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PurpleJazz PurpleJazz's Avatar

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Jul 2, 2009, 02:20 PM
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Pretty lame update, although it's pretty late here and I wanted to post something before I go to bed. Basically these are supposed to be "rocky" caves that can go with the purple ground tiles. Also freed up a bit of space so people can easily add new tiles.

Will post more stuff tommorow.

EDIT: Fixed a small tiling problem with the mountains.
EDIT2: Blah, just realised I accidentally messed up the postitions of some of the tiles. I feel like such a loser now. ;_; This has been fixed.

If you downloaded this image and made new tiles on it, please redownload it and add the tiles onto this.

Last edited by PurpleJazz; Jul 3, 2009 at 06:15 AM.
cooba cooba's Avatar

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Jul 3, 2009, 08:48 AM
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Made cave tiles proper, more layout overhauling (eyecandy tiles layout complete), still need to reorder the event tiles

Last edited by cooba; Jul 11, 2009 at 05:31 AM. Reason: (-) imageshac
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Jul 3, 2009, 10:21 AM
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I'm sure zapS will be overjoyed when he finds out people have continued working on this. Wish I could contribute but nah. =p
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Jul 3, 2009, 12:36 PM
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I like the new tile order way better ;p
PurpleJazz PurpleJazz's Avatar

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Oct 1, 2009, 10:38 AM
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gg

Several months have gone by, and finally we have a somewhat finished result!

Oh, and if you don't want to click the link just yet:



Most of the new tiles were made by me, but cooba made some too.
The tileset file comes with the mask and palette, both made by your's truly. Me and FireSworD will both be making example levels, one SP level and one MP level.

The only thing we need left are alternative colour palettes, which I'll likely make if no one else wants to.

Oh, and please do not use this tileset yet as this one is still a beta and might possibly go under some final changes. The tileset file included is simply to showcase the tileset as it is now, and will be replaced by a different filename when released to avoid version confusion. However, you may fiddle around with it in JCS and test for bugs, but don't upload a level on J2O with it until the tileset has made an offical release.

Last edited by PurpleJazz; Oct 1, 2009 at 10:51 AM.
n0

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Oct 1, 2009, 11:26 AM
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Only thing I can see it is missing is a good piston-style elevator/animated door, something like:

Besides that, and maybe a "lava" version and a "nuclear winter" version, I think it's good to go.

-=edit=-
Also, after playing with the tileset in JCS for two minutes... The lasers would be more useful if the "solid" version of them was masked.
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Last edited by n0; Oct 1, 2009 at 11:46 AM.
cooba cooba's Avatar

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Oct 20, 2009, 07:47 AM
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This was lost in the OSHS (-)(-)(-)(-)up

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Oct 20, 2009, 08:15 AM
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Haha, I like it how you still implemented my useless coffee machine. Great job. Nuclear Winter and lava shizzle sounds great.
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Oct 20, 2009, 09:58 AM
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http://www.mediafire.com/download.php?kho20mfjwex

Reuploaded the custom palettes I made earlier, and also added cooba's updated masks.
Unless someone else wants to work on the set a little, this will probably be my last update. Please don't add any brand new tiles though without a very good reason.
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Oct 22, 2009, 10:43 AM
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It has been three years, and still planning to release this? Wow.

Reminds me of Duke Nukem: Forever...
Name the tileset: Forever.
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Oct 28, 2009, 03:27 AM
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Awesome work guys!
But what happened to the elevator?
Put it back!
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Oct 28, 2009, 09:50 AM
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nice tileset! May use it in a level
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n0

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Oct 29, 2009, 10:46 PM
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the PIXELS



I added some nifty elevator/door/piston/smashy things, an animated gearbox to drive it, and then turned the gearbox sideways and made some animated belts, replaced some useless rope tiles with some nifty rope-to-rebar tiles, and moved all the horizontal rebar down 10 pixels to make it all flow... also moved a nuclear power plant a bit to make room for the pistons and belts... and made a couple other tiny little changes.

I also masked everything I made or changed, masked the solid lasers (yay), and added a tiny bit of flair to the masks of a couple tiles. Uploaded on Imageshack because I randomly can't access chaos.foxmage, I'll have to bug Radium about that...

It's a PNG, not a 256 color BMP so it needs Purple Jazz's pallets applied to it before it can be compiled.

Uh, I think those few finishing touches finished it, so if someone would do the honors of recompiling it and uploading it, I think we are pretty much good to go. There are only three unused tiles right now, so unless we want to add another row I think this is all we really have room for.

Right, uh, sleep.
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Last edited by n0; Oct 30, 2009 at 07:24 AM.
zapS zapS's Avatar

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Oct 30, 2009, 02:47 AM
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Great update!
Btw, I just noticed that we don't have any signs, perhaps the three empty tiles you mentioned could be replaced with signs?
PurpleJazz PurpleJazz's Avatar

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Oct 30, 2009, 03:29 AM
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http://www.mediafire.com/download.php?nkemmkoxoeh

I don't see the need to add anything else to the set now, so I guess it's finished now! Included in the zip are 3 small battle levels that I made quickly, to be used as the example levels for the set. Someone with the password to the LMAT account should probably want to upload this now.

@zapS: There are signs just next to the sucker tubes.
n0

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Oct 30, 2009, 07:12 AM
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didn't FireSword want to make the example level? I think we should let him have at it before we upload it.

-=edit=-
just played your example levels, and they are quite good at displaying the ins and outs of the tileset, so unless FireSword insists, I think we should be good to go.

-=edit edit=-
Just found four duplicate tiles (1,23;1,24;4,23;4,24::9,95;1,51;8,95;2,51) so that puts our unused tile count up to 7, (see also 2,19;9,60;9,61) so if anyone was recently working on something smaller than 8 tiles and wants to add it, DO SO QUICKLY, otherwise this thing is pretty much finished.
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Last edited by n0; Oct 30, 2009 at 07:57 AM.
PurpleJazz PurpleJazz's Avatar

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Oct 30, 2009, 07:59 AM
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I already spoke with FS beforehand and he wasn't able to finish his example level, so he agreed to let me make some.

Personally I would rather people not add any more extra tiles into this set now, unless it's absolutely necessary in order to get something to work.
Old Oct 30, 2009, 10:21 AM
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n0

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Oct 30, 2009, 11:27 PM
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Found a small bug, the right side of tile 10,68 seems to be missing it's outline.

-=edit=-
Fixed that, and accidentally added five more tiles, ones that are needed to get stuff to work. Also masked said tiles. This caused the black tiles to be re-arranged slightly. And also awesomafied the belts, as they kind of sucked beforehand.



It shouldn't be too hard to fix your example levels, PJ, but if it's too big of a change we can let it go.

Also, I have a word in with FQuist to get me the password for the LMAT account, he said he'd get back to me soon.

Last edited by n0; Nov 2, 2009 at 03:30 PM.
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Oct 31, 2009, 10:45 PM
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What a great tileset!
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Nov 2, 2009, 09:50 PM
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It's finally DONE and set in stone. It's been uploaded to J2O in all it's nuked-out glory!

Check it out!
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PurpleJazz PurpleJazz's Avatar

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Nov 2, 2009, 10:23 PM
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There is actually a bug still which I have already fixed: 1,35 and 5,35 don't connect to the vertical vine.
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Nov 3, 2009, 09:25 AM
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Nice catch, fix'd and re-uploaded.
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Nov 3, 2009, 10:01 AM
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Hurray!
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