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JJ2+ (Updated June 30, 2010)

Jgke

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Jul 14, 2010, 11:03 AM
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Pako

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Jul 14, 2010, 12:37 PM
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Also hats

Every game needs hats

And killcams
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Jul 14, 2010, 02:52 PM
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Also hats

Every game needs hats

And killcams
And achievements if your going down that road
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Dermo

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Jul 14, 2010, 10:16 PM
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Hey killcams... you know a full level camera would be cool... with a record function so you could zoom in and watch or spectate. You know, instant replay type stuff...
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Toni

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Jul 15, 2010, 02:23 AM
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yeah, like in PES (Pro Evolution Soccer) when someone scores a goal, so you can stop, pause, start, make video faster or slower etc.. yeah.. it is impossible! but Jake, Treylina, that happened to me, too. Try to reinstall your plus, and it will work (I mean, you will never see fake C or sth like that again!).
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Jul 15, 2010, 12:28 PM
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Quote:
- Added configuration setting "UseAnyLocalAddress" (defaults to true). When
false, a JJ2 will bind to a single local IP address when creating listen
sockets. You probably don't want to change this setting.
Do I still need to use some other program to bind JJ2 to a specific IP?
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Jul 15, 2010, 04:07 PM
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Quote:
Originally Posted by J96 View Post
Also, on my currently laggy connection, if I take a carrot, and someone takes it, I start flashing between my current position and the one who took the carrot.
How long does it take for this to stop? If only a second or two, I think that's a side effect of having a terrible ping/packet loss and BlurredD's rather clumsy (by his own admission) method of "fixing" fake health; I've had it happen. If it keeps happening until you die or something, then yeah, that sounds like a real bug.

You might also notice that whenever you take a "fake" carrot, your position is also changed, since the "fix" is just the server resetting your character's properties to whatever they were immediately before you took the carrot. Correct me if I'm wrong.
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Jul 16, 2010, 03:09 AM
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Quote:
Originally Posted by minmay View Post
You might also notice that whenever you take a "fake" carrot, your position is also changed, since the "fix" is just the server resetting your character's properties to whatever they were immediately before you took the carrot. Correct me if I'm wrong.
You're not wrong. That happened to me, and I reinstalled + so now works perfectly
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mortalspaz

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Jul 16, 2010, 03:26 AM
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does this work in 1.24x?
KosmynC64

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Jul 16, 2010, 03:41 AM
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I have a question: Is there any command to make the trigger status be sent to the clients and vice-versa. I mean, if somebody gets to an trigger area, it will be updated to all players.
Jgke

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Jul 16, 2010, 06:01 AM
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Quote:
Originally Posted by KosmynC64 View Post
I have a question: Is there any command to make the trigger status be sent to the clients and vice-versa. I mean, if somebody gets to an trigger area, it will be updated to all players.
AKA global trigger zone. I'd like this too.'
This can currently be done with normal trigger crates, but zones do this only locally.
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Jul 16, 2010, 08:05 AM
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Zone in combination with a crate or MCE works well enough imo. I mean, zone destroys a crate and all the clients are happy.
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cooba

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Jul 16, 2010, 09:49 AM
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Quote:
Originally Posted by Sir Ementaler View Post
Zone in combination with a crate or MCE works well enough imo. I mean, zone destroys a crate and all the clients are happy.
I'm pretty sure the crate would be destroyed only for the client who hit the zone.
EvilMike

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Jul 16, 2010, 11:01 AM
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Quote:
Originally Posted by cooba View Post
I'm pretty sure the crate would be destroyed only for the client who hit the zone.
This is correct. It's still a useful trick though. You can use it to have trigger zones that only work once, or trigger zones that activate multiple triggers, for example.
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Jul 16, 2010, 02:11 PM
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Hmm, I was sure it works but if you say so, I must check it as soon as I can (3 weeks or so). Anyway, depending on the situation you can use collapsing scenery and belts.
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Crazy Rabbit

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Jul 17, 2010, 10:52 PM
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I like new features which you done with SP, Mr.Blur. But i wanna ask, can you fix buttstomp and sugar rush? When im buttstomping enemy, i can loss one health...When im in sugar rush, i can get hurt from Hurting tile...Can you fix it plz, please?
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snzspeed

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Jul 18, 2010, 07:12 PM
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would it be possible to make the damage carry over beetween levels?
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Jgke

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Jul 19, 2010, 12:34 AM
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Or possible to make a level transistion without sound?
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Jul 19, 2010, 10:16 AM
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Forget sound, get rid of the entire level end sequence. It's bloody annoying.
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Jul 19, 2010, 10:54 AM
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Quote:
Originally Posted by J96 View Post
Or possible to make a level transistion without sound?
Quote:
Originally Posted by minmay View Post
Forget sound, get rid of the entire level end sequence. It's bloody annoying.
Area End of Level, Fast:1.
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Jul 19, 2010, 11:15 AM
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Quote:
Originally Posted by EvilMike View Post
or trigger zones that activate multiple triggers, for example.
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Jul 19, 2010, 11:17 AM
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http://www.jazz2online.com/jcsref/no...ode=74&mode=id
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cooba

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Jul 19, 2010, 11:29 AM
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Quote:
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Jgke

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Jul 20, 2010, 12:33 AM
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Bwahaha, saw a dream about the next update of jj2+: The scores were replaced by how many airs the player had done.
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Jul 20, 2010, 02:35 AM
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Make rabbit's breath visible when snow's falling and a possibility to set an amount of air underwater in MP.
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Stijn

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Jul 20, 2010, 03:03 AM
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Why just in MP? Limited oxygen could be an interesting mechanic in SP too, especially if somehow an "extra air" pickup item is implemented.
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Jul 20, 2010, 03:10 AM
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Limited oxygen would ruin a lot of levels that already exist. It would have to be purely optional, set off by some sort of trigger that nobody accidentally used yet.
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Jul 20, 2010, 03:28 AM
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Yeah, of course. Maybe an extra parameter for the water level event would work.
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Jul 20, 2010, 03:58 AM
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And maybe hovering right above a bubbler (maybe 2 or 3 tiles high) would reset your oxygen meter.
Nonomu198

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Jul 20, 2010, 08:08 AM
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Quote:
Originally Posted by J96 View Post
Bwahaha, saw a dream about the next update of jj2+: The scores were replaced by how many airs the player had done.
Doesn't it currently work like that?
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cooba

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Jul 21, 2010, 03:54 AM
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This post is four years too late... but wouldn't it have been smarter to use the Hurt event for death pits instead of Event 255?
Feaw

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Jul 26, 2010, 02:27 AM
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Why not make Horizontal Springs have parameters for directions (0 = left, 1 = right), and another to adjust the position by pixels (horizontally) ?
I'd like this, since I'm kinda struggling with this in a level I'm making and have to try all sorts of stuff to make them work and look alright.

Last edited by Feaw; Jul 26, 2010 at 05:49 AM.
Seren

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Jul 26, 2010, 04:39 AM
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It'd be nice with ceiling springs as well.
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Feaw

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Jul 26, 2010, 05:18 AM
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That, too, yeah.

Last edited by Feaw; Jul 26, 2010 at 05:50 AM.
Jerrythabest

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Jul 26, 2010, 05:50 AM
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Just for your information:
-Events can have up to 6 parameters.
-The values of those parameters may take up to 20 bits in total.

See Neobeo's explanation if you don't understand what I'm saying here.
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Feaw

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Jul 26, 2010, 06:30 AM
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Right. Well, you'd only need 5 parameters for the hor spring since one is empty.
I didnt bother reading that whole thing, and I dont really care.
If this is possible, I'd like this to be done, if not, so be it.
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Jul 26, 2010, 03:20 PM
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I get an odd error in this release that didn't happen in the other releases ( I CHECKED)....
Something about setting the video mode......
I took a screenie and uploaded my exe if that helps thx

http://rapidshare.com/files/409262651/blur.jpg
http://rapidshare.com/files/409262635/JAZZ2_.EXE
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EvilMike

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Jul 26, 2010, 09:06 PM
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Don't upload screenshots to rapidshare. And especially don't upload suspicious exe files. Hopefully a mod will delete your post before anyone is dumb enough to download that.
Stijn

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Jul 26, 2010, 11:16 PM
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I was kind of hoping people are smart enough not to just download and open random .exe files from the internet.

Last edited by Stijn; Jul 27, 2010 at 12:04 AM.
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