Nov 19, 2006, 02:45 AM | |
who DOES believe him?
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Nov 19, 2006, 10:35 PM | |
You might be happy to hear that Neobeo helped me (or rather, did all of the work>P) fix the lasercrashes without stopping the laser from rendering last night. So don't you worry about SCE-lasers, or whatever they're called.
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Nov 20, 2006, 06:50 AM | |
Awesome!
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 20, 2006, 07:10 AM | |
sounds... awesom-o
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Nov 21, 2006, 12:32 AM | |
More up to date list!
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Nov 21, 2006, 06:23 AM | |
Nice stuff
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Nov 21, 2006, 08:11 AM | |
Great work you are doing for JJ2. Keep up the good work.
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Nov 21, 2006, 03:54 PM | |
Would it be possible to fix Lori's fur color when chosing different colors for a player? Make the Laser Shield event actually spawn a screen giving the shield? Make the game not crash when putting an event on a flipped animating tile? Make the secret level swapping actually work, and not getting you stuck when you return to the original level? Fix the bug that causes multiple gems to spawn from players at times in treasure hunt mode (ie place one gem in a room and after enough hurting you'll have quite more than that)? Make hurt events/enemies actually damage your health in hosted games? Fix the bug that causes firing freeze at certain events (mentionably gem rings but also another event if I remember) crash the game?
Properly more out there. These were just bugs that I found limiting the game somewhat. |
Nov 21, 2006, 10:46 PM | |
Thanks for your suggestions. However, I consider fixing the teamchat, and death on flag-captures of higher priority.
Edit: I also have high hopes of having custom furs work with -connect, -server and -j2i Edit: The fur like totally works now! Last edited by Grytolle; Nov 22, 2006 at 09:18 PM. |
Nov 27, 2006, 08:46 PM | |
...custom fur already worked, but yay!
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Nov 28, 2006, 12:07 PM | |
I could make it not disconnect players after 30 seconds, but they would still not be able to play, since their UDP traffic doesn't work.
Anyway, the release will be delayed because I am working on crash protection and server control (with a great deal of help from Monolith and Neobeo). |
Dec 10, 2006, 06:32 AM | |
was that TBCTF a built-in feature? also, good job fixing teamchat
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Dec 18, 2006, 02:36 AM | |
Status update for you guys!
The 1.24 development is still in the same phase as a long time ago, the 1.23 development however has made some nice progress - so I thought I'd give you an update. Bugfixes and features Code:
* Marginally reduced CPU usage (same as when minimized). * Levels will cycle eventhough jj2 is minizmied (credits to Unknownfile). * If you lack j2v-files (jazz2video files), you will be able to run the game anyway. * You will not crash if a warp lacks warptarget. * You can run multiple jj2 windows. * 1.24 players attempting to play as Lori can do so, without being morphed to frogs (credits to Neobeo). * The listservers are updated (you will try to connect to the correct ones). * Most useless change ever: Hollands was changed to Netherlands! * Custom furs will definitely work when you try to join games with Jazztool or simliar. * You can load any custom j2a (credits to Neobeo). * You can now change names within jj2 to most ASCII-characters, for example "|". * Names can be 24 characters long. * The server name can contain alphanumeric characters and the period. * There is a lot of new output in the spywindow, for example chatlogging. * The server is crash protected (credits to Monolith) like with NeoAC, and won't crash by lasers (credits to Neobeo). * Players won't immediatly recapture flag when they die on enemy base. * Teamchat works perfectly. - Brackets for red team (clientside fix) (credits to Bobby aka DizZy). - Teamchat will only send to players of the team it should be sent (behaviour won't change in unpatched servers, though). to (no more hacking fun). - Teamchat will work regardless of what socket players are in. * Fixed things with jj2's normal chat - Sometimes it would look like the text would still be there if you closed and opened the chatbox - nolonger. - The game will only attempt to send teamchat if the game mode is CTF. * The game won't crash when you lack a level. Instead battle1 will be loaded. (this shall be improved) * When a gemring is frozen the game won't crash. * No more seekholes :D (clientside). (this might be made a server side fix) * Respawn bug patched (credits to Bobby aka DizZy). Code:
FOR ALL PLAYERS ............... /nostuck on|off -Makes it harder to get stuck (not good for wallclimbing servers:P). /weap(-)(-)(-)(-)(-)(-)(-)(-) on|off -Set this to off to make your selected weapon not change when you pick up ammo. /autorun on|off -Setting this to on will make you always run, regardless of what buttons you push. /spy -Opens the spywindow /spystats -Outputs some packet statistics to the spywindow. /np -Echos what music jj2 is currently playing. /change_music musicname -Change the music currently being played (credits to Overlord). FOR SERVER ONLY ............... Custom game modes ----------------- /koth on|off -Turns King of the Hill on or off. The spot you stand at when doing this will become the hill. (Credits to FrankQ and Newspaz) /koth width value -Changes the width of the hill. By default this is set to 1. /teambattle on|off -Set to on to make dying players score for the team of their opponents'. /tbctf on|off -Set to on to enable Teambattle CTF, a gamemode combining teambattle and CTF. When a player gets skilled the killer's team will receive one point. When a normal CTF score is made, the team scoring will receive 5 points. /instagib on|off -If this is turned on, players will die as soon as they are hit. /em on|off -EvilMike's Custom Game Mode: This is like teambattle CTF, but with a twist - when a CTF score is made, all players on the opposing team will die, and thus make more scores for the team that made the CTF score. /noblink on|off -If this is set to on, players won't blink when they get hit - can be a fun variation to other game modes. Server control -------------- /multiversion on|off -Turn this on to allow players of other versions than 1.23 to join your server. /public -Makes your server public. /private -Makes your server private. /servername name -Changes the name of your server. /password pass -Changes the password of your server. /list -List your server /delist -Delist your server /rename playernumber newname -Rename a player, example: "/rename 1 Grtolle|||||CC". /gamemode battle|ctf|treasure|coop|sp -Change the gamemode currently played. Don't do this when playing a custom game mode (turn the custom game mode off first). /scramble_teams -Randomize the teams - not extremely awesome at the moment. /reverse_teams -Makes all players on the red team become blue, and vice versa. /change_team playernumber red|blue -Changes the selected player's team. /allred on|off -Makes all players always be red if enabled (useful for playing tests). /allblue on|off -Makes all players always be blue if enabled (useful for playing tests). /morph jazz|spaz|bird|frog -Morphs your player, no need for unnecessary rehosts anymore! :) /alljazz on|off -Forces all players to be jazz. /allspaz on|off -Forces all players to be spaz. /change_score playernumber newscore -Changes the score of a player. /change_score red|blue newscore -Changes the score of a team. /reset_score -Resets the score of all players and teams. /next_level -Skips to next level. /change_level levelname -Changes level to levelname. /restart_level -Restarts the level you currently are playing. /blink on -Idle mode for server. Makes the server blink so he can't be hit. /freeze on -Idle mode for server. Makes the server be frozen to ice and not attracting seekers. /count_down -Performs a count down (5, 4, 3, 2, 1, Go!) /maxscore newmaxscore -Changes the maximal score, i.e. the score needed to be reached in order for the game to end. /maxplayers newplayerlimit -Changes the player limit, deciding how many players there can maximally be in the server. /mute playernumber -Allows you to make for example Ajazz (-). /unmute playernumber -If you for some reason do want to talk to Ajazz again. /stealthkick playernumber -Artifical 30 second connection time out is fun. /recall playernumber -If you change your mind. /specialkick playernumber kicktype -This allows you to kick players showing them other messages than "Server kicked you off". /change_trigger triggernumber 1|0 -Example: "/change_trigger 1 0", would turn trigger one off. /change_all_triggers 1|0 -Turn all triggers on or off. /update_triggers -Makes all clients have their triggers set to the same value as yours. /kill victim killer -If I for example would like to kill player 1, with player 2 as the killer, I would do: "/Kill 1 2". /spectate playernumber|off -The coolest feature in Forest integrated. Allows you to spectate a game nicely. Use "/spectate 2" to spectate player 2, and "/spectate off" to completely stop spectating. Last edited by Grytolle; Dec 19, 2006 at 08:57 PM. |
Dec 18, 2006, 06:59 AM | |
Change Netherlands to Nederlands next patch >O
Also, that one /kill feature... that's in Azure Moon too AFAIK patch looks really good.. nice added stuff ![]()
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Dec 18, 2006, 09:13 PM | |
There won't be any public release any time soon, since I decided to work on it quite a lot over Christmas. And in any case, carrotade is quite awesome, so you can use that instead for now. If you really wanna try 1.23+, though, feel free to ask me for a private beta on msn.
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Dec 19, 2006, 03:33 PM | |
Something which I just thought of reading the feature list was some sort of confirmation mode. When someone joins your server (*before* the level downloading process if possible), have it freeze his joining process for x seconds or something (just not sending packets back or something? if possible), and pop up a message to the host asking him to /confirm (or something of the order) the incoming client. Good for invite-only servers of all sorts.
Btw,
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Dec 20, 2006, 10:21 AM | |
since that text is
Anyway, that conferm thing looks useful indeed, then my levels won't leak by *a certain iT member* anymore
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