Oct 25, 2011, 01:42 PM | |
Gus makes his levels too limited...
By the way don't see any point to play 320x200... He still thinks this windowsize is original JJ2. But that's not true.. I played 1.02(or 1.00, not remember), 1.23 and 1.24... Every version has standard windowsize 640x480... So, Gus, just get to ur notebook: not much people will play ur levels if u have 320x200 windowsize limit.
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 25, 2011, 01:59 PM | |
![]() I do not want many people to play it. I just want to improve my skills. I've been always better at making tilesets than levels. But now I want to improve my level making skill. By the way I don't think playing in 320x200 makes it frustrating, but challenging. In 640x480 you can easily see distant secrets and incoming enemies.
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Free will was a mistake. - God |
Oct 25, 2011, 02:47 PM | |
I can see where youre coming from with that, its just would people have time to ever react if their screen is that small? I'm not talking from experience at all, I mean so long as you make the levels cater it it'd probably be fine. :P
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Oct 26, 2011, 05:40 AM | |
A new CTF lvl...Probably shall be released
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 27, 2011, 04:29 AM | |
![]() I'm using Reworder for some special items, such as the yellow card for the gates. Oh, and I made sure that most of the icy tiles are translucent.
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Free will was a mistake. - God |
Oct 27, 2011, 06:42 AM | ||
Quote:
Well, keep going! +1 ![]()
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 27, 2011, 07:40 AM | |
Unsubstantiated claims that could be resolved through a touch of experimental research notwithstanding, I worry about the visibility cost of those HUD details. If you're playing at a 320x2?0 resolution, then the screen is only ten tiles wide, and you're effectively reducing that by 20%. What if you put the keys and such at the bottom of the screen, between the lives and ammo, and instead of 32 pixels high they were only 20 or so?
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Oct 27, 2011, 12:56 PM | |
As I know Reworder creates a file which does special trigger options for a level edited in this prog. But seems the file can't be download by JJ2+, so I'm not sure It shall work. If I'm wrong, then show me your point of opinion.
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 27, 2011, 01:14 PM | |
The triggers are not stored in a separate file. Reworder does not override any aspect of Jazz2's trigger system nor memory, it only utilizes them in a way that JCF cannot, but which is possible due to how the game (specifically, its layers and tile chunks) works.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Oct 27, 2011, 01:29 PM | |
You may be thinking of the .rwmacro files? Those contain instructions for Reworder, not JJ2. After you switch tile chunks around in Reworder, they may be in a state that is perfectly interpretable by JJ2 but which JCS will mess up upon saving. The .rwmacro files contain a list of the changes made to the level in Reworder, so that they can be performed again automatically on the level after it has been modified in JCS. They're used for editing, but are totally unnecessary for playing. I would suggest rereading the help file or JCSref article.
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Oct 27, 2011, 01:56 PM | |
It's easy to make background/foreground triggers without even using reworder, there are only few times when, for some reason, standart method used in jcs doesn't want to work.
And about Gus set: ice tiles? Doesn't all of it look a bit too much like plastic? |
Oct 27, 2011, 01:57 PM | |
Ok, I get it... But that's the point to negrep me, eh!?
I just didn't know...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 27, 2011, 02:14 PM | |
Negrep party yay.
Actually, thanks for negrepping me only for saying that this set looks plastic. Thats a really good reason for negrepping idd. I just wanted to say, maybe that set needs more... hm flashy things? That icicle doesnt even look like its made of ice. So does the "metal" thing. |
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Crazy Rabbit |
This message has been deleted by Crazy Rabbit.
Reason: Deleted...But btw what's the stupid reason for negrep "newt"
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Oct 27, 2011, 03:52 PM | |
![]() ![]() Betatest so s00n...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 27, 2011, 04:40 PM | |
I dunno, I'd say it's a pretty classic ice look. Good palette, good curves, and so forth. The metal bits are odd but I'm sure there's a reason.
(also, negrepping wasn't me.) |
Oct 27, 2011, 08:53 PM | |
I might be wrong, but I don't think you can make foreground trigger scenery with JCS alone. Afaik, it's not "some reason" that makes Reworder useful, tile cache just works in a simple way. According to my info, these are the cases when Reworder (or some other non-JCS tool) is needed:
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Oct 27, 2011, 09:43 PM | |
Well, "trigger scenery" is a little specific, since any of the block events work. One other case: you want to have a second instance of word x, which has tiles ABCD, but word y also has tiles ABCD and yet is read prior to x, meaning that JCS if left alone would save other (eventless) instances of ABCD as y instead of x.
But none of this is remotely related to screenshots! |
Oct 28, 2011, 03:32 AM | |
![]() By the way, if my tileset looks like plastic, Blade's tilesets look like crayon. They really do!
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Free will was a mistake. - God |
Oct 28, 2011, 05:55 AM | |
I host the beta a few times on the internet play.
I'm hosting it right now, but I will close soon (internet costs money) EDIT ![]() I changed the iron tiles. I hope they look better now.
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Free will was a mistake. - God Last edited by DennisKainz; Oct 28, 2011 at 08:59 AM. Reason: Late screenshot update |
Oct 29, 2011, 04:38 AM | |
That looks much better.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 29, 2011, 07:53 AM | |
Heaven's Door isn't dead!
Nope, Heaven's Door is still going on!
![]() Here's a view of the garbage disposal in the Rocket Turtle chase level, with somewhat deadly garbage crushing thingies and a faulty mashy plate to the right. I apologize for the blandness in the area below, I was just filling that in.
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drop by my SoundCloud or something if you want, it's my life's pride |
Oct 29, 2011, 07:55 AM | |
Gus, that actually looks really good. I can't wait to play it.
Edit: Sean, I'm sorry I haven't betatested your levels. If you still need me, could you e-mail me your last levels? |
Oct 29, 2011, 07:57 AM | |
I definitely still need you on board, a lot of people haven't been replying, and the more the merrier! I'll be sending it over soon.
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drop by my SoundCloud or something if you want, it's my life's pride |
Oct 29, 2011, 08:05 AM | |
Offtop: Good job! Got a negrep for previous post. Just impressive cuz seems I have changed my mind... Then turn to past pages and give me negrep for messages that i posted year ago...
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ELC leveldesigner, [CDFLogistics] leader, [CDF] consult member, a music composer. Unite people under one idea. |
Oct 29, 2011, 09:14 AM | |
Not strictly related to the level per se, but wow, did PJ do poor job with the alternate palettes. The blocks look like rubber and the sprites are like straight from a 2002 Cracco tileset.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Oct 29, 2011, 03:43 PM | |
Ahahahahah the text is the best thing.
EDIT: Some of that may be my fault. I edited the tileset somewhat for the purposes of the pack and had to remove some of the more colorful tiles. I won't apologize though. Something almost monochromatic looks good in space.
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 18, 2011, 08:44 AM | |
THREAD REVIVAL! ![]() Still some touching up to be done and no it's not single player, but it's going to be a CTF and that's the Full NRG area at the moment! It's possibly gonna be altered (but you won't notice that!) I hope ya'll like it. (Also forgive me for no layer 6 yet, and the tilebug under the carrot, I'm just not in the mood to fix and reupload another picture). Coming soon. |
Nov 18, 2011, 02:49 PM | |
Looks very good so far! I'm going to want to see this come out.
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 22, 2011, 02:35 PM | |
Coming Soon:
"Amphibe: The Unsung Hero" It'll be sort of like Froggy Quest, only with my own unique twists. I've had a great deal of fun working on it. Can't seem to get the picture working, though.
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Don't say "cannot," say "why not?" IN DEVELOPMENT: Renascence: The Last Jackrabbit |
Nov 22, 2011, 03:23 PM | |
You could always upload it onto a free image hosting site and link to it from here using an [IMG] tag.
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 23, 2011, 04:33 AM | ||
Quote:
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Nov 30, 2011, 03:43 AM | |
![]() I'm trying to make a Nippius tileset ... ahem ... remake. I also made the night version for this layer. ![]() I need a program to quickly make gradients for indexed palettes. It takes me half an hour everytime when I define palette gradients with GIMP, INDEX PER INDEX!!!
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Free will was a mistake. - God |
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