Nov 20, 2011, 10:40 AM | ||
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Also some other new stuff, like layer-panning. http://www.jazz2online.com/downloads/6796/webjcs/
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Nov 21, 2011, 01:41 AM | |
How to used flipped tiles for destruct/stomp/collaps/trigger scenery
Not only flipped tiles but also flipped animations! This only works with WebJCS. The result: Behind the scenes: If you want flipped animations for your destruct/etc-scenery, just edit Anim 1. To place animations as frames, place the cursor where you usually would, hold Ctrl and click the animation you want to use. Hold F to make it flipped. In future versions of WebJCS i will probably do so you don't have to put that extra tile (Anim 1) manually. For now, you can place it ANYWHERE in the level, for example behind some layer 3 scenery. Screenshots of WebJCS running on Windows XP and Ubuntu 11.04 (click for larger version):
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Nov 21, 2011, 11:18 AM | |
Sounds like you might know something about how to prevent nested animations from crashing TSF? Care to share?
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Nov 24, 2011, 07:35 AM | |
I think it's (or not) a bug, but if you Save the map when trying to use Tile Cache (e.g. for Triggers in background) it won't really work.
Are you planning to add a feature to make Tile Cache stuff easier (Such as you can place Triggers in layer 8 and it automaticly places the Tile Cache tiles.)? Also what about adding a shortcut for changing the tiletype to normal (e.g. making fog and want to remake it back to normal, then you have to spam rightclick, so what about holding e.g. shift+n to change all back to normal)?
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RedMser is my name and I like games. Last edited by RedMser; Nov 24, 2011 at 07:46 AM. Reason: Idea |
Nov 25, 2011, 10:19 AM | |
First level made with WebJCS collaboration released!
http://www.jazz2online.com/downloads...sinine-armory/ Thanks to Sean and MSD.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Nov 30, 2011, 02:53 PM | |
I made a short demo of WebJCS on youtube:
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler Last edited by djazz; Dec 4, 2011 at 08:32 AM. Reason: New video, with music and playing the level in JJ2 |
Dec 1, 2011, 12:55 PM | |
Undo and redo functions are now working! Expect a new version soon!
Only stuff drawn in the layers view can be undone/redone. Undo is also disabled for collaborations, gets tricky with multiple people drawing (on maybe same spot). Edit: Made a G+ page for WebJCS, see it here: https://plus.google.com/107569713951933401034
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler Last edited by djazz; Dec 1, 2011 at 01:36 PM. Reason: G+ |
Dec 2, 2011, 09:12 AM | |
WebJCS 1.2 released, download here: http://www.jazz2online.com/downloads/6796/webjcs/
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 3, 2011, 11:40 AM | |
WebJCS 1.2.1 released:
Fixed a major bug related to undo/redo. Animations, tile types and level properties now gets synced while editing in realtime. New hotkeys for Run, Save As and Open. I can't override Ctrl+N, so it's Alt+N. Well, 5th post in a row :P
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 3, 2011, 04:32 PM | |
C-c-c-c-c-c-c-combo breaker!
Love how it's all gone so far, and I will be posting up a review once the final version is released! One thing to note: I run JJ2 and my normal JCS from a pendrive, and so the path for JJ2 is not consistent. I tried setting the JJ2 path in settings.ini to have two possibilities since they will be the most occuring ones: 1=F:\Applications\Jazz 1.23\Jazz2\ 2=G:\Applications\Jazz 1.23\Jazz2\ I then ran WebJCS, but the tilesets didn't show up. Since the drive letter of my pendrive at the time was G:\, I quit and swapped the paths around in settings.ini so that G:\ got scanned first. The tilesets still didn't show up. Once I removed the F:\ drive from settings.ini though, it worked. Maybe add a clause for missing paths? It should be worth noting at the time that F:\ is a FAT32 partition to swap files between Mac and Windows, and that no Applications folder exists there, much less a Jazz folder.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 6, 2011, 10:03 AM | |
Fixed.
Here's something I'm making for next version (you can't see it, but the lizards are animated). I made a PHP script to create a simplified JSON version of Anims.j2a, with only the images. JavaScript then renders the data. Thx Neobeo!
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 6, 2011, 10:43 AM | |
Now all that's left to do is to run the JJ2 engine in the parallax view \o/.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Dec 6, 2011, 01:01 PM | |
It's looking alright but can you perhaps make that optional?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 7, 2011, 12:04 AM | ||
There's a switch, "Events", on the Parallax View toolbar, just as there is for the layer view.
Quote:
As for multi-sprite/multi-anim events such as Bolly Boss, CTF Base etc. I will have to make special cases. Also, some animations require palette index changing, such as gems to make gems all colors.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 7, 2011, 02:42 AM | |
I'm not trying to rebuild the JJ2 engine into WebJCS :P
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 7, 2011, 05:24 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 7, 2011, 07:09 AM | |||
Quote:
Quote:
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Dec 7, 2011, 10:32 AM | |
Oh, thanks neobeo! Next WebJCS gets good-looking horizontal springs! It's not perfect, but it should work 99% of the use cases.
With these animations, when compressing all files, it grows above J2O's 2Mb limit, so I'll probably start host it on my site again. Soon. Also, the multisprites Bolly Boss, Floating Lizard and CTF Base all look pixel perfect! All poles work! Moths gets correct type. Ceiling springs. Gems not in weird colors!
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 7, 2011, 10:47 AM | |
Psst, your red springs are floating two or three pixels too high.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 7, 2011, 11:06 AM | |
No gravity, no physics, no JJ2 engine.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 7, 2011, 12:12 PM | |
Well, if you can figure out how to render a flipped horizontal spring, you can probably figure out how to display a regular spring at the bottom of its tile.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 7, 2011, 03:13 PM | |
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so we will shut our mouth when
we are trying to be bastards and speak loudly when we see injustice because everybody plays the game this way saints especially |
Dec 7, 2011, 04:39 PM | |
This is actually a lot harder than it would seem. The hotspot/coldspot/whatever it was called that is stored for each sprite is not consistent (or at least not in any way I've been able to find) so you need to either implement some crude physics simulation (find mask beneath object spawn point) or store the offset at which to start drawing for each individual event.
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Dec 8, 2011, 12:58 AM | |||
Most objects have their sprite drawn at (15, 15). There are a small number of exceptions. In partcular, for springs:
Quote:
Quote:
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Dec 8, 2011, 03:55 AM | |
No, he's just stating what it does. No one in this community has the source code, if we had we'd immediately share it.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 8, 2011, 05:43 AM | |
Shut up about the source code in the WebJCS thread please
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 8, 2011, 06:44 AM | ||
Quote:
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 9, 2011, 02:20 AM | |
You can now preview different ambient light levels in the Parallax View!
Steady and pulze lights works at the moment. Flicker is harder, but i could just put a less luminating circle for them You can change the preview-level by dragging the slider on the parallax's toolbar. Screenshot: (ignore the 5 in top left corner, just debugging how many lights that are visible)
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 9, 2011, 07:10 AM | |
Now all that's left... is the release.
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drop by my SoundCloud or something if you want, it's my life's pride |
Dec 9, 2011, 08:00 AM | |
It's on my server, until an admin can put it on J2O, as it's bigger than 2 Mb.
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Dec 17, 2011, 04:12 AM | ||
Me, Cirno and Sir. Ementaler made a screencast of realtime level collaboration in WebJCS! Enjoy!
Quote:
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler Last edited by djazz; Dec 17, 2011 at 05:40 AM. |
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