Dec 24, 2007, 08:58 PM | |
Dec 25, 2007, 07:54 AM | |
A Battle level I started last night entitled 'Psychoactive'. The level is still far from complete, and the eye candy is currently very plain, but I felt like getting some opinions.
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<span style="font-variant:small-caps;">things aint been the same since the blues walked into town.</span>
Last edited by Caffne; Dec 26, 2007 at 06:13 AM. |
Dec 25, 2007, 08:22 AM | |
Dec 25, 2007, 10:04 AM | |
Sorry, the layout isn't even finished yet. I do, however, have a fair idea of where it's going so the basic layout shouldn't take long to complete.
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<span style="font-variant:small-caps;">things aint been the same since the blues walked into town.</span>
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Dec 25, 2007, 02:17 PM | |||
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_____ /_____\ |_____| Should be converted to: _______ /______/| |______|/
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Earth Mantra, for all your ambient music needs. |
Dec 25, 2007, 02:48 PM | |
The tileset doesn't allow for that. D:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Dec 25, 2007, 03:00 PM | |
That tileset SUX then. Get a better one. D=
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Earth Mantra, for all your ambient music needs. |
Dec 25, 2007, 03:45 PM | |
It just doesn't have that much of a good 3D perception.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Dec 25, 2007, 04:30 PM | |
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Dec 25, 2007, 05:44 PM | |
Xobim: both styles work fine. Most official tilesets use the one you seem to point out as being the wrong one. The problem with that christmas tileset isn't the perspective, it's just ugly.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Dec 25, 2007, 07:21 PM | |
@ Odin: Some of them are quite decent, however.
That doesn't mean that one should consider what is possibly the worst christmas tile set that's been made so far, decent enough to make a level with. Especially not if you're going to abuse your rights and upload the level. |
Dec 25, 2007, 07:56 PM | ||
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Dec 25, 2007, 09:09 PM | |
I will confess to having no idea why those modifications occurred. CB'd just give me an image, ask for it to be made JJ2 compatible, and then provide a list of sprite colors he'd want swapped or otherwise changed. It was always interesting, anyway, if not necessarily great art.
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Dec 26, 2007, 03:11 AM | ||
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Earth Mantra, for all your ambient music needs. Last edited by Xobim; Dec 27, 2007 at 07:07 AM. |
Dec 26, 2007, 04:50 AM | |
Both can be found in masses and they both work just fine.
Although I enjoy tile sets that don't have a horizontal 3D-look at all, the most. |
Dec 27, 2007, 07:07 AM | |
Gah, I'm stupid. Fixed...
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Earth Mantra, for all your ambient music needs. |
Dec 29, 2007, 02:52 AM | |
Jimbob polar icecap looks great.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Dec 29, 2007, 06:44 PM | |
check filename for previous images
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Dec 29, 2007, 08:08 PM | |
That looks real nice, Violet.
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Dec 30, 2007, 12:38 AM | |
Nice Violet, the only thing I can complain about is that the leaves has tilebugs. I know most people think it's the tileset's fault but I know how to prevent it. Maybe flipping some tiles would fix it...
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Extraterrestrials |
Dec 30, 2007, 01:06 AM | |
If you mean stuff like the messed-up lower leaf slopes on the floating bit, yeah, I notice instances of that and fix them sporadically. If you know a way to make working inside corners, though, that would be great, though even the original levels couldn't find a way to make those look right...
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Dec 30, 2007, 10:11 AM | |
The border doesn't ruin anything, at least.
I think it's a good idea. |
Dec 30, 2007, 11:36 AM | |
Whoa, that's very impressive...
The level I'm working on is nothing compared to that...
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Earth Mantra, for all your ambient music needs. |
Dec 30, 2007, 04:20 PM | |
Violet's level looks amazing, and Xobim's is good too, just needs a bit of work. The background firstly, it catches my eye, but it kinda looks wrong, generally darker backgrounds work better with this set. Also, this is a useful comparison for you, as you can refer to Violet's for ideas to see why his might look better. I'm not saying yours is bad, I'm just saying, with a bit of work, it can look better than Violet's. I'm not saying copy Violet's work either, I'm just saying try to see what his has that yours lacks.
One reason as to why his might look better, is that the leaves are inappropriately placed on yours, where as they are placed very cleverly on violet's (even though I spot tilebugs in his and not yours). Violet's level also has pickups and monsters, they can always make the level look more lively. I think what really goes wrong there, is the background, it should be dark in my opinion, but then again, others may like it. Take no notice of what I'm saying if it bothers you, but I guess criticism usually helps. (Other than what I said, everything looks fairly in order, (Very good)). Violet's also using the IC version of the set, which has more EC to offer, so try using that instead of the Epic one. Also, in referance to this, long time ago, I made a Scraparap and Megairbase thing (JJ1 levels in JCS for JJ2). I wonder if I still have them. -rumages through old stuff- |
Dec 30, 2007, 05:42 PM | |||
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Anyway, a lot of the comparison between the two screenshots is a bit off because one is inside a cave and the other is outside... here's a shot of something closer, though unfortunately it's the daytime palette. Moving beyond the fact that my leaves still have tile bugs... notice that they resist the urge to be squared off, and go for more curvy, random shapes. Also there's a lot of variation in the exact leaf tile, though you're good at that in all but the smallest cluster. Also I throw as many tiles as I can pretty much all over the screen in hopes that they'll look good. Jungle makes this easy as the tileset is naturally beautiful - the hanging leafy things that can have DANGER signs on them are good candidates for making anything look more interesting. Then there are also background layers, trees and bushes and things - if possible, use them. As for the background, it's not so much that it's dark, I think, as blue just doesn't make SENSE there. The skies are red in Jungle Night. Why would they fade to blue? It's a very pretty blue, but it doesn't work in that context. I'm liking the bottom right corner of your shot. It looks complex, which is good. I'm a little concerned because I know the text sign masking is screwed up, but hopefully you found some way around that. |
Dec 31, 2007, 01:21 AM | |
Oh wow, woops. ;P Sorry, I just assumed because I saw a tile that I recognised from the IC set. My silly assumptions. Anyway, you're using a darker background are you not? ;P
Take no notice to what I said, his advice is better. ;D. |
Dec 31, 2007, 07:51 AM | ||
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I am using the background trees and bushes, but they only appear when the player is getting near the bottom of the level. I can fix that if it'll make the map look better. The blue background color is somewhat of a problem since the scene is set during mid-day and the sky is red. Maybe I can switch to the daytime palette. Thanks for your advice, I can use it.
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Earth Mantra, for all your ambient music needs. |
Dec 31, 2007, 08:52 AM | |
I made a red circle around the parts that I know how to fix. Also, I really like it, seems like fun with good atmosphere.
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Extraterrestrials |
Dec 31, 2007, 09:15 AM | ||
Tilebug is a myth. Leave the preety level alone.
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Jan 1, 2008, 11:36 AM | |
and anything similar to that.
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Extraterrestrials |
Jan 2, 2008, 08:19 AM | |
I wonder why the tileset has leaves flipped the other way...
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Earth Mantra, for all your ambient music needs. |
Jan 2, 2008, 01:13 PM | |
It's hard to say... we really have no clues to suggest when the tile-flipping functionality was added to JJ2. It was in 1.00g and even diamsecr, so it's got to be pretty old, but it's impossible to say if it postdates the Jungle tileset. Simple answer, though, one way or another, Nick wanted to add more potential variety to leaf appearances and didn't consider the fact that it would mess up the tiling.
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Jan 2, 2008, 07:28 PM | |
I'm currently working on a small, open, fast-paced ctf lvl (similar to knightmare castle, but slightly bigger and with more small corridors as well as a different base positioning, so it will be suited for 3v3+ as well). Screenshots etc will follow tomorrow when i'll finish the alpha version
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