Apr 16, 2011, 09:36 PM | |
Last edited by Violet CLM; Apr 17, 2011 at 04:04 PM. |
Apr 16, 2011, 10:22 PM | |
This is extremely nice
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Apr 17, 2011, 08:40 AM | |
Screenshots taken in J1E cause jj1's resolution is kinda small.
http://img193.imageshack.us/i/preview1tq.jpg http://img69.imageshack.us/i/preview2dl.jpg http://img156.imageshack.us/i/preview3j.jpg/
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Fear cuts deeper than swords |
Apr 23, 2011, 12:13 AM | |
That a tileset or a tileset and level?
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drop by my SoundCloud or something if you want, it's my life's pride |
Apr 23, 2011, 03:21 AM | |
That's a pretty dull looking gray.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Apr 23, 2011, 09:40 AM | |
Well, why did you start a tileset but not cut me in on betatesting? I'll be happy to help you on that again!
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drop by my SoundCloud or something if you want, it's my life's pride |
Apr 25, 2011, 10:00 AM | |
On the tileset, I assume?
Grass is fine, but the ground needs more depth. Perhaps adding more colours would help. Also, try changing the edges of the ground tiles so they aren't so straight.
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Define 'normal'. |
Apr 25, 2011, 05:30 PM | |
Are the colors attached to the tiles, or do you see the same gradient wherever you are in the level?
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Apr 26, 2011, 02:28 AM | |
Attached to the tiles. Each basic tile has 71 variations (10 hues * 7 brightnesses + 1 completely black tile), drastically decreasing my freedom on the amount of tiles and making any good 1.23 conversions impossible.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Apr 26, 2011, 01:19 PM | |
Ktos: That's awesome! Haha.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think! http://www.jazz2online.com/downloads/6603/bollyworld/ |
Apr 26, 2011, 01:36 PM | |
Working on compiling re-created areas of the original SP campaign into a compilation MP map using the phantasmagoria tileset.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think! http://www.jazz2online.com/downloads/6603/bollyworld/ |
Apr 26, 2011, 07:24 PM | |
...I sort of recognize where you are coming from...
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drop by my SoundCloud or something if you want, it's my life's pride |
Apr 27, 2011, 06:41 AM | |
I'm trying to use segments that are conducive to a fluid and non-linear MP map, think it's goin' fairly decently so far.
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think! http://www.jazz2online.com/downloads/6603/bollyworld/ |
Apr 27, 2011, 01:48 PM | |
I am in love with this.
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Apr 27, 2011, 05:23 PM | |
I agree. Please finish it!
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Check out BollyWorld--my attempt at a unique boss battle--and let me know what you think! http://www.jazz2online.com/downloads/6603/bollyworld/ |
May 14, 2011, 02:27 PM | |
My next single-player pack, tentatively called "Moonbeam Moore".
Release date: Within the next month or two, hopefully, depending on how well Blizzard Peak does. Well that figures. My frazzlin' picture won't load. Suffice it to say that I have a new singleplayer project underway, and it's called Moonbeam Moore (for now). It uses the Diamondus B Midnight tileset (What is with me and all these Diamondus levels?!), plays the best song I have EVER written, and, like Blizzard Peak, has a very challenging boss battle. Probably even more so here, actually, than in the other level. It'll end up looking (imo) very realistic, with wafty shafts of light filtering down from the sky, mucky pools of swamp water that will suck you down like the Grimpen Moore in "The Hound of the Baskervilles", and some really good eyecandy. Hope you likey. I'm about two thirds of the way through it.
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Don't say "cannot," say "why not?" IN DEVELOPMENT: Renascence: The Last Jackrabbit |
May 18, 2011, 01:33 AM | |
I already done my battle level. (too slow)
Started to ask some ppl for betatest. I'll upload level soon... (if no bugs will be found)
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
May 18, 2011, 11:44 PM |
Blackraptor |
This message has been deleted by Blackraptor.
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May 18, 2011, 11:50 PM | |
Just dropping by.
(links if i fucked up the html again: http://img546.imageshack.us/img546/4401/scrn2y.jpg http://img831.imageshack.us/img831/3736/scrn4y.jpg http://img846.imageshack.us/img846/4420/scrn5y.jpg http://img121.imageshack.us/img121/858/scrn9y.jpg) may need betatesters soon
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Fear cuts deeper than swords |
May 22, 2011, 12:56 AM | |
Begun new SP pack called A great hunger.
Inspired on Snooze's Dreamless. But this is not dreamless and there's no dreams. Some ideas I managed steal from DEVRES (...again?)... Well, soon I'll show first screenshots... And I promise I'll upload it on J2O... I promise!
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
May 22, 2011, 08:32 PM | |
Ktos, It's nice! Keep going, I want to see it in J2O downloads!
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Jun 7, 2011, 07:31 AM | |
I'm gonna finish new level soon...
It's CTF too... I planned it as XLM tryout, but I'm not really sure... To join XLM, tryout level must be special... Good Eyecandy and good gameplaying... Well, maybe I have good gameplay, but eyecandy is not good... It's just pretty average... Well, levelname is: Pirates. Ahoy! To show you more information about this CTF lvl, I'll publish a pair of screenshot, here...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Jun 8, 2011, 10:54 PM | |
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Jun 9, 2011, 10:09 PM | |
But how? I have no idea...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Jun 10, 2011, 01:41 AM | |
Put some eyecandy on background layers, in that tileset, should be some sand eyecandy tiles too. Use them.
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