Jun 1, 2001, 12:51 PM | ||
Quote:
Thank you. ![]() Shhh...this way. ![]()
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<center><a href="http://www.livejournal.com/users/wildi/"><img src="http://img.free.idleserv.net/951kf3.jpg" border="0"></a> <font size=1> [blue penguins - livejournal]</center> |
Jun 3, 2001, 05:49 AM | |
SteelTalon, you do know that you don't have to write in an object-oriented programming language to make a game...??
C is a structure programming language and it works more than fine for making a game like Jazz2.
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blablabla... |
Jun 7, 2001, 11:08 AM | |
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<center><a href="http://www.livejournal.com/users/wildi/"><img src="http://img.free.idleserv.net/951kf3.jpg" border="0"></a> <font size=1> [blue penguins - livejournal]</center> |
Jun 7, 2001, 03:54 PM | |
Why, yes I did Everlasting. But it kind of helps in finding out what the source was when you've read about it before. =P
It is in C++/Assembler, that's what all the developers have said they used since the start. I was just pointing out it'd be much easier... |
Jun 7, 2001, 11:19 PM | |
Funner the fun! Coding an entire object-oriented game in a non-object oriented language. :P
(petition won't help I think.) |
Jun 12, 2001, 09:48 PM | |
I'm pretty sure it's written in C++, and some of the controls at the time were only supported by the revamped language to avoid complications. They seemed to have jumped the language gap completely to the most flexible language available, which can only be a good thing.
Wild: Actually, I did have and play JJ2 in 1998 (I had a 50 MHZ computer at the time. I would get 7-10 FPS on single player, 3-4 on multiplayer.) I don't remember an Arjan playing JJ2 at the time, though. I only started playing more the next year when I got a new computer. Nevertheless, I only remembered Arjan making a 1.23 patch and nothing else. Jeh was probably the most active on the highest end of the community, which wasn't very active at all after the official release. "It's hard to draw a sexy rabbit." ~ Arjan Brussee |
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