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ToU Part 3! Come join in before it becomes 40 pages!

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Nov 27, 2005, 03:19 PM
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What? ;o Darn pictures! The corpses would not load till I refreshed the page!

And we can attack ICE HYDRA if Solstice still has legacy.
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Nov 27, 2005, 03:37 PM
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but if we do that then the other Ice Hydra can get to Sam
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Nov 27, 2005, 03:43 PM
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Oh dear. ;|
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Nov 27, 2005, 05:00 PM
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Shuriken dramatically slices Jim (5 damage)
Sam kicks Perfect Solstice. (3 damage)
Sam feels the MAGICAL EXPLOSION!
Scholar Sam whispers a command to Perfect Solstice, who proceeds to punch himself in the face.
Perfect Solstice dies
Scholar Sam raises his hands, and Perfect Solstice rises from the ground like a puppet.
Scholar Sam converges the energies of the universe into a single, sturdy cardboard box.
Frosty thorns tear into Ice Hydra's skin! (7 damage)
Shuriken is bitten by Jim the Ice Hydra. (6 damage)
Shuriken dies
Perfect Solstice dies



ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:11/20  Charm:   Curse:
Scholar Sam HP:2/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Jim HP:15/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: the box HP:40/40  Charm:   Curse:
Code:

Ae Ae's Avatar

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Nov 27, 2005, 05:05 PM
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Sam: defend
the box: defend
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Nov 27, 2005, 05:06 PM
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You can't command the box. It has no moves, so it can't defend.
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Nov 27, 2005, 05:07 PM
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but I can say that anyways ;l
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Nov 27, 2005, 05:09 PM
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Scholar Sam defends
the box is bitten by an Ice Hydra. (6 damage)
the box is bitten by an Ice Hydra. (6 damage)




ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:11/20  Charm:   Curse: Scholar Sam HP:2/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Jim HP:15/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: the box HP:28/40  Charm:   Curse:


So, call it checkmate or fight to the bitter end?
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Nov 27, 2005, 05:10 PM
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Sam: S, Attack the box
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Nov 27, 2005, 05:11 PM
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Sam kicks the box. (3 damage)
the box is bitten by an Ice Hydra. (6 damage)
the box is bitten by an Ice Hydra. (6 damage)
Jim defends
ICE HYDRA defends




ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:11/20  Charm:   Curse:
Jim HP:15/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: the box HP:13/40  Charm:   Curse: Scholar Sam HP:2/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Ae Ae's Avatar

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Nov 27, 2005, 05:20 PM
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Sam: N, Attack Faw/Uberbob corpse
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Nov 27, 2005, 05:22 PM
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Sam kicks faw's dead body.
the box is bitten by an Ice Hydra. (6 damage)
the box is bitten by an Ice Hydra. (6 damage)




ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:11/20  Charm:   Curse: Scholar Sam HP:2/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Jim HP:15/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: the box HP:1/40  Charm:   Curse:
Ae Ae's Avatar

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Nov 27, 2005, 05:25 PM
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Sam: HIDE UNDER BOX
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Nov 27, 2005, 05:37 PM
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Sam accidently kicks the box. (3 damage)
the box dies
The Ice Hydra bites off Sam's head. (6 damage)
Scholar Sam dies




ICE HYDRA HP:4/20  Charm:   Curse: Ice Hydra HP:11/20  Charm:   Curse:
Jim HP:15/20  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse:



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I shook off this mysterious feeling of being part of a poorly executed rush strategy and a mental image of an old man kicking a cardboard box. "But it isn't nailed down!" Uberbob said, taking the dying rabbit's blood-covered shotgun.


Last edited by Radium; Nov 27, 2005 at 06:13 PM. Reason: misspelled "bites" D=
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Nov 27, 2005, 05:53 PM
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E, N.

---
Furious: E
Araches/L33tz4n: SW, S
Shuri: N, NE

Grandma: defend
Sam: North, Unload Mana, Manaflare Araches/L33tz4n, Manifest Destiny S of statue. We should save his others spells for later since he can cast them after other people cast.
Faw/Uberbob: N
Foo: NE

Last edited by Ae; Nov 27, 2005 at 06:07 PM.
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Nov 27, 2005, 06:03 PM
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I'll wait a while and see if anyone else wants to agree or disagree.

Also, don't forget that you can't both move and defend. Defending takes all your movement.
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Nov 27, 2005, 06:08 PM
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Oh, I thought you just needed at least one more movement point to defend. Oops. Edited
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Nov 28, 2005, 05:00 AM
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I don't fully agree (everyone except Radium, see strategy thread).
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Nov 28, 2005, 06:27 AM
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Hey, we almost won =D.
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Nov 28, 2005, 08:49 AM
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Is this better?
Sam: Manifest density W of Solstice, N, defend.
Grandma: Defend.
Fawbob: 2xN, Defend. Not enough moves? 1xN.
Canoeman: NE, N (N if Fawbob can move 2xN).
Araches/Leetsan: Defend.
Furious: E, Defend.
Shuriken: Attempt to start a conversation with the Succubus about all the snowmen she has had intercourse with in their sleep, and don't forget to defend.

Last edited by White Rabbit; Nov 28, 2005 at 12:19 PM.
Old Nov 28, 2005, 09:46 AM
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Old Nov 28, 2005, 11:18 AM
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White Rabbit White Rabbit's Avatar

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Nov 28, 2005, 11:45 AM
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Er...defence doesn't mean running away and/or doing weird things with spells.

Last edited by White Rabbit; Nov 28, 2005 at 12:19 PM.
Radium Radium's Avatar

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Nov 28, 2005, 12:22 PM
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Do we have a consensus?

Also, I'd like to stress the fact that you can't move and defend a character in the same turn. In other words, you can only defend if you don't move. I can find this stated two times on this page alone D=.
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Nov 28, 2005, 12:24 PM
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(Type that in bold)

Anyway, I want to keep all my moves anyway, so if anyone has moved, you can just not have them defend themselves. ;|
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Nov 28, 2005, 12:36 PM
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Everyone check the strategy thread before confirming or disagreeing.. I might have a plan ( although it's a little boring ).
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Nov 28, 2005, 12:42 PM
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Rules question: if we use Animate Dead on a spellcaster, can we make them cast spells? What about Hypnosis?
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Nov 28, 2005, 12:48 PM
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You can still only cast one spell per turn. The hypnosis/animate would count as that spell, so no.

Kind of sad, though. I like the enemy spell graphics you guys never see. They are so pimped out.


I'd also like to add that AntiMagic doesn't work against Legacy. I keep feeling like I made Legacy too awesome.
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Nov 28, 2005, 01:58 PM
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(Can we please get going now? I'm not being selfish, but nobody has said anything AGAINST my moves).

And of course I take full responsibility for what happens next.
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Nov 28, 2005, 04:59 PM
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Walk east out of the hallway, then go north to outside.
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Nov 28, 2005, 06:22 PM
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Wait, doesn't WR have Fooruman attacking Uberbob? In that "N if Fawbob can move 2xN"?
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Nov 28, 2005, 07:12 PM
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Just do mine or I'll cry.
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Nov 29, 2005, 03:08 AM
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Quote:
Originally Posted by Radium
Wait, doesn't WR have Fooruman attacking Uberbob? In that "N if Fawbob can move 2xN"?
If Faw and Bob can move 2xN, then Fooruman should be able to move N and stay right underneath them. If Faw and Bob can only move 1xN, then Fooruman can only move NE, and not N, otherwise he'd be attacking. Faw/Bob and Fooruman won't be defending if they move.
Old Nov 29, 2005, 07:49 AM
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Nov 29, 2005, 12:17 PM
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Okay, I'm back =D
Well, I guess Ae DID post first and nobody actually agreed with anyone else, so I guess it defaults to Ae. And he threatened to cry. Sorry, WR D=

"Quickly, let's go east then north!" I said. A string of oddly familiar events followed.


Grandma Conquista defends
Sam feels the MAGICAL EXPLOSION!
Sam points at Araches/L33tz4n, and the universe shudders with power.
Scholar Sam converges the energies of the universe into a single, sturdy cardboard box.
Shuriken is bitten by an Ice Hydra. (6 damage)
Shuriken is bitten by an Ice Hydra. (6 damage)
Red and green flame burns away Araches/L33tz4n's enchantments, at Solstice's nonverbal command.
ICE HYDRA defends
the Snow Succubus defends
Jim defends
Perfect Solstice defends

Grandma Conquista HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: Ice Hydra with one more HP than the rest HP:21/21  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse:
Araches/L33tz4n HP:20/20  Charm:   Curse: Shuriken HP:5/17  Charm:   Curse: Ice Hydra HP:20/20  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Jim HP:20/20  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
the box HP:40/40  Charm:   Curse:
Code:
Deals 10 damage.+2 movement. Takes effect round AFTER it is cast.-1 HP/turn.Raises target attack power by 2Control an enemy for one turn. Enemy can't act its next turn.Summon a Mythslayer. Can cast Slay.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Raises somebody and puts them under your control, but they die at end of turn.Deals damage equal to target attack power.Deals 6 damage.Deals 15 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
Old Nov 29, 2005, 01:03 PM
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Nov 29, 2005, 02:48 PM
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Ok...I guess we can wait for agreement, but here are Ae's/my moves which I call Operation Sickle-Cut, after the infamous German blietzkrieg campaign in France. Actually, I am not sure if what was concocted will work, since we will be casting more than one spell (but Sam does have Unload mana, so it should work...right?)

Grandma: Hellfishy Ice Hydra with one more HP than the rest.
Sam: Seppuku on the Ice Hydra with one more HP than the rest, then Animate dead on the one that just died.
Faw/Bob/Fooruman: All move N.
Shuriken: SW, S.
Furious: Attack Ice Hydra.
Araches/L33tz4n: E, Attack Ice Hydra.
Animated Ice Hydra with more HP than the rest: Attack Ice Hydra.
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Nov 29, 2005, 03:01 PM
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Clever, but never underestimate the usefulness of hypnotize!


Fishy hates Ice Hydra with one more HP than the rest (15 damage)
Scholar Sam whispers a command to Ice Hydra with one more HP than the rest, who proceeds to punch itself in the face.
Ice Hydra with one more HP than the rest dies
Scholar Sam raises his hands, and Ice Hydra with one more HP than the rest rises from the ground like a puppet.
Furious violently tackles Ice Hydra. (8 damage)
Ice Hydra is met by much firey whippage (4 damage)
Ice Hydra is bitten by an Ice Hydra. (6 damage)
The Snow Succubus... well, I don't want to talk about it. Let's suffice to say that Araches/L33tz4n is now thoroughly under her control.
Araches/L33tz4n is bitten by Jim the Ice Hydra. (6 damage)
The succubus sends a frosty chill down Araches/L33tz4n's spine. (4 damage)
Frosty thorns tear into Araches/L33tz4n's skin! (7 damage)
Araches/L33tz4n is bitten by an Ice Hydra. (6 damage)
Araches/L33tz4n dies
ICE HYDRA defends
Ice Hydra with one more HP than the rest dies

Grandma Conquista HP:24/24  Charm:   Curse: Scholar Sam HP:15/15  Charm: Lets Sam cast any number of spells in his turns.  Curse:
Furious the Monkeyboy HP:22/22  Charm:   Curse: ICE HYDRA HP:20/20  Charm:   Curse: Faw/Uberbob HP:24/24  Charm:   Curse:
Ice Hydra HP:2/20  Charm:   Curse: Perfect Solstice HP:39/39  Charm:   Curse: the Snow Succubus HP:38/38  Charm:   Curse: Fooruman/Canoe HP:20/20  Charm:   Curse:
Jim HP:20/20  Charm:   Curse:
Shuriken HP:5/17  Charm:   Curse: the box HP:40/40  Charm:   Curse:
Code:
Attack changes randomly and heals half the time.Every time the target casts a spell they take 4 damage.The target is disenchanted and becomes immune to magic.+10 HP.Raise a fallen ally with 1/2 full health.Target's spell effects removed+15 HP.Raise a fallen ally with 1/2 full health.Attacks based on amount of damage caster has taken.+8 attack and +2 movement for Fooruman until end of turn. Used before moving.Deals 6 damage.+1 movement. Takes effect round AFTER it is cast.+2 movement for Shuriken until end of turnAttacks based on amount of damage caster has taken.
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Nov 29, 2005, 03:12 PM
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Quote:
Originally Posted by White Rabbit
Ok...I guess we can wait for agreement
>O! You command acceptance is a bit weird.
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Nov 29, 2005, 03:22 PM
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Quote:
Originally Posted by White Rabbit
>O! You command acceptance is a bit weird.
D= I completely missed that.

Sorry, I'll look harder next time. And I'm confident nobody else would have came up with anything better.
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Nov 29, 2005, 04:24 PM
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Another question: does Slay reduce the target's health by 1/3 of it's current health, or 1/3 of it's max health? (in other words, can we kill something by using Slay 3 times on it)?
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Nov 29, 2005, 04:25 PM
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Current health.
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Nov 29, 2005, 04:39 PM
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I just noticed, it's so ironic that a spell called Slay can't kill people =D
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Nov 30, 2005, 08:38 AM
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Faw/Bob: Raise Araches/Leetzan, defend.
Araches/Leetzan: W, NW, SW.
Furious: Attack Ice Hydra.
The rest: Gleefully defend.
 

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