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ThunderPX

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May 5, 2007, 03:04 PM
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JESUS CHRIST WHAT THE HELL

Link to huge pictures next time.
n00b

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May 6, 2007, 07:53 AM
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Couldn't you just decrease their size in half? Theres no reason for these pictures to be this huge
Radium

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May 6, 2007, 09:30 AM
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Better yet, why not crop out your table?
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Marijn

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May 8, 2007, 08:58 AM
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sorry, l was in a hurry. lt's fixed

Last edited by Marijn; May 14, 2007 at 08:00 AM.
Marijn

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May 14, 2007, 08:00 AM
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Can anyone give me a quick tutorial how to compile this under windows ?
Erik

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May 18, 2007, 07:23 AM
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MinGW

+

Quote:
Originally Posted by Alister
gcc -c bonus.c -o bonus.o
gcc -c font.c -o font.o
gcc -c level.c -o level.o
gcc -c main.c -o main.o
gcc -c menu.c -o menu.o
gcc -c planet.c -o planet.o
gcc -c scene.c -o scene.o
gcc -c sound.c -o sound.o
gcc -o OpenJazz.exe -lSDL bonus.o font.o level.o main.o menu.o planet.o scene.o sound.o

Last edited by Erik; May 18, 2007 at 07:49 AM.
szevvy

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May 21, 2007, 08:23 AM
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Alister, you can't imagine how much time you just saved me, and how happy this makes me.

edit: works like a charm (haven't done transparency for VGA images so that's still broken here) - I must have a really juvenile mind cause that second sprite looks very suss.

And no, it's not available for download yet - think a month or two. On the other hand, if I could write a sprite ripper/viewer in under an hour and a half, I'm sure someone here could take it upon themselves to make one up - I'm seriously swamped at the moment. It'd make people happy.

Last edited by szevvy; May 21, 2007 at 08:37 AM.
Violet CLM

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May 21, 2007, 12:26 PM
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Pretty much all the sprites are ripped already, though we don't have access to the program and there's no sprite injecting...
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sonicnathan 1

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May 29, 2007, 08:59 PM
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Sounds cool. Now if only I had Jazz 1
Speeza

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Jul 8, 2007, 02:14 PM
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dunno if this has been told before but

1.is online play possible
2.could you add spaz
3.could you add jazz's abilties
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FreeFull

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Jul 10, 2007, 10:19 AM
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Ryder, OpenJazz aims to be 100% compatible with original Jazz1. Only added feature that it runs on many more platforms other than DOS (like linux, PSP or MacOS).
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Marijn

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Jul 13, 2007, 08:34 PM
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Its open source Ryder
Ricerind

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Sep 23, 2007, 07:32 AM
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Custom levels without replacing old levels anytime soon?
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Dermo

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Sep 23, 2007, 07:55 AM
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this isnt the jj1 sourcecode its jj1's game engine source. openjazz2 would be sweet. JJ2 on psp.
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Grytolle

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Sep 23, 2007, 09:53 AM
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Openjazz2 is sweet.
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Dermo

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Sep 23, 2007, 01:21 PM
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Eh don't mind this noobish question, but when did OpenJazz2 come out and where can I get the sourcecode for it?
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Olsen

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Oct 15, 2007, 09:12 AM
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Quote:
Originally Posted by Grytolle View Post
Openjazz2 is sweet.
Rip my spheres.

Then confirm its existence.
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n00b

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Oct 15, 2007, 09:18 AM
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Quote:
Originally Posted by Olsen View Post
Rip my spheres.

Then confirm its existence.
He will post a video of him playing it, even though it's obviously a reskinned Megaman: Powered Up.
Marijn

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Nov 1, 2007, 09:57 AM
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C'mon. Support for OpenJazz is so little, that OpenJazz2 will just be fiction
cooba

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Nov 1, 2007, 10:14 AM
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correction:

You can't.
Dermo

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Nov 1, 2007, 10:21 AM
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I doubt this exists anyway...
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Marijn

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Nov 1, 2007, 12:29 PM
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me 2
n00b

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Nov 1, 2007, 01:31 PM
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I assure you it is real.
cooba

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Nov 1, 2007, 01:33 PM
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me 2
Marijn

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Nov 1, 2007, 04:01 PM
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C00l. But first I would like to see some screenshots ( at least ) before I really believe any of this .
Dermo

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Nov 1, 2007, 05:08 PM
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Why was I doubtful???

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Last edited by Dermo; Nov 1, 2007 at 05:19 PM. Reason: The previous screenshot gave away too many details to the source so I changed it.
Olsen

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Nov 2, 2007, 06:54 AM
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I don't get it.
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Marijn

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Nov 2, 2007, 07:45 AM
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of course I ment a picture of OpenJazz2 -.-
Black Ninja

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Dec 9, 2007, 08:41 PM
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Yes, OpenJazz2 does rock.

On a more on-topic note, I'm talking with a friend known as ZodTTD about porting OpenJazz to the iPhone/iPod Touch. He seems to think it would be quite do-able. The onscreen controls he's looking at look pretty good, but I can't promise he'll get around to it any time soon; he's busy working on a GBA emulator and PS1 emulator (also for the iPhone/iPod Touch).
Bboy Type7

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Dec 28, 2007, 11:30 PM
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Sik idea. Add sum features like what they did to JJ3.
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kyevan

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Mar 4, 2008, 05:42 PM
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Is this thing still alive?
Caffne

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Apr 10, 2008, 01:40 PM
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Well revival.

I've got OpenJazz working on Mac OS X. No music support currently. It's a shame Ice M A N isn't active because he got sound working. ;(

So if anyone wants it just ask + screenshot:

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Ice M A N

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Apr 10, 2008, 08:35 PM
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Oh I still poke my head in once and a while.. but I haven't looked at OJ in forever and I doubt I still have anything that would help with sound/music/anything, really..
Caffne

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Apr 11, 2008, 03:34 AM
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Well anything you have would be great. The latest copy of the source code compiles in XCode with the 'SDL Application' template, but the source code is missing the sound code for some reason.
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Black Ninja

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Apr 13, 2008, 09:02 PM
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Quote:
Originally Posted by Black Ninja View Post
Yes, OpenJazz2 does rock.

On a more on-topic note, I'm talking with a friend known as ZodTTD about porting OpenJazz to the iPhone/iPod Touch. He seems to think it would be quite do-able. The onscreen controls he's looking at look pretty good, but I can't promise he'll get around to it any time soon; he's busy working on a GBA emulator and PS1 emulator (also for the iPhone/iPod Touch).
OpenJazz for the iPhone and iPod Touch is a no-go for now. However, with the recent release of the iPhone SDK, it's still a definite possibility.

Though it appears I am the only person on these forums with one of these products, so maybe no one cares.
codefire

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Apr 15, 2008, 01:02 AM
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Question Jazz file formats

Has anyone actually documented the Jazz 1 file formats:

- level data
- graphics
- sfx
- music

Many thanks,
Codefire
Caffne

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Apr 15, 2008, 01:01 PM
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Well the music files are simply PSM files.
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