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JJ2+ (Updated June 30, 2010)

Falcury

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Jan 11, 2010, 11:54 AM
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I propose a feature for JJ2+ (beside the script/opcode thing) that is probably quite easy to implement: the "silent warp" event.
Code:
?=Silent Warp  |+|Area |Silent  |Warp   |ID:8|ExtendX:-8|ExtendY:-8|TriggerID:5
This lets you seamlessly join up parts of the level, which could be very useful for a level that loops itself vertically or horizontally or for really evil mazes. Normal Warp Targets can be used.
Additionally, the warp field could be (de)activated by a trigger.
cooba

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Jan 11, 2010, 12:35 PM
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Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)
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Jan 11, 2010, 05:17 PM
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j2loritdoesn'thappen

Although it is a good way of blocking jjnowall.
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Falcury

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Jan 12, 2010, 04:38 AM
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Quote:
Originally Posted by cooba View Post
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)
Interesting! Well, for me at least, this produces the normal warp animation, and in Single Player it doesn't seem to work at all. Also, this method moves the warp area about half a tile to the left, which could be useful in some cases.

I should perhaps clarify the proposed "ExtendX" and "ExtendY" properties. These define a field relative to the event position ("warp field") within which the player will be transported to the same position relative to the Warp Target (which is necessary for seamless transitions).
cooba

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Jan 12, 2010, 07:33 AM
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It was only a suggestion... Because there's no point in wasting an empty event for something that could be done by using the existing values.
DennisKainz

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Jan 14, 2010, 06:56 AM
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Where do I have to write the commands to change the custom mode? I tried plus.ini but doesn't work.
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Speaktrap

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Jan 14, 2010, 09:39 AM
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Why Plusifier isn't working with the 1.24x (((((((((((((((((((((( ???? plz wantz snow in main menu
Foly

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Jan 14, 2010, 10:45 AM
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Quote:
Originally Posted by Speaktrap View Post
Why Plusifier isn't working with the 1.24x (((((((((((((((((((((( ???? plz wantz snow in main menu
Plus is designed for 1.23 and 1.24 only. But it isn't hard to get 1.23 or 1.24
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Speaktrap

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Jan 15, 2010, 05:08 AM
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Well, the fact is 1.24x has alot diffirent binary, check in hex editor, and even deleting the 'x' from the "1.24 x" won't work =( However, it could be nice. Because, why two versions are supported and the (problably) newest is not?
Stijn

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Jan 15, 2010, 05:30 AM
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Because as you said, the only difference with TSF really is the snow in the background of the menu. Few people have it, even less people play it; I suppose it's simply not a priority.
BlueDragon

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Jan 15, 2010, 05:38 AM
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Well you can get JJ2+ to work with version 1.24x by hacking it :P

Just wish 1.24 would be only supported.(you can kick non-plus if you hate test noobs xD).
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Jan 15, 2010, 05:42 AM
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There are some more diffirences than bigger Home Cook Levels list... probably.
But wait, why levels saved in JCS 1.24x can be opened only by 1.24x and WHY JCS 1.24x is bigger than the TSF version?
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Jan 15, 2010, 05:51 AM
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1.24x is a newer version...
all older file versions can be opened by 1.24x,so it makes it the best jj2 version.

And I haven't seen any 1.24x costume levels in J2O O.o
I do all my levels in 1.24 even converted the 1.24x levels to 1.24 ones.

Well for XMas i make levels in 1.24x...
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Jan 15, 2010, 12:44 PM
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Oh...Also JJ2+ have problem...If admin played dies and he writes /c, it may crush server...
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Speaktrap

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Jan 16, 2010, 07:50 AM
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...and It didn't work with 1.23x...
Foly

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Jan 16, 2010, 08:20 AM
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Quote:
Originally Posted by Speaktrap View Post
...and It didn't work with 1.23x...
You can open 1.23 and 1.24 and 1.24x levels with 1.24x JCS
You can open 1.23 and 1.24 levels with 1.24 JCS
You can open 1.23 levels with 1.23 JCS
You can convert 1.24 levels to 1.23 (I dont know about other versions)

And i dont think 1.23x exists (correct me if im wrong oO)
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cooba

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Jan 16, 2010, 08:26 AM
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1.23 and 1.23x is the same J2L format version (v2.02). So are 1.24 and 1.24x (v2.03), from my memory at least.

1.23x = Holiday Hare 98
1.24x = Christmas Chronicles 99 (same as HH98 except TSF and with custom levels)
Speaktrap

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Jan 16, 2010, 11:30 AM
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Yes, exactly, and 1.23x is the only 1.23 I have =D
Also, Plusifier doesn't work with 1.00g...
cooba

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Jan 16, 2010, 01:45 PM
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Quote:
Originally Posted by Speaktrap View Post
Also, Plusifier doesn't work with 1.00g...
Did you seriously expect it to or are you just kidding -_-
Jerrythabest

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Jan 16, 2010, 02:07 PM
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Would be awesome though if we could plusify 1.10o and mix 1.10o+ players with 1.2x+ players in online games
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Stijn

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Jan 16, 2010, 02:16 PM
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Because there's so many 1.10o players?
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Jan 16, 2010, 02:21 PM
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No, rather because 1.10o is awesomely retro You'd finally get more people to play 1.10o because they'll be able to play in the same servers as they're used to


If only we had some kind of place to spread 1.10o...

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Stijn

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Jan 16, 2010, 02:23 PM
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But,

1.10o is full of bugs and differences to 1.23 and later, which could be patched, which would effectively make it 1.23, which would be a huge waste of time.
Crazy Rabbit

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Jan 16, 2010, 10:10 PM
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Why Plusfilier need this 1.00. 1.00 must die...
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DennisKainz

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Jan 18, 2010, 09:51 AM
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I can't keep enemies and end level zones when I activate the server. I can't do it even when I set the gamemode to SP.
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Foly

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Jan 18, 2010, 11:56 AM
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Quote:
Originally Posted by Gus View Post
I can't keep enemies and end level zones when I activate the server. I can't do it even when I set the gamemode to SP.
You can only do it with coop when youre hosting online. If you still want to do it in another gamemode you will need to load the sprites/objects, to do that go to jcsref and read the event theory article (and maybe some articles before that). I wont recommend it to you tough, you better use coop
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BlueDragon

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Jan 19, 2010, 12:07 AM
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To use SP events you have to use MCEs(Multi Combo Events). Witch are explained on the website Foly give out as well.
The End Level event wont work in MP games unless someone releases a fix for it...

If you would like to have it easy just use the command /gamemode coop.
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Jan 19, 2010, 09:17 AM
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I'm not testing this, but I would imagine you could use the End Signpost instead. MCE enemies have the disadvantage of generating, though, and you'd be better off hosting in Single Player... all the MCE enemy stuff is for random isolated enemies in otherwise-multiplayer adventures, not for sustaining an entire level.
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Crazy Rabbit

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Jan 19, 2010, 06:01 PM
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Hey...But COOP have Many bugs...Better test it on Single Player...Not Server...But if you wanna show it to friends or other ppl or just test it in internet, host in COOP...
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Crazy Rabbit

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Jan 20, 2010, 05:19 PM
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And what about new MCE event, changemusic event...Its possible?
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Violet CLM

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Jan 20, 2010, 08:08 PM
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It doesn't sound like an MCE, certainly, since I'm guessing it would be a zone and not an object.
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Foly

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Jan 21, 2010, 08:02 AM
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In domination when you captured a capture point you will get like 1 point every 5 seconds. Is there any way to increase the time between getting points? Because 1 point every 5 seconds means a game would take max 20.8 minuts (if you keep the capture point).
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EvilMike

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Jan 21, 2010, 03:13 PM
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There's no way that I know of to increase the time limit, at the moment. Though, in general 20 minutes is a bit long for a domination match anyway.
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Jan 21, 2010, 05:25 PM
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Quote:
Originally Posted by Unknown Rabbit View Post
It doesn't sound like an MCE, certainly, since I'm guessing it would be a zone and not an object.
Yes, i mean zone, non MCE event, but anyway, its possible?
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DanZeal

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Jan 22, 2010, 08:43 AM
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Is it possible to add some kind of function to plus that shows some kind of info for players who dont have a recent version of plus (or not at all) and are trying to join servers not hosted on the default port? I think that would as a bonus, help spreading plus.
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Jan 23, 2010, 06:05 PM
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The problem with that is players need to be able to connect to a server in order for them to receive a message from it. If they can connect (but quickly time out), then a message can be sent through chat. Of course as soon as they CTO, the message will also go away. Right now, the best thing JJ2+ offers for this is welcomemessage.
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Jan 24, 2010, 04:27 AM
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Lets say I remove the password for Zeal Duels. Then every player that dosen´t have plus and are trying to join ZD will instead join Zeal Alpha and CTO. Without knowing why. And they will get the welcomemessage for ZA. But I could ofc use the welcommer on ZA to show some info about it. But still, I would only be able to show a short message without any link to JJ2+.
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Jan 24, 2010, 01:28 PM
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Look what I found!!

Lori able to grab the copter
Quote:
0043AB40 83F8 08 CMP EAX,8
0043AB43 74 4A JE SHORT j2tsf.0043AB8F
0043AB45 83F8 2F CMP EAX,2F
0043AB48 74 45 JE SHORT j2tsf.0043AB8F
Neobeo made that back in the day!
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Jan 24, 2010, 01:41 PM
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Quote:
Originally Posted by Grytolle View Post
Lori able to grab the copter


Neobeo made that back in the day!
Those this mean you will be able to fix Lori's bug?

Is there any chance of Blur to implant it?
Grytolle

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Jan 24, 2010, 10:50 PM
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Quote:
Originally Posted by klemenkin View Post
Those this mean you will be able to fix Lori's bug?
Yes, and it was fixed already in my old 1.23+ (which also had a SECRET 1.24 version)

Quote:
Is there any chance of Blur to implant it?
I'd be surprised if he didn't
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