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tell some of the levels what u are buiding and goning on j2o

Ragnarok!

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Nov 26, 2008, 01:08 PM
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I feel silly. ):
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Nov 29, 2008, 03:11 PM
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I've been too lazy to work on my Christmas Fun Pack lately, mostly because of school and the fact that I've just not been in the mood lately. Expect it by the 15th. (Damnit, I should stop postponing it!)


Also, just started on this level:


Also:


And yes, the lava/ec in the background is auto-scrolling.

Last edited by Jimbob; Nov 29, 2008 at 04:05 PM.
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Nov 30, 2008, 01:04 AM
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Originally Posted by Jimbob View Post
I've been too lazy to work on my Christmas Fun Pack lately, mostly because of school and the fact that I've just not been in the mood lately. Expect it by the 15th. (Damnit, I should stop postponing it!)


Also, just started on this level:


Also:


And yes, the lava/ec in the background is auto-scrolling.
looks very cool, but the lava should be lower imo.. even that is the idea off the concept. i wonder how big the Y-speeds are. They should be high so the lava goes down fast when you go up. so you don't see lava on the level wholeover but only when you are at the bottom of the level
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Nov 30, 2008, 07:23 AM
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the y-speed is 1 for right now. and that is the bottom of the level ;P
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Nov 30, 2008, 08:40 AM
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I agree the lava should be lower, its really messing up with the overall perspective. Makes Jazz and the ground he is on look like its jutting out at an angle. Things get really messy in the first screenshot where it looks like you're infront of a wall of lava but then you notice that the lava tiles at the top.

Everything else looks decent though.
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Nov 30, 2008, 09:46 AM
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Yeah, I should probably fix that, come to think of it.
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Nov 30, 2008, 10:52 AM
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I dislike the way you made the caves for the way they look so "box" like. Sure, it's partly the tileset's fault but I believe with a little effort they could be made to look more natural. Look at what Blur did with the caves in Dawn of Combat, for example. I also dislike the fact that you used those sprite layer tiles in the background like that; it looks kinda nonsensical, especially what appears to be a floating gargoyle (?)

Despite that, there's something about those screens that catches my eye, although not really sure what it is.
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Nov 30, 2008, 01:38 PM
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Those floating gargoyles are supposed to be demons.

Also, it looks about twice as good in-game as it does on a screenshot.
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Nov 30, 2008, 01:59 PM
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Jimbob.

You know the one true solution: Animated gifs
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Nov 30, 2008, 04:01 PM
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Originally Posted by n00b View Post
Jimbob.

You know the one true solution: Animated PNGs
Fixed.
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Nov 30, 2008, 06:30 PM
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Something I've found by talking to people is that they tend to use the blaster in single player, even when other ammunition is plentiful. I found a way to solve this in a certain low-gravity water level I am making.

Force players to run through a section with a fire shield, which is needed to get past a certain obstacle at the end. There will be enemies blocking your way, but the shield makes it impossible to use your blaster. Funny I never thought of doing this before.

Water levels are so boring without gimmicks like this. I'm also tempted to make a section which is infested with rats, but something tells me that under-water rats is a bit too ridiculous, even for me.
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Nov 30, 2008, 06:50 PM
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The best example I remember seeing of combating that issue (sheer blaster proliferation) was Odin's HH'05 Remix, where the enemies were so cunningly placed that I found myself needing to use particular weapons to get by each area. I have an idea, though, albeit even less conventional than your brilliant solution... *will be back later tonight*
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Nov 30, 2008, 07:39 PM
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Enemy placement is definitely the best way to encourage people to use weapons. People always tell me my episodes are very hard but if you make liberal use of the weapons you find it's not so bad. Most other episodes are the same way, and the one you linked is definitely a great example of that.

It's also an example of yet another download which n00b downloaded 50 thousand times.
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Nov 30, 2008, 09:41 PM
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Alright, I'm using rats under water. I can't help it. I just love how high they jump.


Beware the dreaded albino platypus!
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Nov 30, 2008, 11:33 PM
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Can you make a Steadfast Tin Soldier reference in there somewhere? I'd do it but I don't think I have a sewer scene in anything I'm working on.
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Dec 1, 2008, 01:22 PM
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It's also an example of yet another download which n00b downloaded 50 thousand times.
Wow, I really can't believe you cling to that especially when I never actually downloaded anything.
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Sig says hi.
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Dec 2, 2008, 12:03 AM
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Is it just me or is the screenshot quality in the download page utterly ridiculous?
Also "great work guys... great work."
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Dec 2, 2008, 01:49 AM
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God, I'd write another snide reply at that but yours is just so... utterly ridiculous I don't know where to start.
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Dec 2, 2008, 02:55 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
The best example I remember seeing of combating that issue (sheer blaster proliferation) was Odin's HH'05 Remix, where the enemies were so cunningly placed that I found myself needing to use particular weapons to get by each area. I have an idea, though, albeit even less conventional than your brilliant solution... *will be back later tonight*
I pretty much playtested the pack with the blaster. :3c Call it accidental genius or something.
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Dec 2, 2008, 05:16 AM
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der is chips in my keyboard

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Dec 2, 2008, 02:07 PM
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By 'Destroyed Toy Fortress' I'm just referring to the fact that it has a dark atmosphere, even though it includes such playful objects.
And thank you for your welcomes, everybody. I'll try not to be an (-)(-)(-) this time.

EDIT: Grace is almost done. The same time I left the community, I stopped working on it, but it will be ready soon. Let's just call it a Christmas present.
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der is chips in my keyboard
so wumbo ockles has finally landed ?
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Cool I am so original

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so wumbo ockles has finally landed ?
And while he was at it, he build a factory to process moonstones.
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Dec 3, 2008, 12:13 PM
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And while he was at it, he build a factory to process moonstones.
he is such smart
Old Dec 3, 2008, 02:40 PM
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It seems you've used up layers 5-7 to make the background... failure is nigh.
Old Dec 3, 2008, 02:54 PM
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Quote:
Originally Posted by snzspeed View Post


Coming this december
Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?
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Dec 3, 2008, 05:37 PM
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Quote:
Originally Posted by EvilMike View Post
Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?
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Dec 3, 2008, 09:32 PM
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Quote:
Originally Posted by EvilMike View Post
Orange vertical lines and some text.

I think we have a winner here. The question is, how long will this be uploaded for before you delete it?
if this community is actually mature enough to take an unique pack seriously, instead of me getting lots of (-)(-)(-)(-) to my back as usual, then it will stay forever.

(personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives :/)
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Dec 3, 2008, 10:00 PM
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Quote:
Originally Posted by snzspeed View Post
if this community is actually mature enough to take an unique pack seriously, instead of me getting lots of (-)(-)(-)(-) to my back as usual, then it will stay forever.

(personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives :/)
......LOL! ur so hardcore.
Old Dec 3, 2008, 10:18 PM
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ok thats it, wont release anything

also i wonder why people care so much about me deleting my uploads. after all, theyre my uploads and not anyone elses
You should still release your levels. Maybe I'd like to play them.
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Old Dec 4, 2008, 12:38 AM
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Okay, so you upload a picture of a level you're working on showing nothing but orange lines and vertical text. Mike points out that there's nothing of substance in the picture, I reply with an ICE BURN emoticon. Instead of being the bigger man and ignoring instigation, you whine that the community is acting immature and threaten to never release the pack. Upon further instigation, you act like a 3 year old and stamp your feet and hold your breath.

And we're immature?

It's the (-)(-)(-)(-)ing Internet. Get over it.
Old Dec 4, 2008, 03:41 AM
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Say what, you actually expected serious replies to your screenshot that showed exactly two different tiles being used?
Old Dec 4, 2008, 05:23 AM
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Ragnarok!

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So... *whistle* I'm making this level and err... It has a CTF base. What do you guys think? Suggestions?

~Sidetracking works~
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Quote:
Originally Posted by snzspeed View Post
personally id rather do something new, then some devan-bash story we all have seen 439587435 times in our lives


AH hahahahahahahahahaha oh eh eh aha uh hee ha aha... and I thought my jokes were bad.
Old Dec 4, 2008, 07:30 AM
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Snz: atleast it doesn't look bad!
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Quote:
Originally Posted by Ragnarok View Post
So... *whistle* I'm making this level and err... It has a CTF base. What do you guys think? Suggestions?

~Sidetracking works~
Omg just not a CTF base.

You should totally delete it. Make a dom point instead. Even better, an END LEVEL event. Yah. Make is a single player level. 70x70 tiles. It should ROCK.
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