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Just like back in the pre-Win3.1 days...

Radium

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Apr 17, 2004, 02:18 PM
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L33tz4n attacks Solstice
Shuriken attacks Solstice
Solstice attacks L33tz4n
L33tz4n dies








Shuriken(Move:2) Spells: Haste
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Strato

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Apr 17, 2004, 02:21 PM
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Shuriken : N , E
Enchantresphere : N

Page claim
Radium

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Apr 17, 2004, 02:27 PM
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Solstice the Christmas Tree attacks Shuriken








Shuriken(Move:2) Spells: Haste
Enchantresphere(Move:1) Spells: Magic Arrow, Heal, Push, Stun, Randomtacklemanashackle, Acid
Solstice The Christmas Tree(Teleport) Spells: Summon Mythslayer, Shadow Ring, Magic Dart, Lag, Curse, Magic Mirror, Sacrifice, Haunt, Dispell, Legacy
Strato

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Apr 17, 2004, 02:30 PM
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Shuriken : E
ES : Mightily smite Solstice, and make firewood of him. SUPER SPECIAL ATTACK NE! USE YOUR LIMIT BREAK!
Radium

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Apr 17, 2004, 02:44 PM
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Shuriken attacks Solstice
The Enchantresphere attacks Solstice
Solstice the Christmas tree dies!

You wipe the sappy residue from your blade. The Christmas tree shudders under the energy of the Enchantresphere's attack, and comes crashing to the ground. The Enchantresphere stays floating there for a moment, then vanishes into thin air.
As you tend to your wounds, you look out across the battlefield at your fallen comrades, wondering if it would be considered graverobbing to take their stuff before they're buried. The hole between the four pillars is still there, and you think you can make out light coming from inside it.

Inventory:
-Katana
-Armor
-NINJA Pants

Exits are south and the hole. I'd also appriciate some critique of the battle system.
Strato

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Apr 17, 2004, 02:46 PM
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The Battle System is ok, but I'd like numbers for hp as well as the bars. Also, I propose we use Ups and Downs instead of N's and S's
Risp_old

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Apr 17, 2004, 02:49 PM
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I think there should be more items that are useful in battle.
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I would not want anyone having sex with my cocktail. ~ Radium
Strato

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Apr 17, 2004, 02:53 PM
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Get : Dead Party
Drag : Party : Hole
Kick : Dead Uberbob : Groin
Radium

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Apr 17, 2004, 02:57 PM
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You kick your fallen leader in the groin. It is surprisingly satisfying. Despite how much you want to do it again, you toss your party's bodies down the hole.
Strato

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Apr 17, 2004, 03:01 PM
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Go : Hole : Down it : Now : Ok
Xion

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Apr 17, 2004, 03:18 PM
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It is not graverobbing.

Take: Items from fallen party members
Go: Hole
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Radium

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Apr 17, 2004, 03:18 PM
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You leap down the hole. After about a (slightly painful) twenty foot drop onto a metal floor, you find yourself in a small room. The walls are made of metal, slightly rusted from a bit of water leaking through the celing. The chamber is lit by lights hanging from the a wire along the celing. The only obvious exit is through a door to your south.

*saved*
Xion

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Apr 17, 2004, 03:21 PM
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Check: North Wall
Check: East Wall
Check: West Wall
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Strato

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Apr 17, 2004, 03:24 PM
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Go : South
Radium

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Apr 17, 2004, 03:30 PM
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The walls are perfectly solid. Even rusted, it would take ages to get through one.

You head down the south corridor. It leads to another room, also with rusted metal walls. There are exits to your east, west, and north, but the passage to your east is completely dark. A large lever is in the middle of the room.
Xion

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Apr 17, 2004, 03:34 PM
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Pull Lever
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Ekardnamal

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Apr 17, 2004, 04:22 PM
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Action: Close eyes
Action: Listen carefully
Blackraptor

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Apr 17, 2004, 04:48 PM
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uhh....why didn't we take the inventory items from our dead party members instead of just leaving them there?
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Risp_old

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Apr 17, 2004, 05:13 PM
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Quote:
Originally Posted by Xion
Take: Items from fallen party members
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Blackraptor

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Apr 17, 2004, 06:40 PM
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Bah. Accidentally ignored Xion's post =\.

Go: East
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Radium

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Apr 17, 2004, 07:20 PM
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You pull the lever and listen. There's a small clicking noise, and the lights go out in the room you just came from. The east hallway lights up.
Violet CLM

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Apr 18, 2004, 01:44 AM
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I have this strange feeling I should be starting another map right about now. Well, not NOW. It's kind of late.
Radium

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Apr 18, 2004, 08:03 AM
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This map is smaller and simpler.
cooba

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cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Apr 18, 2004, 10:14 AM
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i just ca'nt wait for that's map!!!!!!!!!!!!!!!!!!!!!!!!!!!!

So, made one plz thx ^____________________________^;;;;;;;
Strato

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Apr 18, 2004, 10:33 AM
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This time Cartographer Stratten is actually going to work
Violet CLM

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Apr 18, 2004, 12:16 PM
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Ok, Infinite can do it, then.
Radium

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Apr 18, 2004, 02:14 PM
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Now that that's settled, back to our program, kay?
Violet CLM

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Apr 18, 2004, 02:15 PM
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North!
Radium

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Apr 18, 2004, 02:18 PM
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You walk north. The lights are out, so you can't see anything. You think you stepped on Uberbob's corpse, though.
Violet CLM

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Apr 18, 2004, 02:20 PM
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Activate night vision.
Radium

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Apr 18, 2004, 02:25 PM
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You try to see in the dark, but the absence of light makes it difficult.
Violet CLM

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Apr 18, 2004, 02:28 PM
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South, west.
Radium

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Apr 18, 2004, 02:49 PM
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You head back south and then down the brightly lit west hallway. A large metal gate is here, and you hear a loud buzzing noise coming from behind it. Behind the gate, it is too dark to see very far. The wire the lights are suspended from goes over the top of the gate and into the darkness behind it.

The gate is locked, and a sign reading "repairman only" hangs on it.
Violet CLM

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Apr 18, 2004, 03:07 PM
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Climb gate.
Radium

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Apr 18, 2004, 03:10 PM
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The top of the gate meets the ceiling, leaving a gap about an inch in height.
Violet CLM

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Apr 18, 2004, 03:13 PM
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Insert katana in lock.
Radium

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Apr 18, 2004, 03:22 PM
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The keyhole is too small to fit the sword in.
Violet CLM

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Apr 18, 2004, 03:37 PM
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East, east.
Radium

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Apr 18, 2004, 03:40 PM
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You walk back east and go down the east hallway. This room is also fairly well lit and made of metal. There is a lever in the middle of this room as well, and exits are north, south, and back west. The southern hallway is lit.
Violet CLM

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Apr 18, 2004, 03:45 PM
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I'm starting to get an idea of what's going on here.

South.
 

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