Feb 8, 2006, 07:45 PM | |
You're spacing all the frames in the sprite sheet at the same width. I suggest using the same spacing only within the same animation sequence (row).
And I would also suggest converting the images to something compressed like indexed PNGs before putting them on the web. ..although that's kind of what you already said you would do.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Feb 8, 2006, 07:57 PM | |
yeah.. I was just converting them to GIFs.. was just about to upload a few.. I'll try PNGs too..
using the same spacing within the same sequence will definitely make it more pleasing to look at, but there's still a ton of wasted space because of usually one exceptionally long sequence. but I guess the GIF/PNG thing makes that a moot point. hmm.. I could probably fix all this stuff in under 10 minutes, but I have an early class tomorrow and need to get some reading done for it.. I guess programming time is over. Updates tomorrow! ;p |
Feb 9, 2006, 02:42 AM | |
Yeah; with something like this you'd want GIF or PNG format; bmp's are just too big, and PNG's really start to save space when you go from lots of small bitmaps to a few larger ones.
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Feb 9, 2006, 03:12 AM | |
Looks like we have programs for J2B (well, thats still not good enaugh) and now for J2A too! Good job, go on and release soon
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Feb 9, 2006, 03:45 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 9, 2006, 05:53 AM | |
we havent figured them out, yes, ok we can use them
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Feb 9, 2006, 08:03 AM | |
Actually, I know J2T better than J2A, and I've gotten some useful stuff out of J2D..
1 sequence per row with constant horizontal spacing within a sequence + minimal vertical spacing: http://www.princeton.edu/~mspear/jj2/ all the old ones plus a few new ones, now in PNG.. a few more things I want to do before I release the bunch of them... |
Feb 9, 2006, 12:55 PM | |
OK. I put them all up even though there is still work to be done. I still have to find a way to position them nicely so that, for example, the bottoms of springs all line up, etc.. I'm pretty sure I saw this kind of data in the J2A file somewhere, but I won't get a chance to go digging for it for some time, so this is what you're stuck with for a while (weeks?) (unless someone proposes an easy-to-make change..)..
enjoy? EDIT: may as well throw out a few thankyous at this point: dr eggman: for his work on j2b format and code for getting raw data that was a starting point/inspiration doubble dutch + n00b: for their hand ripped sprites which I used for comparison when extraction wasn't 100% accurate mono: for technical advice unknown: for menu palette and hand ripped sprites Last edited by Ice M A N; Feb 9, 2006 at 01:24 PM. |
Feb 9, 2006, 01:17 PM | |
That's so amazing. You rock Ice M A N.
And this one is rather interesting: http://www.princeton.edu/~mspear/jj2...122-iceman.png |
Feb 9, 2006, 03:09 PM | |
Brilliant; absolutely brilliant; it puts our hand ripping efforts to shame, oh the shame!
I'm going to hide in the corner now.
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![]() nonne amicus certus in re incerta cernitur? /)_/)
(^.^) ((")(") |
Feb 9, 2006, 06:27 PM | |
This is amazing. Definitely great work!
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Feb 10, 2006, 04:11 AM | |
Icey wins at the internet D;.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 10, 2006, 08:06 AM | |
Wow, I can't believe I just viewed every single animation frame of JJ2.
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Feb 10, 2006, 10:27 AM | |
I still wonder what is the use of the door!
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Feb 10, 2006, 10:38 AM | |
To go into them!
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 10, 2006, 10:43 AM | |
when were they supposed to appear, what was their use in the game etc.:P
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Feb 10, 2006, 10:55 AM | |
To go through =P
Also, the "jumping" Eva sprites look more like hurt sprites... and I wonder what this would've done... |
Feb 10, 2006, 11:05 AM | |
..seems familiar to anyone?
![]() ![]() Also, it's probably worth mentioning that the sprites in Anims.j2a are sorted by this order. Therefore, set 202 wouldn't possibly be the Springcord (should start with a G), and 026 would be Big Tree (as opposed to the Small Tree event).
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff Last edited by cooba; Feb 10, 2006 at 11:21 AM. |
Feb 10, 2006, 11:56 AM | |
Yes. Because all these turtles are nameless.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 10, 2006, 12:13 PM | |
Exactly. Just because Springcord is called Springcord in the JCS doesn't automatically mean that the animation set it uses is called 'springcord'. just the same as if the turtle is called 'McBurger' in the jcs, it's set isn't automatically called 'McBurger'.
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Feb 10, 2006, 12:55 PM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 10, 2006, 12:55 PM | |
so this weird boxing thing is the springcord
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Feb 10, 2006, 01:02 PM | |
I read it! I read it! lol, its just so not-sure! Dont worry, I read yours too
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Feb 10, 2006, 02:35 PM | |
This doesn't help the discussion much/any, but yeah, the sets are in alphabetical order.. there are a bunch of identifiers in the executable that correspond to the sets:
(but note that there are other identifiers intermixed refering to other stuff, removed from this list..) AMMO BAT BEEBOY BEES BIGBOX BIGROCK BIGTREE BILSBOSS BIRD BIRD3D BOLLPLAT BONUS BOSS BRIDGE BUBBA BUMBEE BUTTERFLY CARROTPOLE CAT CAT2 CATERPIL CHUCK COMMON CONTINUE DEMON DESTSCEN DEVAN DEVILDEVAN DIAMPOLE DOG DOOR DRAGFLY DRAGON EVA FACES FATCHK FENCER FISH FLAG FLARE FONT FROG FRUITPLANT GEMRING GLOVE GRASSPLAT HATTER HELMUT JAZZ JAZZ3D JUNGPOLE LABRAT LIZARD LORI LORI2 MENU MENUFONT MONKEY MOTH PICKUPS PINBALL PINKPLAT PSYCHPOLE QUEEN RAPIER RAVEN ROBOT ROCK ROCKTURT SKELETON SMALTREE SNOW SONCSHIP SONICPLAT SPARK SPAZ SPAZ2 SPAZ3D SPIKEBOLL SPIKEBOLL3D SPIKEPLAT SPRING STEAM SUCKER TUBETURT TUFBOSS TUFTURT TURTLE TWEEDLE UTERUS VINE WARP10 WARP100 WARP20 WARP50 WITCH XBILSY XLIZARD XTURTLE ZDOG ZSPARK |
Feb 11, 2006, 02:51 AM | |
can you include set numbers in that list? Then I know which set to click on... easier. Yes, I know its just lazy-ness. Thanks in advance.
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Feb 11, 2006, 07:35 AM | |
Is it possible that there are unused sprites in 1.23 that aren't in TSF, ex. removed to save space?
Also, the door might've been a bonus level entrance, otherwise the door could've been in tilesets instead of in Anims.j2a to have it fit in with the tileset more. |
Feb 11, 2006, 07:49 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Feb 11, 2006, 07:59 AM | |
Great sprites, and lot of new stuffs I've been never seen before.
![]() By the way, are there any chance, to extract sprites from the OEM version? Maybe there are some more unused stuffs, or interesting béta sprites. |
Feb 11, 2006, 10:37 AM | |||
Quote:
Quote:
Last edited by Ice M A N; Feb 11, 2006 at 11:00 AM. |
Feb 11, 2006, 11:49 AM | |
hurray for exactly the same file format! ;p OEM stuff will also be up tonight/tomorrow.. just a FYI, I'm going to only put up the zip files now instead of both zip + uncompressed..
EDIT: and after a quick look, I didn't see anything particularly amazing... but I don't remember seeing a few things including jazz pulling himself up on a ledge.. Last edited by Ice M A N; Feb 11, 2006 at 12:11 PM. |
Feb 11, 2006, 03:43 PM | |
Thanks much, IM!
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Feb 11, 2006, 03:45 PM | ||
Quote:
(It's my idea don't steal it >_< )
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