Sep 5, 2023, 01:59 AM | |
New slope function breaking (test) levels
I got all of this from second hand so I hope other players can back me up here.
Apperently the new slopes function breaks certain functions in popular levels, for example the 'tube' below the red base in Distopia. Additionally it breaks a lot of test levels.
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Sep 5, 2023, 07:23 AM | |
It could just be me, but I swear that 5.12 is a lot more aggressive with slamming the player to the ground even on flat surfaces.
Why has this not been made an opt-out feature through a /command or the menu bar? The /quirks command exists for a reason. |
Sep 5, 2023, 07:45 AM | ||||
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Last edited by Violet CLM; Sep 5, 2023 at 04:19 PM. |
Dec 29, 2023, 12:36 PM | |
Okay, does this solve the problems? From what I can tell this still increases slope stickiness, probably even more strongly than before, but without introducing issues in evilmike211.j2l or eztrig.j2l. (No other filenames have been mentioned as problematic, so those are the only ones I've looked at.) It probably also gets rid of the "slamming" effect mentioned, but that's just me guessing what that might refer to. That said, there's always the chance this introduces new issues in other areas related to floor detection, so please try it out thoroughly.
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Aug 19, 2024, 10:48 PM | |
A handful more levels have been identified as suffering in 5.12's slope physics: 1UPtssc, ICNAII03F, lowaaex, and NitrousCTF. In my experience, the build in the above post fixes all of them.
Last edited by Violet CLM; Aug 29, 2024 at 07:40 PM. |
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