM View Post
Bash numbers of players
I'm having trouble recalling which was the last bash with over 10 people in it at once.
FireSworD

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Apr 8, 2014, 07:08 PM
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Dare I say...Light Switch? (It's mainly for duels, yes)
Loon

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Apr 9, 2014, 04:26 AM
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Maybe Overgrown Backyard by Snooze?
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Apr 9, 2014, 05:39 AM
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I know I'm probably asking too much, but no Technological Problems?
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Old Apr 9, 2014, 05:53 AM
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Superjazz

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Apr 11, 2014, 07:16 AM
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Server starting time clarification: The server will start as soon as the bash packs are ready and have been transferred to the server, but at earliest 16 GDT.

EDIT: Also, the server will start with the battle list, switching to CTF after 24 hours approximately, which obviously means that the CTF list is in less of a hurry.
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Last edited by Superjazz; Apr 11, 2014 at 07:31 AM.
djazz

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Apr 11, 2014, 07:39 AM
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What is 16 GDT in GMT or UTC? I can't seem to find that. Is it in 4 hours?
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FireSworD

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Apr 11, 2014, 07:46 AM
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Quote:
Originally Posted by Vivando View Post
EDIT: Also, the server will start with the battle list, switching to CTF after 24 hours approximately, which obviously means that the CTF list is in less of a hurry.
Aren't the packs supposed to be uploaded to j2o together before the bash?
Superjazz

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Apr 11, 2014, 07:51 AM
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Quote:
Originally Posted by DJazz View Post
What is 16 GDT in GMT or UTC? I can't seem to find that. Is it in 4 hours?
GDT is the summer time version of GMT, so GMT+1. 16 GDT will be hit in about 10 minutes.

Quote:
Originally Posted by FireSworD View Post
Aren't the packs supposed to be uploaded to j2o together before the bash?
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cooba

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Apr 11, 2014, 07:52 AM
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Quote:
Originally Posted by FireSworD View Post
Aren't the packs supposed to be uploaded to j2o together before the bash?
Think of it like of a midseason break in a TV show
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Apr 11, 2014, 08:20 AM
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I talked to Kyro and he agreed to remove the Camel servers when the bash starts! More players to bash!
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Old Apr 11, 2014, 08:31 AM
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Treylina

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Apr 11, 2014, 08:35 AM
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I think part of the reason the CTF pack is getting delayed is because my level isn't finished yet. I'm 90% close to getting it done, though.
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Old Apr 12, 2014, 08:26 AM
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Superjazz

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Apr 12, 2014, 08:53 AM
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CTF is up now.
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cooba

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Apr 12, 2014, 01:35 PM
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Here are the final lists, for posterity's sake:
  1. Cerulean Comet ~ PurpleJazz
  2. Kolmas Valtakunta ~ Snooze
  3. Gloom ~ FawFul
  4. Maelstrom ~ Ragnarok
  5. Shimmering Cavern ~ Sir Ementaler
  6. Caucasus ~ Plumbe
  7. Alcatraz ~ Loon
  8. Streetwize Slayers ~ CelL
  9. ...I'm Going To Hell Anyway ~ ShadowGpW and cooba
  10. Okuchichibu Sankai ~ Agnes
  11. Ancient Acropolis ~ PurpleJazz, DarkSonic and Loon
  12. Battle Game ½ ~ minmay
  13. Towerfall ~ Violet CLM
  14. Jumpfun ~ wimster
  15. Verdoemenis ~ Loon
  16. Downloading...~ BlurredD
  17. Pool Party ~ SuperJazz
  18. Surreal Supersuburbs ~ FireSworD
  19. Inside the Warehouse Reloaded ~ DarkSonic
  20. Decimation ~ Sir Ementaler
  1. Ancient Museum [Apocalypse] ~ FireSworD
  2. Stronghold ~ SuperJazz
  3. Sky Gardens ~ Foly
  4. Arcane Observatory ~ Lithium
  5. Overgrown Backyard ~ Snooze
  6. Trepidation ~ Plumbe
  7. Electric Express ~ PurpleJazz
  8. Los Pollos Hermanos ~ Ragnarok
  9. Downtown CTF ~ BlurredD
  10. HuitzilÃ(-)huitl ~ Loon
  11. Cappuccino Sky ~ White Rabbit
  12. Disarrayed Memories ~ TreyLina
  13. Brave Cave ~ RabidRabb
  14. Depths of Void ~ Foly
  15. Motherboard of Necrosis ~ Sykio
  16. Security Breach v2 ~ BlurredD
  17. Cold Storage ~ Snooze
  18. 6:33 ~ RabidRabb
  19. Grand Glacier ~ Loon
  20. Canyon Grove ~ PurpleJazz
Superjazz

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Apr 13, 2014, 06:49 AM
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Will switch to battle levels in 2-4 hours with level list shuffling. Would people prefer some custom game mode to be enabled for some time additionally? Actually I believe only Pestilence and Team Battle are reasonable to do, since the other modes kind of limit the overall fun, e.g. a big part of the players will have to spectate most of the rounds.
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Slaz

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Apr 13, 2014, 08:17 AM
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I'm fine with Pestilence and Team Battle. And thanks, was hoping to have another turn at the scripted battle levels tonight.
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Treylina

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Apr 13, 2014, 10:06 AM
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How about some DCTF for the next CTF round?

Also, I suppose roast tag could work for the bash battle too.
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Superjazz

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Apr 16, 2014, 08:21 AM
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The bash server has been gracefully closed. Thanks to zepect, who provided the servers, and everyone who attended the bash. And less thanks to those who tried to mess the server with cheap bug exploiting tools.
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Love & Thunder

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Apr 16, 2014, 12:34 PM
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It was a great Bash. Not the largest attendance, but still pretty good.

So, now the question is, are we going to have a Jazz 1 20th anniversary bash?
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Violet CLM

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Apr 16, 2014, 02:00 PM
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Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.
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Apr 16, 2014, 04:16 PM
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Well, if OpenJazz's online wouldn't work too well, we could try something completely different, such as a contest of some sort.
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Stijn

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Apr 17, 2014, 01:21 AM
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I unfortunately couldn't be there this year, but glad to hear it went well. It's great to have such a community tradition still going strong!
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Apr 17, 2014, 04:17 AM
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This bash was very successful, i saw some levels i've never seen and some new ones.

Here's to bash 17!
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Apr 17, 2014, 06:46 AM
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This Bash was indeed a success. I've been playing for more hours straight than any other JJ2 event in the past. And while the amount of 'oldies' may've been scarce, at least at times I saw enough irregular players together in a bunch. Many words of nostalgia were shared, including some Shaney-ish talk.

Quote:
Originally Posted by Violet CLM View Post
Perhaps! I've only tried OpenJazz multiplayer with one other player, so I don't know how it scales lagwise, but it seemed pretty functional... the main issue was that there was no way for ammo to regenerate, so eventually we were reduced to constant blaster fire.
Given that there'll be proper (read: layman) instructions on how to setup OpenJazz for multiplayer, I'm all up for this!

Maybe we can combine it with Robo's idea and setup some kind of contest beforehand encouraging attendees to make a multiplayer-only JJ1 level with high amounts of ammo.
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Apr 18, 2014, 10:55 AM
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Download link download link!!
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VashTheStampede

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Apr 28, 2014, 12:34 AM
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So, what did I miss? Was this the best bash to date?
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cooba

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Apr 28, 2014, 04:07 AM
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It was certainly the funniest Bash to date...
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