Jun 11, 2005, 11:42 PM | ||||
A List of Ambient Sounds for MCE Events
It's a semi-incomplete list I made until I get shown up by Pyromanus (which I'm 200% sure will do so soon enough). I wouldn't be surprised if there are others with a complete list, but I decided to share my findings here.
Code:
Ambient Sound Event MCE # --------------------------------------- 0............... 1............... 2............... 3...............Bees..............225 4...............Big Box...........232 5...............Big Rock..........231 6............... 7...............Bilsy Boss........114 8............... 9............... 10..............Boll Platform.....210 11..............Bonus Signpost....84 12.............. 13..............Bridge............153 14..............Bubba.............199 15..............Bumble Bee........105 16..............Butterfly.........236 17..............Carrotus Pole.....203 18..............Cat (Cheshire 1)..111 19..............Cat (Cheshire 2)..112 20..............Caterpillar.......110 21.............. 22.............. 23.............. 24..............Demon.............120 25.............. 26..............Devan(Robot Boss).201 27..............Devil Devan Boss..200 28..............Diamondus Pole....205 29..............Doggy Dogg........116 30.............. 31..............Dragon Fly........123 32..............Dragon............103 33.............. 34.............. 35.............. 36.............. 37..(38)........Eva...............217 38..(39)........ 39..(40)........ 40..(41)........Fat Chick.........125 41..(42)........Fencer............126 42..(43)........Fish..............127 43..(44)........Flag (CTF Base)...244 44..(45)........ 45..(46)........ 46..(47)........ 47..(48)........Fruit Platform....209 48..(49)........Gem Ring..........192 49..(50)........ 50..(51)........Grass Platform....211 51..(52)........Hatter............113 52..(53)........Helmut............118 53..(54)........ 54..(55)........ 55..(56)........ 56..(57)........ 57..(58)........Jungle Pole.......229 58..(59)........Lab Rat...........102 59..(60)........Lizard............104 59..(60)........Lizard (Floating).183 60.............. 61.............. 62.............. 63..(67)........Monkey............124 63..(67)........Monkey (Standing).184 64..(68)........Moth..............128 65..(69)........ 66..(70)........ 67..(71)........ 68..(72)........PIN: 500 Bump.....139 68..(72)........PIN: Carrot Bump..140 68..(72)........PIN: Left Paddle..137 68..(72)........PIN: Right Paddle.138 69..(73)........Pink Platform.....212 70..(74)........Psych Pole........204 71..(75)........Queen Boss........151 72..(76)........Rapier............106 73..(77)........Raven.............190 74..(78)........Robot.............202 75..(79)........Rotating Rock.....130 76..(80)........Rocket Turtle.....198 77..(81)........ 78..(82)........ 79..(83)........Skeleton..........115 80..(84)........Small Tree........193 81..(85)........Snow..............238 82..(86)........Sonic(Bolly) Boss.235 83..(87)........Sonic Platform....213 84..(88)........Sparks............107 85..(89)........ 86..(90)........ 87..(91)........ 88..(92)........ 89..(93)........Spike Boll........215 90..(94)........Spike Boll (3D)...223 91..(95)........Spike Platform....214 92..(96)........ 93..(97)........ 94..(98)........ 95..(99)........Sucker............109 95..(99)........Sucker (Floating).152 96..(100).......Tube Turtle.......191 97..(101).......Tuf Boss..........101 98..(102).......Tuf Turt..........100 99..(103).......Turtle (Normal)...117 99..(103).......Turtleshell.......141 100.(104)....... 101.(105).......Uterus............195 101.(105).......(Uterus) Crab.....196 102.(106).......Vine (Swinging)...42 103.(107)....... 104.(108)....... 105.(109)....... 106.(110)....... 107.(111)....... 108.(112).......Witch.............197 ....(113).......Xmas Bisly Boss...251 ....(114).......Xmas Lizard.......249 ....(114).......Xmas Lizard(Float)250 ....(115).......Xmas Turtle.......248 ....(116).......Addon Dog*........252 ....(117).......Addon Sparks**....253 *Cat **Blue Ghost And if you happen to be out of the loop (like I suspect many are), and don't know what Ambient Sounds have to do with MCE's, well, it's this. They give the correct sprites for whatever MCE you're using if you select the right one. So you just have to build a normal MCE, then somewhere else place an Ambient Sound event with the corresponding sample number. It's that easy. Like I said, it isn't finished, so if you know how to get things like the Bat and Bees to work (I couldn't get it for some reason), feel free to post how and I'll update. There's also a chance I messed up somewhere (I did a lot of assuming with the TSF samples), so please point out any mistakes. Also expect Pyro to mention things like modifying parameters in MCE events even further (like the length of the chain on a platform is changeable with the delay speed, and so on).
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Last edited by blurredd; Jun 12, 2005 at 08:16 PM. |
Jun 11, 2005, 11:48 PM | ||
Quote:
Anyway, nice looking list. Levels are going to start getting weird now. |
Jun 24, 2005, 05:39 AM | |
Can someone explain what an MCE Event is?
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Jun 24, 2005, 06:02 AM | |
An MCE is a Multiple Combo Event. With some special event placement you can get normal events to use different sprites (graphics) to make weird things like Jazz clones or bridges out of letters, etc.
I think there's an article on J2O somewhere, which explains how to do it.
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Sober again. Still love it. |
Jun 24, 2005, 03:33 PM | ||||
My work here is done.
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Jun 28, 2005, 09:47 AM | ||
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Someone should try to do some research to find out why do Ambient Sounds correspond with the sprite library like this (in case if no one tried to find it out yet).
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Jun 28, 2005, 08:17 PM | ||||
I think alphabetical order explains enough if you ask me. But if you want to know more on the subject, you might as well wait for an answer from Pyro, since he made an even more comprehensive list than mine.
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Aug 14, 2005, 09:28 AM | |
Does it matter where I put the Ambient Sound event?
And, why should you want to use MCEs if they dont use those wrong sprites? You can use simple generators too with the same effect, or am I wrong? Also, what is the '#' in your list? There's nothing under it...
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Aug 18, 2005, 12:23 AM | |
I always wondered how they did that with Team Foo Race 5! (Theres a turtle) thanks for saying that! but does it matter where you put the Ambient sound event?
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Nov 24, 2005, 08:11 AM | |
you are still allowed to answer that question... how is going the research? Need help? This is pretty interesting (well, it is VERY interesting). It looks like the research stopped, but why? no time? if there is already such a list, then I would like to see it! Thanks, and Im sorry for reviving this.
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Nov 24, 2005, 12:03 PM | |
I don't think it matters where the ambient sound goes, as it's just loading sprites, but I could be wrong. As for research, last I checked MCE's are pretty much complete and we're waiting for blur to eliminate some bug or other with generating trigger crates before documentation gets released.
...but that was a long time ago so I could be wrong. |
Nov 24, 2005, 07:04 PM | ||||
I should probably do more testings sometime, assuming there is a solution.
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May 23, 2007, 03:20 PM | |
Better late than never...
I can't believe i never posted in this thread...
Ambient Sounds.htm positions of ambient sounds are non important btw
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Disguise: Nice animation , but the filesize is too big. Try and reduce it or remove the animation. My upcomming tileset and SP pack: |
May 25, 2007, 07:53 AM | |
FINALLY ANSWERED!! UR MY GOD!!!
... GJ on that table. =D EDIT: sound number 87 should show Spaz in 1.23, but with which event number? ;p there are more of these...
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Last edited by Jerrythabest; May 25, 2007 at 08:26 AM. |
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Not entirely related to MCE events, but apparently there's a whole lot of undiscovered ambient sounds, at least from this list. I have been living under a rock for a while though, so this might already be common knowledge by now.
Example: Ambient sound #200 plays the "oh thank you" sound from the ending, as long as there is ambient sound #33 somewhere else in the level.
The Anim column indicates which extra anim needs to be loaded (i.e. another ambient sound), if it's parenthesised means it's already loaded. Also, this is for v1.23, so #110 and #111 will cause a crash.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Nov 21, 2011, 09:03 AM | |
Hahahahahahaha! The RF Impact sound is called "BOEM"!!!!! How funny that is.
Very nice list Neo. How did you make it? Would it be possible to couple it to MCE sprite loading information?
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Nov 21, 2011, 10:32 AM | |
They're pretty much in the order given in Anims.j2a data4 which, contrary to the ERE, has already been fully figured out. I could probably write up a quick GUI in
Also, there are another 200++ sounds which unfortunately cannot be played by ambient sound.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Nov 21, 2011, 10:49 AM | |
I'm guessing this is meant to be a criticism of the ERE somehow, but I have never seen any proof of this statement. If it has been figured out, it is not figured out in any sort of public manner. Moreover, the ERE is editable by anyone.
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Nov 21, 2011, 11:06 AM | |
My apologies if it sounded like criticism -- it wasn't intended that way. I'll probably fill up the relevant information on the ERE sometime. But it's basically just PCM data (unsigned 8-bit, mono) with some headers (frequency, length).
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
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