Jan 26, 2006, 09:17 AM | ||
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Yeah I want more details about the Nintendo DS port too? (unless the rumour is about my partial working port I posted in a couple irc chat rooms lol I really need to fix my SDL lib for the DS. Troy(GPF) http://gpf.dcemu.co.uk |
Jan 26, 2006, 12:04 PM | ||
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Anyhoo, the OpenJazz code is now bogged down with ifdefs for Windows, Linux, Mac OSX, the Dreamcast, and the GP2X. Yay! |
Jan 26, 2006, 02:33 PM | |
What does that mean?
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Jan 26, 2006, 04:01 PM | |
I think he means, now we have those versions avalbile.
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Jan 27, 2006, 01:10 PM | |
OpenJazz32 - port for the GP32
http://www.gp32x.com/board/index.php?act=ST&f=4&t=25126 If you didn't know about it yet.
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Jan 27, 2006, 01:13 PM | |
i'll join your team and use my own (PSM) playback routines.
although they are a bit buggy. Last edited by Erik; Jan 28, 2006 at 12:27 AM. |
Jan 28, 2006, 02:38 PM | ||
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Not that I'm complaining |
Jan 30, 2006, 05:27 PM | |
Adding Spaz to the game should be just a last minute idea, because I'm not sure who would be willing to draw Spaz in Jazz 1 style, and Spaz shouldnt have any abilities over Jazz.
If its possible, a 2 player co-operative mode would be nice. Battle, CTF and so on are unneccesary because thats why we have Jazz 2. Jazz 1 didnt have any multiplayer in it, so theres no multiplayer centric levels and again, this should be a last minute addition. Cutscene and Image viewer would be nice. Unlock FMV and images when you beat an episode and so forth. Dreamcast version (And any other version if applicable) should take advantage of the memory card ports and possibly add jump pack compatibility (Thats the rumble pack) As well as keyboard support for that real old school feel. When you save your game it should ask for which memory card you want to save in, and will give you a number of save fields, obviously. DS version should put the ammo gauges for each gun shown on the bottom screen, and let you touch the screen to choose a weapon. Simple and obvious addition. Have the ability to pick between Holiday Hare 94 and 95, because you can only have one loaded at a time. Extensive controller support, like pick which device is plugged in your system and configure buttons accordingly. Option to have the camera scroll ahead of you as you run, so I'm not just blindly running toward death. HUD options from classic, small and simplified, to off. By the way, Jazz can look up and down, but it'd be nice to do either one of two things -Fix the glitch where if Jazz looks up and fires, the bullets wont travel because its off screen, wasting ammunition. -Have Jazz fire up. Oh, yeah, hello again guys. (Forget that Agent Jackrabbit remake, I'm doing a new level instead)
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- Bartman |
Jan 30, 2006, 05:40 PM | ||||
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Jan 30, 2006, 07:46 PM | ||
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Jan 30, 2006, 07:52 PM | |
Ok im fed up with trying
I was wondering if you could implement SDL joystick support for this game.. Its driving me crazy. Tried for 2 weeks and nearly have given up Would appreciate it if aToxic Bunny would email me Wally4000@gmail.com Cheers |
Jan 31, 2006, 06:02 AM | |
Hi,
I've just ported OpenJazz to Palm OS (5.0+) but I'm not sure if I got the latest sources. I got the sources from the website but I don't think they're the latest since there's no defines for GP2X or Dreamcast... Where can I find the latest sources so we can integrate it? edit: oh and a little hint. Try not to use floating point numbers since they're slow on portables (GP32, GP2X, Palm). For example, do *8/10 instead of *0.8f Last edited by Tinnus; Jan 31, 2006 at 07:49 AM. |
Jan 31, 2006, 07:54 AM | ||||
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The latest source isn't on the website. I'll upload it once I'm confident that it works reasonably well with the changes that have been made. If you tell me where I can find your code, I'll include it. I avoid floating point wherever possible, but OpenJazz is designed to cope with variable framerates, making non-integers a necessity. It may be possible to use fixed point, but it would be a lot of work. |
Jan 31, 2006, 07:56 AM | |
Modplug's support for PSM sux, note vibrato and volume controls dont always work (Scraparap, Deckstar)
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Jan 31, 2006, 08:37 AM | ||
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And I agree with Bartman about keeping Spaz equal to Jazz. Spaz does not make JJ2 better than JJ1... He just makes multiplayer experiences worse for Jazz players, and none of this would've happened if only Jazz was in the game. |
Jan 31, 2006, 08:42 AM | |||
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Anyway, that means IMO it would be better to me if I got the code and added the Palm stuff (which includes a lot of extra files for the 'magic', but those can be kept in a separate folder; and a few #ifdef's as always). So, that means I will wait until you upload the latest. You can always send it to tinnus at gmail for me to take a look though Meanwhile I'll sort out some small problems and optimize some stuff (namely drawing which is currently slow in Palm OS due to, I believe, SDL). Quote:
Oh, and that remembers me of the jumping-height bug. Jack jumps too low when the FPS is low. I suppose you know that already, but it's just that I remembered it now |
Jan 31, 2006, 08:54 AM | |
Haha, it's Jazz, not Jack.
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Jan 31, 2006, 11:06 AM | |
Sorry... :P
I was in doubt actually... I'm not a big fan of the game as you all, hehe, I just find it fun. Actually only played it once on the PC. This might be an opportunity to play through it on my Palm, of course if the jump and spring problems are fixed :P |
Jan 31, 2006, 12:10 PM | |
I'm having trouble on how being a fan of something makes one remember the name.
Its like me calling Sonic "Hedgehog" because I couldnt remember his name. Why couldn't i remember his name? I play his games, I'm not just a big fan. |
Jan 31, 2006, 01:56 PM | |||
@Toxic Bunny: Many thanks for your great work!
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Jan 31, 2006, 02:45 PM | ||
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Jan 31, 2006, 02:54 PM | ||
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Sorry for all the questions, I'm just curious |
Jan 31, 2006, 03:10 PM | ||
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I disabled the fps display so I don't know the exact number. I'll compile a version tomorrow with fps enabled and tell you. |
Jan 31, 2006, 04:30 PM | |
Generally speaking Jazz Jackrabbit wont work with Dosbox at all but i have made a tutorial on dosgames.com forums explaining how to get it working in XP but i will explain it here.. http://www.dosgames.com/forum/viewtopic.php?t=4555 is the topic. (I am not advertising anything here!)
1) Get TPPATCH.exe from somewhere. Google is your best option. 2) Also get VDMsound and launchpad 3) Put tppatch into the Jazz directory 4) in dosprompt navigate to the jazz directory and type tppatch jazz.exe 5) That should have rid of the Runtime error for good it is now playable without sound or MAY work in dosbox, Check with current releases. 6) if not then use VDMsound and SET IT so that the SOUND is the same as jazz jackrabbits config sound. Then it should play nicely I hope this helped some people Last edited by Wally*Won_Kenobie; Jan 31, 2006 at 04:42 PM. Reason: Adding URL |
Jan 31, 2006, 05:57 PM | |
Feb 2, 2006, 06:50 AM | |
No DOS programs whatsoever work in XP for me. Jazz 1 runs fine in DOSBox, though.
Back on the subject of floating point: OpenJazz uses the number of seconds per frame for its calculations. However, an integer is used for the number of milliseconds per frame. All I need to do is make calculations on the basis of milliseconds rather than seconds. In fixed-point arithmetic, this could be done with an exponent of -10. 2^-10 is very nearly the number of milliseconds in a second. I'll give it a go. |
Feb 2, 2006, 07:33 PM | |
I'm curious.. why are you avoiding using floating point numbers?
Also I don't understand why you need to use fixed point numbers if you're going to work with everything in milliseconds. It should be unnecessary so long as you use the most minimal units such as pixels and milliseconds.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Feb 4, 2006, 06:54 AM | |
What he said.
There's a new version up on the website. Updates include some minor restructuring, properly functioning springs, solid platforms, joystick support, and a reduction in floating point variables to two. I've attempted to integrate code from the various ports, but I have no way of testing it. |
Feb 4, 2006, 07:35 AM | |
Bugtesting concludes that the Deserto Secret Level (37,2) isn't working correctly.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Feb 4, 2006, 11:53 AM | |
Fun with more discoveries:
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Feb 4, 2006, 12:04 PM | |
Another thing, at one point in the first Diamondus level when I was entering the hidden tunnel to some rapid fire, Jazz suddenly started floating upwards through the wall until he reached the top. I got out easily by going left, yet that lists as a bug.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Feb 4, 2006, 02:30 PM | ||
I'm aware of the less obscure problems. Still, there are a few things which caught my eye.
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Feb 4, 2006, 03:00 PM | |
invincibility boxes sometimes do not work - Surely they never work? (oh.)
Errors with Jazz in the xmas levels - What are the errors? (Jazz has trouble with the shivering animation... it sometimes shows briefly. Using real JJ, I never had this problem.) Jazz sometimes hovers for a while before he lands - What do you mean? (Sometimes he just floats there after he hits the ceiling)
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I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
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