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Razz Arena (cel chaded jazz game in progress)

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ThunderPX

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Oct 14, 2005, 05:29 AM
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Razz Statue Arena is just completely wrong, but Risk It! is NOT out of tune. There are loads of tunes like that in video games; it's the "omfg bomb's gonna blow up the world, now I have to run to bad guy's base in 5 minutes" tune.
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Oct 14, 2005, 06:45 AM
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page claim in the name of STAY ON TOPIC!!! :P
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piet

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Oct 14, 2005, 07:36 AM
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Quote:
Originally Posted by Stijn
I put up a mirror: http://stijn.gamerzheaven.nl/hd/Razz_Arena.exe (it's currently being uploaded)

tnx for that mirror, i have added it to the download page
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ThunderPX

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Oct 15, 2005, 01:23 AM
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Anyway, the characters seem to be somewhat balanced;

Jazz:
- Grappling hook
- Slightly faster (I think)
Spaz:
- Double jump
- Somewhat easier to control, IMO

But what kind of abilities will other characters have?
piet

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Oct 15, 2005, 01:28 AM
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Jazz:
- Copter Ears

Razz:
- Grappling hook

Spaz:
- Double jump
- karate kick
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ThunderPX

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Oct 15, 2005, 01:42 AM
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Will all characters have the speed boost? And Devan should have some sort of shield that, when touched by enemies, hurts them. A dragon transformation would be kinda unfair. =P
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Oct 15, 2005, 03:55 AM
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Quote:
Originally Posted by piet
Jazz:
- Copter Ears

Razz:
- Grappling hook

Spaz:
- Double jump
- karate kick
You forgot Jazz's uppercut =( IMO Razz could have some sort of martial arts skill, too...
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Oct 15, 2005, 08:36 AM
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I always imagined Razz to be a fairly muscular rabbit, so maybe he has some sort of dash where he runs into the enemy and knocks them down. Also, Lori needs some sort of dodging skill. She's not uber-athletic for no reason :P
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Oct 15, 2005, 09:43 AM
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lori doent even has a model yet :P
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Oct 15, 2005, 11:43 AM
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That's not the point =P
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Oct 15, 2005, 12:14 PM
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Wow, I don't check this thread for a while and a standalone is released. That figures.

Seeing as there's no good US mirror there, I'd be happy to put the file on Foo Products for all the American foos who want to download it.
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Oct 15, 2005, 12:20 PM
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Quote:
Originally Posted by DaThunderPX
I always imagined Razz to be a fairly muscular rabbit, so maybe he has some sort of dash where he runs into the enemy and knocks them down. Also, Lori needs some sort of dodging skill. She's not uber-athletic for no reason :P
I have a feeling that the "muscular" and "inventor" features clash with each other. And Lori does look fit, she even has this gym kind costume.
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Oct 15, 2005, 12:23 PM
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Razz should be a wimp because he was in JJ3. He couldn't even deal with a lizard ;(.
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Oct 15, 2005, 12:36 PM
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UPLOAD'D

http://www.fooproducts.com/junk/Razz_Arena.exe

Last edited by Black Ninja; Oct 15, 2005 at 12:52 PM.
McDougal

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Oct 15, 2005, 12:57 PM
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since we only had 2 models/charaters at the time i gave jazz the hook. i have a Sam done (simple animated model) that im gona use as a temp for others. give jazz his copter ability, and trans the hook to Razz. im tryin to work out a cleaner class system in the code so that there can be custom skins added freely with out the need of a code dump input. still tinkering when i am able. i fig the release of the mostly functional game will raise intrest for more develoment out side the code it self.
ThunderPX

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Oct 16, 2005, 12:23 AM
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I still think Razz should have the dash move. =p

EDIT: Maybe he could use rocket shoes to do it or something.

SON OF EDIT: Yet another mirror

Last edited by ThunderPX; Oct 16, 2005 at 12:42 AM.
piet

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Oct 17, 2005, 05:22 AM
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thanks to thunder and black ninja for the mirrors.

http://www.razzarena.da.ru/?page=download

we now got 5 mirrors
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ThunderPX

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Oct 18, 2005, 01:45 AM
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By the way, me and MissingPako have made some new posts at the forum, but it seems to be kinda dead at the moment. =P
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Oct 18, 2005, 04:07 AM
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hmm i think i am going to make a new forum that sents you mails if there is a new post.
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Oct 18, 2005, 07:41 AM
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I sometimes check it... Didn't do it recently, tho'. Just forgot. =P
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piet

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Oct 19, 2005, 10:22 PM
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mini update:
i have created a mini forum that will fit in the normal layout.
you can ask your mini questions here

http://www.razzarena.da.ru/?page=forum
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ThunderPX

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Oct 20, 2005, 01:25 AM
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If you make a JJA-Jazz skin, it should be called "Jazz Jack-piece-of-crap" *killed*
TaZaR

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Oct 24, 2005, 04:31 AM
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Hmm, I'm trying to learn 3d modelling now. Dunno how much time it will kepp, or if I'll be succesfull with it, or how good will I be, but if enough, and I'll have time, I'd like to help you guys out with some modells in the future. I can't promise it, but maybe... I like this project, and how it's going.
Well if I could vote for levels, maybe my list would be the next:

Tubelectric
Diamondus
Medivo
Psychedelic
Deckstar

About L r i, what moves are you planning for her? I think she would have an air dive-kick. Something like Sonic's "homing ball" attack, but lori shouldn't spinning, but flying towards the enemy & kick him from the air. (that should be the move in the place of Lori's ear-copter) If the enemy's too far, she should miss him, to make the attack not too powerfull.

I wish you good luck for this project!
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ThunderPX

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Oct 24, 2005, 06:02 AM
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Instead of the copter-ears? No. Every character should have one move to get to places (ie Copter Ears, DoubleJump, Grappling Hook) and one damaging move, usually fighting (Superjump thing, Karate Kick)
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Oct 24, 2005, 11:42 PM
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agree
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Oct 25, 2005, 02:26 PM
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the grappling hook goes forever
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Nov 18, 2005, 05:57 AM
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Alright, I just found the CD of more samples my dad gave me. More stuff coming up =D
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Nov 18, 2005, 04:26 PM
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I can almost sortof map now!
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Nov 30, 2005, 10:39 PM
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Quote:
Originally Posted by Canti3000
I can almost sortof map now!
im looking forward to it
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Dec 2, 2005, 09:19 AM
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Maybe a nice link for you guys, it's a free Belgium Domain name. It's only for a year though. Maybe It can be of some use: http://reg.registratie-domein.be/
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piet

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Dec 12, 2005, 11:18 PM
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check out the site for more info about this map
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Dec 25, 2005, 01:14 AM
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McDougal and camp, very cool stuff. Keep up the good work.
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Someone make a 3D-version of bblair, please =D
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piet

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Dec 31, 2005, 12:32 AM
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hi all, as some of have allready seen the suckertube model on the razz arena site.
for those who dont click the link in my sig.

im posting this because i need your help.

first i tought i could create tube systems like this:

using these models.

1. tube lenght
2. tube lenght with windows
3. tube start/end model (the yellow part)
4. tube splitters

but after some calculating i would have needed 58 tube splitter models.
and you must agree with me you cant work with that in quark, its just to mutch.
(not even talking about the time it would take to model them)

my calculation (if we can rotate models it would be less, but still a lot)
Code:
6 nCr 1 = 1
6 nCr 2 = 15
6 nCr 3 = 20
6 nCr 4 = 15
6 nCr 5 = 6
6 nCr 6 = 1
-------------+
58
but i was thinking: if we only make the tube itself holow and put warps just before the end of the tube (so before the splitter) and warp the player into the tube it can maybe do the trick.

i dont know a few of you can create maps for quake/razz, i need some feedback on this one.

oh and happy holidays!
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Dec 31, 2005, 06:33 AM
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I don't know how important those calculations still are, but you made an error. 6 nCr 1 equals 6, not 1. I just wanted to point that out.
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Dec 31, 2005, 10:09 AM
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Use GtkRadiant ;D
http://www.qeradiant.com/

You can make tubes and stuff as a brush, and not as a model. That way, you can see how it looks as soon as you make it.
But I guess you do need models for the splitters.
But Milkshape can export as a .MAP file right?
And of course, I probably don't even know what's going on, right?

6 nCr 1 = 1
6 nCr 2 = 15
6 nCr 3 = 20
6 nCr 4 = 15
6 nCr 5 = 6
6 nCr 6 = 1
-------------+
58

Explain in layman's terms, please.
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piet

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Dec 31, 2005, 03:01 PM
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quark can make brushes to. i allready used that as a test.
but i cant make it perfect the way i make it in milkshape.

but your are right it would be a lot more simple.
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Dec 31, 2005, 05:24 PM
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Hmmm...
Could you send me the md3's?

And what do you mean by
6 nCr 1 = 1
6 nCr 2 = 15
6 nCr 3 = 20
6 nCr 4 = 15
6 nCr 5 = 6
6 nCr 6 = 1
-------------+
58

^
Don't make none cents 2 me!
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ThunderPX

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Jan 3, 2006, 04:11 AM
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I've taken my mirror down temporarily. I'll tell you when it's back up.
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Jan 17, 2006, 03:44 AM
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ok fine :P we have other mirrors
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