Apr 21, 2006, 10:07 AM | |
The level in the second screenshot could use more tile variety and less blue tubes. Everything else, though, looks neat. Good job so far.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
May 27, 2006, 09:46 AM | |
When I see all those new levels coming up, I fell like making one too.
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Extraterrestrials |
May 27, 2006, 09:49 AM | ||
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![]() Be extra nice and maybe I'll finish that one (and maybe tone down the amount of ammo too). |
May 27, 2006, 10:41 AM | |
Actually, I'm disagreeing with Cooba here. Defosts screenshot > DS's sorry :(.
Because if a level has barely any eyecandy it would be too boring for me to play in, but if a level has too much I would still play in it because there's a lot to look at and keep you busy, but I just wouldn't have serious matches in it. No offense intended to either of you, I'm sure your levels will turn out good when finished :).
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Fear cuts deeper than swords |
May 27, 2006, 11:51 AM | ||
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And Cooba, I have to disagree too, it looks way better than that level by DarkSonic. It doesn't say much about the gameplay though, ofcoruse. |
May 27, 2006, 11:58 AM | |
........and where did I say that DS's level is better than Defost's ISLANDS one? They're equally unpleasant in my opinion. But then again Stijn you're one of those people who assume that excessively clobbered layers mean good eyecandy so I don't know why am I even arguing with you
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May 27, 2006, 12:30 PM | |
Well, the level is a bit rushed.. it's not completely done yet, although I'm really far with it. The tileset doesn't offer alot of eye candy except some trees and caves, and slopes to use in the foreground. While I look at the screenshot, I find some bugs in them. But it will be fixed as soon as possible. And that Islands level looks good in my opinion.
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May 27, 2006, 05:28 PM | |
How about this: both levels have eyecandy that will not appeal to certain groups of people, although some people might be more willing to tolerate that of one level than that of the other, and some other people might even like the eyecandy of one or both of them. For maximum approval, however, it might be wisest to make levels with eyecandy at sufficient but not excessive levels.
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May 28, 2006, 03:40 AM | |||
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Or do you mean gameplay? In that case, where did I say that the gameplay of one of the levels was better than that of the other? |
May 28, 2006, 03:43 AM | ||
When I said "anything you've made in 2005" I obviously meant anything I have seen him make in 2005. Why would I judge unreleased levels (which I had no idea even existed)?
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