Mar 15, 2008, 12:40 PM | |
It's not like fixing the problem would be much of a big deal anyway. If he moves the trees a bit to either side we can stop debating over this.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 15, 2008, 05:34 PM | ||
Quote:
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<center>somebody holds the key</center> |
Mar 15, 2008, 06:28 PM | |
That looks awesome! The tileset's more flexible than I first thought.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 16, 2008, 06:37 AM | |
real tilesets have curves
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<center>somebody holds the key</center> |
Mar 16, 2008, 01:22 PM | ||
You know, thats finally a tileset that makes it fell like Jazz and Spazz are rabbits and not (-) huge human rabbits. Imean look how small they are!
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<img src="http://www.majhost.com/gallery/Lijik/Star-Wars-Figures-1/ewjclay.png" alt="I miss the techno Cheat." style="float: left; display: block;"> ((\_/)) ((<a href="http://www.explosm.net/db/files/Comics/Dave/comicbullyroot.jpg" target="_blank">o</a>.<a href="http://drmcninja.com/page.php?pageNum=44&issue=11" target="_blank">o</a>)) (()_()) Classical zombie retro extra fur rabbit. Guys, remember 2010? LOL Quote:
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Mar 17, 2008, 10:21 AM | |
will making the layer speed higher so it'll look like the 'temples' are closer to the sprite layer work?
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gg, no re. |
Mar 17, 2008, 08:25 PM | |
OMG gravel! That tileset is going to be the best ever!
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 18, 2008, 11:53 AM | |
This one looks less blown up and pixelated, hoorah! |
Mar 19, 2008, 05:57 PM | |
also this one might do as a viking tileset so gg (at least the terrain is ok)
you know what i mean (!)
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<center>somebody holds the key</center> |
Mar 20, 2008, 06:07 AM | |
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Mar 20, 2008, 06:12 AM | |
That reminds me of when I made Jazz and Spaz from the Top][Secret set.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 20, 2008, 09:20 AM | |
Thanks. I never pixeled in JCS before so even I got kind of amazed.
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Mar 20, 2008, 10:52 AM | |
I like how you emphasized the, obviously low, nipples (!)
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<center>somebody holds the key</center> |
Mar 20, 2008, 01:33 PM | |
Those are the buttons of his overalls*. D=
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buy shoes shoes for sale 50% discount on shoes shoes made in China look like real thing did I mention shoes? Last edited by CrimiClown; Mar 21, 2008 at 04:36 AM. Reason: *Thanks n00b. Couldn't find the word. |
Mar 20, 2008, 05:28 PM | |
A Little Update on Emerald Forest :)
Hi y'all. It's me, Jimbob, again. Just letting you guys know that I am making progress (slowly, but surely) on Emerald Forest. I now have the layout complete, and I am adding in
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Mar 20, 2008, 05:34 PM | |
TILEBUGZ !
Besides that little problem in the background, it's looking quite nice.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 20, 2008, 06:47 PM | |
Unfortunately there's no way to fix that tilebug in the bright green leaves. D:
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm |
Mar 20, 2008, 08:24 PM | |
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<!-- images may be 80 kilobytes max --> |
Mar 21, 2008, 04:44 AM | |
And I was the one who was watching while he made that. It was really fun.
About the level: it took us longer to make than we expected at first, maybe that's because we put more time into the eye candy than planned. We had some funny ideas (like the TNT in the tree) and I think we both did as much. The idea of starting with a weapon was made up by Crimiclown. We didn't know that the platform lift didn't work in Multiplayer, but we found that out when we first hosted the level. I did most of the eye candy, but Crimiclown helped me a bit with finding the right tiles and such. He also made most of the background and the ammo placement. Anyway, have fun with the level! |
Mar 26, 2008, 12:09 PM | |
Another update ;-)))
About Emerald Forest: As you can see, here I am at the red base.
(The music is (still) aws_cave.xm.) As you can also see, I made an evening version of this level as a bonus for people who hate the darkness in the other version: (The music here has been changed to mikko56.s3m.) EDIT: Private message me if you want to test the level so far. Eyecandy and ammo placement is not complete, however the layout is complete.
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Pack: Legacies - Level 1: Fairytale Fantasy Land - 140x140 15.4% - |||||||||| Diamondus Night FP - y_light.xm - Level 2: Barricade Beach - 110x110 6% - |||||||||| Beach+ Tropical - tropical_beach.s3m - Level 3: Starlight City - 140x140 5.387% - |||||||||| Big Landscape Evening - aws_anew.xm - Level 4: Nightly Nature Walk - 180x180 4.641% - |||||||||| IC - SluggionP - alc_run.xm Last edited by Jimbob; Mar 26, 2008 at 12:21 PM. |
Mar 26, 2008, 03:45 PM | |
Mi Crappi Atemput Att Esspee By Prupeljazz Adged Fre An A Harf
From what logic interprets in this screenshot, Water = Death. How to get past this part? WAIT AND SEE Last edited by PurpleJazz; Mar 27, 2008 at 02:27 AM. |
Mar 26, 2008, 05:51 PM | |
Bouncers.
Unless the fish respawn, then just take the damage and run out of there before you're damaged again. Unless there are INVISIBLE WALLS around it.
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GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. The ultimate race experience Coming soon to Jazz2Online |
Mar 26, 2008, 06:32 PM | |
use Rapiers as stepping stones by stomping on them
simple as that EDIT: although that spike boll may be a problem...
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Mar 27, 2008, 07:53 AM | ||
Quote:
Screenshot looks okay.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
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