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ToU Part 3! Come join in before it becomes 40 pages!

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Nov 26, 2005, 10:50 AM
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Cooba posted first. And remember, there's a one spell per turn limit. Otherwise I would have won by now so hard.


Conquista raises her battleaxe and a screeching ball of fire descends from the sky upon Jim! (6 damage)
Fooruman and his canoe fight Jim. Mainly the canoe. (5 damage)
Jim dies
Araches/L33tz4n defends
Scholar Sam defends
Grandma Conquista defends
Araches/L33tz4n gets a third cut off by a fish-shaped blast of twinkling light from Perfect Solstice
Araches/L33tz4n is bitten by an ICE HYDRA! (3 damage)
Araches/L33tz4n is bitten by an Ice Hydra. (3 damage)
Frosty thorns tear into Araches/L33tz4n's skin! (4 damage)
Araches/L33tz4n dies
Ice Hydra defends
the Snow Succubus defends

Perfect Solstice HP:39/39  Charm:   Curse: ICE HYDRA HP:12/20  Charm:   Curse: the Snow Succubus HP:31/38  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:

Ice Hydra HP:4/20  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:

Code:
Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 15 damage.
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Nov 26, 2005, 10:55 AM
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Sam: Animate Furious, Defend.
Furious: Attack Ice Hydra.
Conquista and Fooruman: Defend.
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Nov 26, 2005, 11:00 AM
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Scholar Sam raises his hands, and Furious the Monkeyboy rises from the ground like a puppet.
Furious violently tackles Ice Hydra. (4 damage)
Ice Hydra dies
Scholar Sam defends
Grandma Conquista defends
Fooruman/Canoe defends
The Snow Succubus points at Jim, and with a small gout of icy flame his soul returns from hell.
Fooruman/Canoe is bitten by Jim the Ice Hydra. (3 damage)
Frosty thorns tear into Fooruman/Canoe's skin! (4 damage)
Furious the Monkeyboy dies

Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
ICE HYDRA HP:12/20  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Jim HP:10/20  Charm:   Curse:
the Snow Succubus HP:31/38  Charm:   Curse: Fooruman/Canoe HP:13/20  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse:
Code:
Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 15 damage.
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Nov 26, 2005, 11:10 AM
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Fooruman: Attack Succubus.
Conquista: Hellfishy Succubus.
Sam: Defend.
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Nov 26, 2005, 11:21 AM
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Fooruman and his canoe fight the Snow Succubus. Mainly the canoe. (10 damage)
Fishy hates the Snow Succubus (15 damage)
Scholar Sam defends
Scholar Sam is bitten by Jim the Ice Hydra. (3 damage)
Fooruman/Canoe is bitten by an ICE HYDRA! (6 damage)
Frosty thorns tear into Fooruman/Canoe's skin! (7 damage)
Fooruman/Canoe dies
The Snow Succubus flaps her wings and the freezing wind heals herself. (+10 HP)

Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Jim HP:10/20  Charm:   Curse: Scholar Sam HP:12/15  Charm:   Curse:
ICE HYDRA HP:12/20  Charm:   Curse: the Snow Succubus HP:16/38  Charm:   Curse:

Perfect Solstice HP:39/39  Charm:   Curse:
Code:
Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.
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Nov 26, 2005, 11:24 AM
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Sam: Attack and Seppuku Succubus.
Conquista: Attack Jim.
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Nov 26, 2005, 11:35 AM
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Sam kicks the Snow Succubus. (6 damage)
Scholar Sam whispers a command to the Snow Succubus, who proceeds to punch herself in the face.
Conquista smashes her battleaxe through Jim with the power of fear, fire, and ultimate evil! (7 damage)
Scholar Sam is bitten by an Ice Hydra. (12 damage)
Scholar Sam dies
The Snow Succubus flaps her wings and the freezing wind heals Jim. (+10 HP)
Grandma Conquista is bitten by Jim the Ice Hydra. (6 damage)
ICE HYDRA defends
Perfect Solstice defends
the Snow Succubus defends

Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Grandma Conquista HP:18/24  Charm:   Curse:
Jim HP:13/20  Charm:   Curse:
ICE HYDRA HP:12/20  Charm:   Curse: the Snow Succubus HP:6/38  Charm:   Curse:

Perfect Solstice HP:39/39  Charm:   Curse:
Code:

Checkmate. Let's just say you lose.



____________________________________

For one split second, it felt like I just got my head cut off with a christmas ornament.
"But it isn't nailed down!" Uberbob said. I snapped back into reality as the gray rabbit pocketed the blood-covered shotgun.

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Nov 26, 2005, 11:41 AM
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So it happens that our 7-people big party managed to kill only one out of four basically the same creatures. Wow.
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Nov 26, 2005, 12:05 PM
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Lets go back in time so that doesn't happen ;D.
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Nov 26, 2005, 12:57 PM
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Quote:
Originally Posted by Cooba
So it happens that our 7-people big party managed to kill only one out of four basically the same creatures. Wow.
Well, actually you killed two. One just came back.
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Nov 26, 2005, 01:05 PM
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Oh well.

Go East and North.
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Nov 26, 2005, 01:15 PM
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"Thank you for whatever," I told the rabbit, leading the party outside. L33tz4n was in the main grocery store waiting for us. She seemed shocked by the blood. "Don't worry, we're probably next," I encouraged.
We walked out into the snow-covered plaza, past a statue that would probably prove mildly useful for defense as soon as something attacked us. All of a sudden, a cold tentacle shot out of the snow and wrapped itself around my leg. This all felt oddly familiar, so I decided to just close my eyes and wait.
"Raaaaaaaaaeeeeaaaaaarrr KRTHUNK!!!"
"DEATH TO YOU, LESS EVIL CREATURES!"
"Whhrrrwhhhhhrrrrrr clickclickclickclick-KSHOO"
"EeeeuuuullllaaallliiiaaaA!!"
"cccrraaacckkkKKKRRcCCHHH"
"Hey, it's like a family reunion! Only none of us are related."






Araches/L33tz4n HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.The target's spells are no longer used up when cast.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Nov 26, 2005, 01:30 PM
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Would the Ice Hydra be considered "mythical" ? ;P
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Nov 26, 2005, 01:31 PM
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Quote:
Originally Posted by Blackraptor
Would the Ice Hydra be considered "mythical" ? ;P
I think it was explained that Mythslayer lost his mythical-creature related bonuses.
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Nov 26, 2005, 01:36 PM
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oh snap.

I guess I'll try to do something and see if it works :(.


Hellfishy on succubus.
Fooruman: NW, Attack Succubus.
uber/faw: west
rest: defend
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Last edited by Blackraptor; Nov 26, 2005 at 01:48 PM.
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Nov 26, 2005, 01:47 PM
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When you attack with weak magic users, it makes me a sad panda. D=
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Nov 26, 2005, 02:40 PM
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Dev is totally right. I'm going to wait a little longer and see if anyone agrees with you.
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Nov 26, 2005, 03:13 PM
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I'm back from thanksgiving!

After minutes upon minutes of plotting, I have the first move:

-------

Furious the Monkeyboy: SE, E, Attack Perfect Solstice
Shuriken: E, NE: Attack Perfect Solstice

Fooruman: NW, Attack Snow Succubus
Faw/Uberbob: NW, W, Attack Snow Succubus
Grandma Conquista: SW, Attack Snow Succubus
Scholar Sam: S

Araches/L33tz4n: S, S, SW, Hypnotize Perfect Solstice

Perfect Solstice: Attack Snow Succubus

-------

That statue says DEV on it! HI DEV.

Last edited by Ae; Nov 26, 2005 at 09:09 PM. Reason: because I'm back from the movies and I can finish since nobody else did
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Nov 26, 2005, 04:30 PM
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aw. and i was hoping to have the succubus down by the 2nd or 3rd turn :(.
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Nov 27, 2005, 01:12 AM
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Since Ae hasn't yet grasped that attack counts as a move...

Sam: Manaflare Araches and Leetzan, defend.
Uberfaw: N, NW.
Fooruman: NE, N.
Furious: N.
Shuri: 3xN.

Last edited by cooba; Nov 27, 2005 at 01:32 AM.
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Nov 27, 2005, 06:11 AM
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What Cooba said!
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Nov 27, 2005, 08:49 AM
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And Araches defend.
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Nov 27, 2005, 08:52 AM
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Remember, attacking counts as a move, Ae. I'll go with Cooba's, I guess.


Sam points at Araches/L33tz4n, and the universe shudders with power.
Scholar Sam defends
Araches/L33tz4n defends
Red and green flame burns away Araches/L33tz4n's enchantments, at Solstice's nonverbal command.
Perfect Solstice defends
the Snow Succubus defends
Jim defends
Ice Hydra defends
ICE HYDRA defends
Ice Hydra with one more HP than the rest defends

Furious the Monkeyboy HP:22/22  Charm:   Curse: Araches/L33tz4n HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Shuriken HP:17/17  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Ice Hydra HP:20/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse:

Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.

Last edited by Radium; Nov 27, 2005 at 09:08 AM.
Old Nov 27, 2005, 09:44 AM
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Old Nov 27, 2005, 09:52 AM
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cooba cooba's Avatar

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Nov 27, 2005, 10:01 AM
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ajplejdjeedjepflrjepjepf

Fooruman: RAMMING SPEED, 2xW, Attack Succubus.
Uberfaw: W, Attack Succubus.
Conquista: W.
Sam: Defend.
Shuri: 3xSE, attack Ice Hydra.
4rach3s: SE, attack Solstice.
Furious: SE, S.

Last edited by cooba; Nov 27, 2005 at 10:21 AM.
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Nov 27, 2005, 11:36 AM
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After a bit of further testing Risp and I decided to make it so Raise doesn't work on Perfect Solstice, since the battle was way too hard. It's still way too hard, but less so. Also, we removed the Succubus's Spell Stealing spell that you guys haven't seen yet and now won't.


Fooruman kicks his canoe into RAMMING SPEED!
Fooruman and his canoe fight the Snow Succubus. Mainly the canoe. (6 damage)
Uberbob slaps and Faw stabs the Snow Succubus (3 damage)
Shuriken dramatically slices Ice Hydra (2 damage)
Perfect Solstice is met by much firey whippage (4 damage)
Scholar Sam defends
Perfect Solstice casts Legacy, and the power of two thousand years of history focus into his trunk. Solstice gets decursed, gets healed fully, gains teleportation, and obtains double defense!
Fooruman/Canoe is bitten by Jim the Ice Hydra. (12 damage)
The succubus sends a frosty chill down Fooruman/Canoe's spine. (8 damage)
Fooruman/Canoe dies
Araches/L33tz4n is bitten by an ICE HYDRA! (6 damage)
Araches/L33tz4n is bitten by an Ice Hydra. (6 damage)
Shuriken is bitten by an Ice Hydra. (6 damage)
Frosty thorns tear into Shuriken's skin! (7 damage)

ICE HYDRA HP:20/20  Charm:   Curse: Grandma Conquista HP:24/24  Charm:   Curse:
Araches/L33tz4n HP:8/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: the Snow Succubus HP:29/38  Charm:   Curse:
Ice Hydra HP:18/20  Charm:   Curse: Jim HP:20/20  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Nov 27, 2005, 11:47 AM
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Araches/Leetzan: W, SW, Hypnotize Solstice
Shuriken: 2xW, NW.
Furious: Defend.
Solstice: NE, SE, N, SW, N, attack Succubus.
Uberfaw: Attack Succubus.
Conquista: SW.
Sam: Defend.
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Nov 27, 2005, 11:53 AM
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Woah, how long have we had a happily surprised smiley?


L33tz4n bends Perfect Solstice to her will
Frosty thorns tear into the Snow Succubus's skin! (7 damage)
Uberbob slaps and Faw stabs the Snow Succubus (6 damage)
Furious the Monkeyboy defends
Scholar Sam defends
Grandma Conquista is bitten by Jim the Ice Hydra. (6 damage)
Grandma Conquista is bitten by an Ice Hydra. (6 damage)
Grandma Conquista is bitten by an ICE HYDRA! (6 damage)
Grandma Conquista is bitten by an Ice Hydra. (6 damage)
Grandma Conquista dies
The Snow Succubus flaps her wings and the freezing wind heals herself. (+10 HP)

ICE HYDRA HP:20/20  Charm:   Curse:
Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:
Araches/L33tz4n HP:8/20  Charm:   Curse: Furious the Monkeyboy HP:22/22  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Ice Hydra HP:18/20  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: the Snow Succubus HP:26/38  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse:

Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Nov 27, 2005, 11:59 AM
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Shuri: Foshizzle Solstice, defend.
Uberfaw: SE, attack Solstice.
Sam: 2xS.
The rest: defend.
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Nov 27, 2005, 12:04 PM
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Shuriken dubiously does a few dance moves, then gives up and throws a snowball of VENGANCE at Perfect Solstice
Uberbob slaps and Faw stabs Perfect Solstice (3 damage)
Shuriken defends
Furious the Monkeyboy defends
Araches/L33tz4n defends
Faw/Uberbob is bitten by an Ice Hydra. (6 damage)
The Snow Succubus flaps her wings and the freezing wind heals Perfect Solstice. (+10 HP)
Frosty thorns tear into Faw/Uberbob's skin! (7 damage)
The succubus sends a frosty chill down Faw/Uberbob's spine. (4 damage)
Furious the Monkeyboy is bitten by Jim the Ice Hydra. (3 damage)
Furious the Monkeyboy is bitten by an Ice Hydra. (3 damage)


ICE HYDRA HP:20/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Ice Hydra HP:18/20  Charm:   Curse: Perfect Solstice HP:33/39  Charm:   Curse:
Araches/L33tz4n HP:8/20  Charm:   Curse: Furious the Monkeyboy HP:16/22  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Faw/Uberbob HP:7/24  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: the Snow Succubus HP:26/38  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:

Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turn
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Nov 27, 2005, 12:10 PM
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Araches/Leetzan: Raise Fooruman, defend.
Fooruman and Uberfaw: Attack Succubus.
Sam: W, attack Succubus.
Furious: Attack ICE HYDRA.
Shuri: Defend.
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Nov 27, 2005, 12:18 PM
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Faw has raise, not Araches. Keep directions the same otherwise?
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Nov 27, 2005, 12:19 PM
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Uhh... I will regret doing this but I guess yes.
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Nov 27, 2005, 12:25 PM
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Fawriel raises his hands and Fooruman/Canoe is raised from the dead in a cheesy pillar of light
Araches/L33tz4n defends
Fooruman and his canoe fight the Snow Succubus. Mainly the canoe. (10 damage)
Uberbob slaps and Faw stabs the Snow Succubus (12 damage)
Sam kicks the Snow Succubus. (6 damage)
the Snow Succubus dies
Furious violently tackles ICE HYDRA. (8 damage)
Shuriken defends
At Solstice's command, a guy in a flying sled crashes into Araches/L33tz4n, badly knocking our poor hero off of balance (3 damage, half defense)
Araches/L33tz4n is bitten by an ICE HYDRA! (6 damage)
Araches/L33tz4n dies
Furious the Monkeyboy is bitten by an Ice Hydra. (6 damage)
Furious the Monkeyboy is bitten by Jim the Ice Hydra. (6 damage)
Faw/Uberbob is bitten by an Ice Hydra. (12 damage)
Faw/Uberbob dies
Frosty thorns tear into Fooruman/Canoe's skin! (7 damage)


ICE HYDRA HP:12/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Ice Hydra HP:18/20  Charm:   Curse: Perfect Solstice HP:33/39  Charm:   Curse:
Furious the Monkeyboy HP:4/22  Charm:   Curse: Jim HP:20/20  Charm:   Curse: Fooruman/Canoe HP:3/20  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Scholar Sam HP:15/15  Charm:   Curse:

Code:
Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turn
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Nov 27, 2005, 12:30 PM
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OMGZ

Fooruman: Foshizzle and Attack Solstice.
Sam: NE, ATTACK SOLSTICE
Furious: Attack ICE HYDRA.
Shuri: Defend.
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Nov 27, 2005, 12:35 PM
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Fooruman spins around, shakes his hips, and does a split, sending out rays of VENGEANCE right at Perfect Solstice.
Fooruman and his canoe fight Perfect Solstice. Mainly the canoe. (5 damage)
Sam kicks Perfect Solstice. (3 damage)
Furious violently tackles ICE HYDRA. (8 damage)
Shuriken defends
Furious the Monkeyboy is bitten by an ICE HYDRA! (6 damage)
Furious the Monkeyboy dies
Frosty thorns tear into Fooruman/Canoe's skin! (14 damage)
Fooruman/Canoe dies
Scholar Sam is bitten by an Ice Hydra. (6 damage)
Etherial vines appear and spin around Solstice, granting him the speed of kudzu!
Frosty thorns tear into Scholar Sam's skin! (7 damage)


ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:18/20  Charm:   Curse:
Scholar Sam HP:2/15  Charm:   Curse:
Shuriken HP:4/17  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: Perfect Solstice HP:8/39  Charm:   Curse:
Jim HP:20/20  Charm:   Curse:
Code:
Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Create a block. Can be destroyed with melee attacks.Lets Sam cast any number of spells in his turns.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turn
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Nov 27, 2005, 01:13 PM
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Risp and I are having a fun conversation about all the possible things you can do now. I don't think you can win at this point, but you can kill Solstice and one or two hydras if you play your cards really well.

Last edited by Radium; Nov 27, 2005 at 01:47 PM.
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Nov 27, 2005, 02:02 PM
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Shuriken: Attack Jim

Sam: SW, Attack Perfect Solstice, Unload Mana, Seppuku Perfect Solstice, Animate Perfect Solstice, Manifest Destiny on the space South of Snow Succubus corpse.

Perfect Solstice: N, Attack Ice Hydra if legacy is still active. Just die again if it isn't.

Last edited by Ae; Nov 27, 2005 at 02:12 PM.
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Nov 27, 2005, 02:15 PM
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Ae, each team can only use one spell per turn. (But Rad, does using a spell count as a move?)
Shuriken: NE, 2xN, attack ICE HYDRA.
Sam: Attack Solstice. Then use Seppuku on it.
Old Nov 27, 2005, 02:15 PM
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Nov 27, 2005, 02:16 PM
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Quote:
Originally Posted by White Rabbit
Ae, each team can only use one spell per turn. (But Rad, does using a spell count as a move?)
Shuriken: NE, 2xN, attack ICE HYDRA.
Sam: Attack Solstice. Then use Seppuku on it.
Your move requires you to walk through a corpse. That's a no-go.

And AE's move is fully valid. Read unload mana's description, please.
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Nov 27, 2005, 02:17 PM
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Quote:
Originally Posted by White Rabbit
Ae, each team can only use one spell per turn.
Thats what Unload Mana is for
 

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