Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

MLLE - Playing catch-up with DJazz

Reply
 
Thread Tools
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Feb 13, 2012, 05:23 PM
Love & Thunder is offline
Reply With Quote
New bug: Animations don't work. I right clicked on a blank Animation Tile in a Tileset, clicked "Edit Animation", and created one, I placed it out, but it didn't work. Not only that, but it didn't show up on the tileset or level view. So, I clicked Save&Run, but it said that there were unknown tiles in the level. I tried deleting the Animation, and it came up with an error, I clicked "Continue", and nothing on the Tileset View or the Level View worked. So, I tried to save, but it came up with another error. In the end, I had to quit MLLE.
__________________
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Feb 18, 2012, 10:47 PM
Love & Thunder is offline
Reply With Quote
2 New bugs! Okay, first go into Animaniacs mode, then scroll to the bottom of Layer 4, then look at the coordinates of the currently highlighted tile, you'll see that the last tile or so is being cut off. That's the first bug. Next, try to place a tile in a place that you can't see (I placed a tile at 1,64), then resize the layer to be 256 x 66(Assuming the old Layer Size was 256 x 64), and MLLE will crash.

Here's a video of me doing this glitch:

(Here's a link in case you can't see embedded videos)
__________________

Last edited by Love & Thunder; Feb 18, 2012 at 10:58 PM. Reason: Annotations are now loaded. Enjoy! :)
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Mar 22, 2012, 02:59 AM
Love & Thunder is offline
Reply With Quote
... So, is MLLE still being developed?
(Sorry about the Triple-Post, but it's kinda unnavoidable)
EDIT: This post kinda sucks and is unclear. What I meant was: How is MLLE Development going?
__________________

Last edited by Love & Thunder; Mar 22, 2012 at 06:32 AM.
Sean Sean's Avatar

JCF Member

Joined: Oct 2010

Posts: 720

Sean is a forum legendSean is a forum legend

Mar 22, 2012, 04:49 AM
Sean is offline
Reply With Quote
...do we have any facepalm emotes? Too bad.
__________________
drop by my SoundCloud or something if you want, it's my life's pride
Old Mar 22, 2012, 06:30 AM
Love & Thunder
This message has been deleted by Love & Thunder. Reason: Nevermind.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Mar 22, 2012, 09:27 AM
Violet CLM is offline
Reply With Quote
Just keep an eye on this post and its last modified dates. That'll tell you everything you need to know.
__________________
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,344

ThunderPX is doing well so far

Jun 9, 2012, 05:18 AM
ThunderPX is offline
Reply With Quote
Download link is broken D:
Olsen Olsen's Avatar

JCF Member

Joined: May 2004

Posts: 1,368

Olsen is doing well so far

Jul 30, 2012, 08:44 AM
Olsen is offline
Reply With Quote
Minor bug report:

Shift+E pasting an event on a tile and then immediately after pressing E to edit the event causes the event window to display as if there's no event, and if you then press OK there will be an empty event on the tile.

Moving the mouse after using Shift+E or doing anything that causes MLLE to "update" (or whatever) and then using E to edit the event works fine. It seems like the event isn't updated the second you paste an event.

This is quite annoying if you're used to Shift+E and then E to edit the newly placed event (like if you're pasting several enemy events and want to change the difficulty on each one of them).
__________________
some kind of nature
Jgke Jgke's Avatar

JCF Member

Joined: Sep 2006

Posts: 974

Jgke is an asset to this forumJgke is an asset to this forum

Jul 30, 2012, 01:34 PM
Jgke is offline
Reply With Quote
Say, Violet, has there been any progress in converting MLLE to Mono?
Neobeo

JCF Member

Joined: Sep 2002

Posts: 409

Neobeo is an asset to this forumNeobeo is an asset to this forum

Dec 21, 2012, 03:14 PM
Neobeo is offline
Reply With Quote
The sendspace link on the first post is dead. Any chance you'll reupload this?
__________________
<TABLE border=1><TR><TD>Facts:
Jazz Sprite Dynamite (JSD)
Tileset Extractor
Neobeo's Firetruck

</TD><TD>Myths:
Jazz Creation Station Plus (JCS+) - 10%
Coming soon - a dedicated server! - 25%
Jazz Sprite Dynamite v2 (JSDv2) - 2%
Another generic single-player level - 0%
</TD></TR></TABLE>
Darkhog Darkhog's Avatar

JCF Member

Joined: May 2012

Posts: 221

Darkhog is notorious for his worthless posts

Oct 23, 2013, 10:20 AM
Darkhog is offline
Reply With Quote
Actually, JCS was always a pain to work with. Could you consider following suggestions?

- Level editing should work more like RPG Maker/Stencyl/Tiled than like JCS (though you should leave JCS mode for those insane enough to keep using it). The reason being that this would make placing tiles and object easier. Go check Stencyl's level editor, with some free assets from it's library (program is free as well, though it has very... specific licensing model), that demonstrate pretty much what I have in mind.

-Easy tileset/enemy/object/animation importer. User should be able to select png file and program would break it up into tiles automatically (or animation frames).

-"Level Settings" window, with centralized settings, like tileset used, background (with ability to load and auto convert ordinary image file into background), foreground/background scrolling speed (parallax), etc.
Treylina Treylina's Avatar

JCF Member

Joined: Sep 2009

Posts: 1,045

Treylina is a forum legendTreylina is a forum legendTreylina is a forum legend

Oct 23, 2013, 10:42 AM
Treylina is offline
Reply With Quote
I'm fine with the JCS interface. It could just really do with more shortcuts. And previews for certain angelscript features.

Also, fix the download pls.
__________________


Jazz Jackrabbit group: https://discord.gg/vZm95tQ
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 23, 2013, 11:32 AM
Violet CLM is offline
Reply With Quote
Quote:
Originally Posted by Darkhog View Post
Actually, JCS was always a pain to work with.
I'm afraid you're kind of alone in this view.

Trey: I'm not sure if I have the .zip at this point, and I'm no longer able to recompile the program successfully, but someone else mentioned being willing/able to put it in their public dropbox.
__________________
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Oct 23, 2013, 06:36 PM
Love & Thunder is offline
Reply With Quote
Quote:
Originally Posted by Violet CLM View Post
[...]someone else mentioned being willing/able to put it in their public dropbox.
Now, I'd just like to point out before posting a link that I have no idea how well this version will work, since the Laptop I'm currently using to post this doesn't really run anything very well(And the only other computer I have MLLE installed on is broken), so -- with that in mind -- here you go.
If I manage to get my other laptop working(Or if I get access to its HDD) and it has a later version, I'll update this post.
__________________
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 24, 2013, 12:16 PM
Violet CLM is offline
Reply With Quote
No, that's only the first build. Here, I put it on J2O for permanency.
__________________
minmay

JCF Member

Joined: Aug 2002

Posts: 1,181

minmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesome

Oct 24, 2013, 01:25 PM
minmay is offline
Reply With Quote
what the heck i went 15 years without knowing about backspace?
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 24, 2013, 11:11 PM
Jerrythabest is offline
Reply With Quote
I guess so. Maybe you didn't read the help file back then?
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,805

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Oct 24, 2013, 11:23 PM
cooba is offline
Reply With Quote
Quote:
backspace
I can't even begin to calculate how much time I could have saved by knowing this.
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 24, 2013, 11:59 PM
Jerrythabest is offline
Reply With Quote
You didn't know either? Michiel should have included a "Tip of the Day" prompt in JCS to show these things to people who don't read the help file
__________________
Seren Seren's Avatar

JCF Member

Joined: Feb 2010

Posts: 850

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Oct 25, 2013, 12:08 AM
Seren is offline
Reply With Quote
I might've heard of it but ignored and forgot it because I never encountered the need to use it. Backspace is far from either of my hands when I'm making a level, therefore using "B" for this purpose is faster in all cases. No matter where in the level you are, you usually have an empty tile nearby. If you don't, you usually don't need to place one. If you do, you usually want to erase a large space, so "B" is still faster as it lets you grab a whole group of empty tiles. No matter what, backspace sounds useless to me - maybe if it were closer to the remaining hotkeys.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 25, 2013, 12:12 AM
Violet CLM is offline
Reply With Quote
Quote:
Originally Posted by Sir Ementaler View Post
using "B" for this purpose is faster in all cases. No matter where in the level you are, you usually have an empty tile nearby.
Sounds like you're using B in place of Comma.
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,805

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Oct 25, 2013, 12:16 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by Violet CLM View Post
Comma.
.............
Seren Seren's Avatar

JCF Member

Joined: Feb 2010

Posts: 850

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Oct 25, 2013, 12:26 AM
Seren is offline
Reply With Quote
Which is also just about as far and less flexible.
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 25, 2013, 01:02 AM
Jerrythabest is offline
Reply With Quote
I wonder, Cooba, did you ever try pressing stuff like E, Ctrl+E and Shit+E?

Also, I think using B to select a single transparent tile is not quite helpful, because you need to hold down Shift in order to place it. The only reason I would use B on transparent tiles is because using B on a group of transparent tiles with (preferably different types of) events allows you to put those events elsewhere with Shift + click (or Shift + Enter).
__________________
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 25, 2013, 01:03 AM
Violet CLM is offline
Reply With Quote
or I
__________________
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,805

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Oct 25, 2013, 01:04 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest View Post
I wonder, Cooba, did you ever try pressing stuff like E, Ctrl+E and Shit+E?
Come on, now, I'm not /that/ special.
Quote:
Originally Posted by Violet CLM View Post
or I
Ha! This one I knew.
Seren Seren's Avatar

JCF Member

Joined: Feb 2010

Posts: 850

Seren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to allSeren is a name known to all

Oct 25, 2013, 02:11 AM
Seren is offline
Reply With Quote
Quote:
Originally Posted by Jerrythabest View Post
Also, I think using B to select a single transparent tile is not quite helpful, because you need to hold down Shift in order to place it.
I don't understand how you can consider holding shift more effort than reaching out to backspace. When you work with JCS - or nearly any other program that doesn't require you to write too often - one of your hands should be on the mouse and the other one in the shift area for the most important hotkeys: - in JCS they're B, F, E, ctrl+E, shift+E, shift+T, ctrl+S, ctrl+Z, ctrl+R, occasionally number keys. Backspace and comma are then between your hands and unreachable by either. Meanwhile, B and shift are right under your fingers.
Quote:
Originally Posted by Jerrythabest
I wonder, Cooba, did you ever try pressing stuff like E, Ctrl+E and Shit+E?
That reminds me, obviously it would be difficult to work without these in the level window, but I always wondered - is there anybody who uses them in the tileset window? I don't, because setting it up feels like a waste of time and I don't use event tiles that often, and when I do I often want to give them parameters.
Quote:
Originally Posted by Jerrythabest
Shit+E
__________________

I am an official JJ2+ programmer and this has been an official JJ2+ statement.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 25, 2013, 08:45 AM
Violet CLM is offline
Reply With Quote
Well, if I'm setting a group of tiles to all use the same event--usually Hurt or Vine or One Way--then sure, all but the first are going to be done by keyboard.
__________________
minmay

JCF Member

Joined: Aug 2002

Posts: 1,181

minmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesome

Oct 25, 2013, 10:30 AM
minmay is offline
Reply With Quote
Quote:
Originally Posted by Violet CLM View Post
Sounds like you're using B in place of Comma.
ASDFJLKASDFJLASKDJALSKFJALSDKFJALSDJSLFKJSDF NO STOP IT
Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Oct 25, 2013, 12:25 PM
Jerrythabest is offline
Reply With Quote
This thread is becoming more hilariouser with every post.
__________________
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Oct 14, 2014, 12:16 AM
Violet CLM is offline
Reply With Quote
I was bored and reuploaded MLLE.
  • Comes with .ini support for JJ2+ event/texture/tile type stuff
  • Repurposes "I" key to work exactly like the "F" key, except it flips tiles vertically instead. The results will only work in JJ2+. In retrospect I should have used a different key, but Illuminate Surroundings is pretty rare and I'm used to Ctrl+I from PSP.
So yeah. No other changes. If it didn't work for you before it probably won't work for you now, and the plusification is pretty clumsy (in particular, "I" really shouldn't work when editing e.g. Battery Check levels), and parallax view doesn't understand the new tile types. But this is just embarrassing, so we needed some level editor to support the damn feature. There's a field in one of the .ini files somewhere for JJ2 executable name, which can be changed to Jazz2+.exe or whatever if you want Save+Run stuff to work.

ETA: Here's the source. Do anything you like.
__________________

Last edited by Violet CLM; Oct 14, 2014 at 01:15 AM.
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Oct 14, 2014, 10:31 PM
Love & Thunder is offline
Reply With Quote
Excellent. Nice to know that we can all now use that feature without weird hex editing or something.
__________________
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Jun 18, 2017, 02:22 PM
Violet CLM is offline
Reply With Quote
I've been upgrading MLLE a lot recently to take better advantage of, and to make it easier for people to use, certain JJ2+ features. Here's a preview:



That level uses the standard Castle1.j2t, but I used new tools in MLLE to edit its palette, add tiles from two other tilesets (Damn and Mez01), and recolor various graphics (including the snow particles) to use the level-specific palette. I didn't have to once touch a text editor for any of the angelscript stuff in that screenshot. Additionally, the JJ2+ support MLLE already had--editing special triggers and making the level a pit level--now works better and is easier to use than it was in the last release.

Still a few bugs left to quash before release, but it's something to look forward to. Using multiple tilesets in a single level feels a lot simpler than combining multiple .j2l files/doing all the work entirely in script.
__________________
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Jun 18, 2017, 04:02 PM
Love & Thunder is offline
Reply With Quote
Looks great!

Can't wait for this.
__________________
Primpy Primpy's Avatar

JCF Member

Joined: Nov 2014

Posts: 835

Primpy is an asset to this forumPrimpy is an asset to this forum

Jun 20, 2017, 08:41 AM
Primpy is offline
Reply With Quote
I need more of that level ;-;
__________________

"Floppy ears and a big butt?" - Slaz
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Jun 22, 2017, 05:44 AM
DoubleGJ is offline
Reply With Quote
...!!!

I'm stoked!
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Jelly Jam Jelly Jam's Avatar

JCF Member

Joined: Oct 2014

Posts: 775

Jelly Jam is doing well so far

Jun 22, 2017, 01:35 PM
Jelly Jam is offline
Reply With Quote
Oh-my-gosh. I can't wait for this. I've been using MLLE for months now.

When are you going to release the next version?! THIS MASTERPIECE!
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Jun 23, 2017, 03:13 PM
Violet CLM is offline
Reply With Quote
MLLE version 2.3 has been uploaded. Some bug fixes, some quality of life improvements, and a lot of new JJ2+ support.

The next major landmark, in theory, is the creation of levels with more than eight layers, but I suspect that'll be difficult to implement so I decided to leave it out of this release.
__________________
Love & Thunder Love & Thunder's Avatar

JCF Member

Joined: Sep 2011

Posts: 1,099

Love & Thunder has disabled reputation

Jun 24, 2017, 02:34 PM
Love & Thunder is offline
Reply With Quote


...

Okay, I should probably say more than just

But at this point, that's the only thing of value I'm capable of contributing.

So,
__________________
P4rr0t

JCF Member

Joined: Nov 2013

Posts: 12

P4rr0t is doing well so far

Jun 27, 2017, 03:10 AM
P4rr0t is offline
Reply With Quote
Hi, Violet CLM

i have a problem your MLLE v2.3 not working? How to fix this?

Pic:

Error code
Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.FileSystemEnumerableIterator`1..ctor(Str ing path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetFiles(String path, String searchPattern)
at MLLE.Mainframe.PopulateTilesetDropdown(Version version, IniFile ini) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 266
at MLLE.Mainframe.ProcessIni(Version version) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 260
at MLLE.Mainframe.NewJ2L(Nullable`1 version) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 1289
at MLLE.Mainframe.Mainframe_Load(Object sender, EventArgs e) in C:\Users\Sam\Documents\Visual Studio 2015\Projects\MLLE\Mainframe.cs:line 358
at System.Windows.Forms.Form.(-)(-)(-)(-)(-)(-)(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MLLE
Assembly Version: 2.0.0.3
Win32 Version: 2.0.0.3
CodeBase: file:///D:/Giochi/Jazz2/MLLE.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///D:/Giochi/Jazz2/OpenTK.GLControl.DLL
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///D:/Giochi/Jazz2/OpenTK.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,835

Violet CLM has disabled reputation

Jun 27, 2017, 08:41 AM
Violet CLM is offline
Reply With Quote
It looks like something is probably wrong with one of the directories you specified that you keep games and tilesets in. Check the File>Paths and Filenames menu option, or if MLLE crashes before you get that far, edit MLLE.ini manually.
__________________
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 08:26 AM.