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Monolith

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Jul 28, 2006, 08:04 PM
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Quote:
Originally Posted by Cooba
So did you stop trusting blur or what?
No. I just haven't gotten any new levels from him.
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Old Jul 29, 2006, 09:26 AM
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Aug 2, 2006, 07:12 AM
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It would be nice if levels could be voted on for skipping (!voteskip). If this suggestion gets used, it would be useful to see which levels get skipped regularly. And how about an idle server or some equivalent? Cheap points from server kills can get annoying.
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Aug 2, 2006, 07:35 AM
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Also, there could be a votekick feature for those who spoil the fun by cheating or regularly spamming.
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Sep 1, 2006, 11:10 AM
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I propose getting rid of Crappily Designed City (level 45) and Jungle Fort (48).
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Sep 1, 2006, 11:41 AM
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I agree with Cooba.

Replace level 45 with anything But 48 or something already in.
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Sep 1, 2006, 12:01 PM
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45 is the heart and soul of the battle server D;
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Sep 1, 2006, 12:35 PM
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NO,
it is a pile of Crud on a stick.
Are all of you Idiots?
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Sep 1, 2006, 12:38 PM
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Nah, just people with good taste ;).
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Sep 1, 2006, 03:03 PM
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Sep 1, 2006, 04:14 PM
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I would say those two levels would be accepted more readily in something like an Anniversary Bash pack, where in AB tradition, notable levels with questionable gameplay were occasionally included. But as for a dedicated server, good gameplay should be the priority in creating a pack since the levels will be played for more than just a week.
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Sep 2, 2006, 01:56 AM
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Quote:
Originally Posted by Cooba
I propose getting rid of Crappily Designed City (level 45) and Jungle Fort (48).
NO NO NOOOOOOOOOOOOOOOOOO
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Sep 2, 2006, 03:08 AM
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Originally Posted by Blackraptor
Nah, just people with good taste .
You're accusing me of having bad taste? Riiiiight.
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Sep 2, 2006, 04:12 AM
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Its about opinions. Your opinion doesn't count heavier than Blacky's opinion, I guess. . It doesn't matter on if you think someone has a bad/good taste :-(
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Sep 2, 2006, 04:21 AM
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While you're considering level changes, keep in mind that Eastern Swampside's music doesn't cause any errors anymore, so it may be used freely ;D

Last edited by cooba; Sep 2, 2006 at 11:17 AM. Reason: I almost gave away administrative stuff here....
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Sep 2, 2006, 04:43 AM
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biased level
I actually like Eastern more than Crappy city ;(
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Sep 2, 2006, 11:13 AM
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I am planning to upload a Battle level soon, and I got positive reactions on it. I still need people to test it though. Maybe it's good enough for the Battle Server, or I'm just too late. Anyway, Jungle Fort is a level with 3 shields, bad layout, lots of Power-Ups and it's just chaotic. I suggest replacing that at least D;
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Sep 2, 2006, 11:35 AM
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Also, Chocolate Lamp (04) and The Lost Battle Game (13) should get replaced by some other level as well.

And for convenience, I assembled a little list:
  1. Green Beret ~ Bluez
  2. starlight falls II ~ BlurredD
  3. Jagged Ectoplasm ~ Lark
  4. Chocolate Lamp ~ Violet
  5. Black Metal ~ Blade
  6. Rainy Rain Forest ~ Splash((
  7. The Corsair's Coast ~ Blacky
  8. Non-Typical Battle ~ FS
  9. An Uninspired Psych Level ~ Cooba
  10. Corner Catastrophe ~ Disguise
  11. The Iceberg ~ Blade
  12. EvilMike's Hidden Temple ~ EvilMike
  13. The Lost Battle Game ~ IC
  14. Virtues ~ Wrath
  15. E. Prime ~ BlurredD
  16. BoardBattle ~ Violet
  17. The Chasm ~ Blacky
  18. Space Roast ~ Blade
  19. What is this!? ~ NewSpaz
  20. EvilMike's Evil Fortress ~ EvilMike
  21. Hyperborean Biosphere ~ Lark
  22. Garden Brawl ~ FS
  23. Ancient Ruins ~ Blade
  24. Grass Hill Citadel ~ BlurredD
  25. Doomsday Darkdream ~ CelL
  26. Mystic Forest Cave ~ spy
  27. Ain Mosni ~ Shadow
  28. Relics of Minoria's Temple ~ Past of Leveldesign
  29. The Underground ~ FS
  30. 60 000 Feet Under ~ BlurredD
  31. ~ EvilMike
  32. Stone Smashing ~ Blade
  33. Hectic Housewars ~ Disguise
  34. Cold Cavern ~ URJazz
  35. e-Line Circuits ~ BlurredD
  36. Cursed Leaves ~ P4ul
  37. Toasted Territory ~ Sacrush
  38. Gold Rush Mountains ~ WR
  39. Tubular Vortex ~ CelL
  40. Abandoned Robotics Factory ~ FS
  41. The Dismal Palace ~ Cooba
  42. Forsaken ~ BlurredD
  43. Tube Dreams ~ Snooze
  44. Battle Game XC ~ BlurredD
  45. Crappily Designed City ~ MidN
  46. The Temple of Suffering ~ P4ul
  47. Villain Village ~ Cooba
  48. Jungle Fort ~ MidN?
  49. Fort Oblivion ~ BlurredD
  50. Woodland Warfields ~ Snooze
  51. Carrotus Squash ~ martin
  52. Pipe Dreams ~ CelL
  53. Cannon Calamity ~ Sciz CT
  54. Cactus Combat ~ Blade

Last edited by cooba; Sep 9, 2006 at 05:42 AM.
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Sep 2, 2006, 12:27 PM
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Quote:
Originally Posted by Cooba
You're accusing me of having bad taste? Riiiiight.

You're accusing me of being serious when I said that? D:


Keep in mind that what I assembled was just to start things off. You guys can rearrange the level loop as much as you want, really, although there's one thing I want to adress.

People keep complaining about levels of insufficient quality compared to the rest of the levels in the pack, as well as repeats from the previous battle server and to a lesser extent the huge amount of blade levels in the battle server. If I removed all these we would be left with...maybe 20 levels? Less even?

The reason I made the server so big was to fix an issue I thought happend with the previous battle server. Having a loop of only 20 levels gets old pretty fast, especially when the server is up 24/7. Instead of having the levels provide an enjoyable past time for people looking for something to do, they become overhosted pretty fast to the point where people feel like they never want to play in them again. I didn't want the point of the battle server to be completely raping new and quality levels by having players constantly play them over and over and get sick of them.

I briefly talked to blur about it. We both came to a consensus that you guys need to make more quality battle levels >:( (and don't accuse me of being a hypocrite or anything since I actually have some in the works right now).
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Sep 2, 2006, 01:42 PM
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Quote:
Originally Posted by Blackraptor
We both came to a consensus that you guys need to make more quality battle levels >
I'm trying to make my new level as good as possible. It's been finished for pretty long now, but I never got beta testers. To prevent that, I'll host it until I get testers that are useful ;p.
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What is Distopia
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Sorry if im makeing anyone a bit angry here,but the battle server should be about fun,not loads of levels,ive made a small list of what people do not like,I think this list is quite accurate duel to sevaral times i go on the battle server everyone leaves on ceartain levels.

Villan village
Woodland warfields
60 000 Feet Under
The Dismal Palace
Pipe Dreams? i think the one what was made for future tecnolagy battle pack,tileset by agama,not to sure,I think its this one.

forgive me if im terrably wrong,its nothing persoanal,so don't flame me please for possibly including the best level.
Thank you.
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Sep 3, 2006, 01:32 AM
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BEST SUGGESTION: Ban AJazz!
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Sep 3, 2006, 02:05 AM
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BEST SUGGESTION: Ban AJazz!
Yes please.
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Sep 3, 2006, 03:16 AM
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http://www.jazz2online.com/J2Ov2/dow...p?levelID=4363

Now working for both the host and the client because the j2b file is only 833 kb.

And if people are leaving with that levels they probably don't want to play anymore. Some people don't like Blade's levels but if his levels weren't in we would have way less levels.
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Old Sep 3, 2006, 03:21 AM
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Quote:
Originally Posted by DarkSonic
Some people don't like Blade's levels but if his levels weren't in we would have way less levels.
Six less levels? Not much of a difference, if you ask me. I was probably being a little harsh on Blade as of recently, but The Iceberg definitely has to go. I never liked that level since the first time I've seen it. The other included levels I can almost live with.

Also, the idle server getting roasted for points, accidental or not, is still annoying.
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Sep 3, 2006, 09:31 AM
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Quote:
Originally Posted by BlurredD
I was probably being a little harsh on Blade as of recently
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mono make it possible for 1.24 players to join plz D:
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but then he would probly have to host two servers, i think...
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Quote:
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mono make it possible for 1.24 players to join plz D:
how would we deal with lori users then ?
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Most TSF users seem perfectly content with Battle Game, tests, and hotel levels anyway.
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how would we deal with lori users then ?
No, the question is, how would they deal with us? Lori becomes a frog in 1.23, and is quite defenceless.
Old Sep 3, 2006, 11:25 AM
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I understand that you're quite busy, Mono, but an eventual reply would be appreciated.
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So.. is there a consensus on which levels should be removed, and what levels should be added? If it's just a matter of swapping some levels, I could do that.
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Here are my suggestions..

-Crappily Drawn City
-Jungle Fort
-Stone Smashing/The Iceberg

+First Boredom
+Eastern Swampside
+Something else.. maybe one of those Battle levels of blur where you can lose points?
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Same as DS, except I'd replace delete Chocolate Lamp instead of Stone Smashing. And as for replacements, I propose MidN's Chemical Reactions II to balance the loop. And I doubt if Mono would be eager to use the appropiate program to make pits work in MP (aside from having it as far as I can tell).

Also, it would be nice if levels 27 (Ain Mosni) and 42 (Forsaken) were replaced with their counterparts from the first loop (which had the newer versions of said levels).

Last edited by cooba; Sep 9, 2006 at 05:44 AM.
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I have to bump this topic, because I think Snooze's 'Romantic Landscapes' is good for the Battle Server too. It's small, but very new(although I saw it some time ago) It would be a good replacement for Stone Smashing or Chocolate Lamp.
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Quote:
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It would be a good replacement for Stone Smashing
The Iceberg
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Any level other than battle1-3

I think you should use levels from Blade's Battle Pack
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Quote:
Originally Posted by Purplejazz7
Any level other than battle1-3

I think you should use levels from Blade's Battle Pack
Battle 1, 2 or 3 arnt being used, there are levels from blade's battle pack, and we want to get rid of some of them.

http://www.jazz2online.com/J2Ov2/dow...p?levelID=4389
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I could suggest to use Spy's battle levels, I always enjoyed those over the past.
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