Dec 16, 2022, 11:19 AM | ||
What do you use /quirks for?
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Therefore, there is a strong temptation to
Are there reasons I'm not thinking of that this would be a bad idea? Let me know! |
Dec 16, 2022, 11:07 PM | |
I think it would be great to finally get rid of the blue names in test servers. Also, tests have been hosting on teambattle mode for a while now with the reason to prevent people from cycling by using the flags, instead of the commands that the test manager mutator provides.
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Dec 16, 2022, 11:24 PM | |
Isnt walljumping part of quirks as well?
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Dec 16, 2022, 11:45 PM | |
No, /allowwalljump is a separate command because its use patterns are thought to be different. I'm not proposing merging the two at this time.
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Jun 25, 2024, 08:05 AM | |
Request to make the /allowwalljump accessible through the jj2 windowed mode, similar to other SP options like quirks.
Also request to add the "sidekick bosses" back to quirks. And maybe quirks could be renamed to vanilla mode. I feel like the word doesn't really give a new player any idea as to what it does or intends to do. Open to other ideas too.
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Jun 25, 2024, 08:30 AM | |
So to be clear, you are against the proposals outlined in the original post?
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Jun 27, 2024, 10:14 AM | ||
Quote:
I'm more in favour of introducing two settings, each for their original purpose: /vanilla, or /oldphysics or /standardjj2. (name can be maybe polled later) for what I assume to be the same as speedrunmode to reintroduce all the original behaviours and from vanilla jj2. I think /test is mainly to introduce a neutral team that can pass through others, maybe with a better win condition at the end than flags and maybe some kind of level/timer from the test manager. I'm in favour of seeing /test similar to how /plusonly and /latestversiononly interact, whereas /test gives a "you can only run /test if you enable /vanillamode first'" checkbox. This gives gives /test the oppurtunity to expand to test manager settings and guides, and makes it very clear that /vanillamode is just that, for original settings. I don't assume every player knows what all quirks are, but the intention is clear. I'm in favour of seeing /test similar to how /plusonly and /latestversiononly behave, whereas /test gives a "you can only run /test if you enable /vanillamode first'" check. This gives gives /test the oppurtunity to expand to test manager settings and guides, but also keeps /vanillamode to just a clear intention for original settings. I don't assume every player knows what all quirks are, but the intention is clear. I would like to see /test as a server setting only, and /vanillamode for both SP and as a server setting, similar to /allowmouseaim, but instead defaults to true. (so you can always change your mode clientside and in SP and the server can disallow it to always be on or off, whatever the server decides).
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Jul 14, 2024, 02:33 PM | |
i use /quirks on always for tests or speciality for any wallclimp levels
but i have to say: i really prefer wallclimp on vanilla jazz2.exe ! i also made a little example wallclimp level, and found out here, if i do very high (jumps + wallclimps) this is kinda hard on plus because on plus, to do a wallclimp: it seems it works kinda different (its more easy to get into a wall while do the quirk ) and for higher walls more difficult than bevore but this is not the way how it should works. its just different than bevor. . I agree with faws idea, that we should use on tests a command to bring back all the vanilla physics so that wallclimp works the way it should be . . and then the other thing is: i somehow prefer playing tests on the treasure gamemode i know.. you can hit here players, and annoying them, but somehow it makes me lots of fun to play it in treasure here ) but.. im sure that i am here alone: to prefer playing tests on the gamemode treasure |
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