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Tales of Uberbob strategy thread ( No Radiums >O )

 
 
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Fawriel Fawriel's Avatar

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Nov 30, 2005, 01:32 PM
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Those are random, sir. We can use them while we're not urgently in the need of removing a dire enemy.
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Nov 30, 2005, 01:33 PM
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Quote:
Originally Posted by Fawriel
Hmm. If she can hurt herself when hypnotized.. there's probably also a way to have Sam attack her as well..
I don't think there's a way...she can only hurt herself if she moves 2xE, not 3xE, which is the place she can be reached by all 4 of our heroes.

And Canti, with their main spell caster gone, we won't need to use Randomtackle manashackle, because there is always Lightning, Water elemental and Fireball.

So, all agreed? ;o
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Nov 30, 2005, 01:36 PM
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Well, they can move, too. She has a movement of 3, so she can move 2xE, then hurt herself, and then there's probably some way for the guys to move and then attack........ heck, it might even help to defend the magic users. *shrugs*


Generally, ask Rad whether hurting herself is even possible, and if so, just try to find a way to do this ( I would, but I'm about to go ) and then I agree.
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Nov 30, 2005, 01:37 PM
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Quote:
Originally Posted by White Rabbit
So, all agreed? ;o
Sounds good.
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Nov 30, 2005, 01:44 PM
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Quote:
Originally Posted by Fawriel
Well, they can move, too. She has a movement of 3, so she can move 2xE, then hurt herself, and then there's probably some way for the guys to move and then attack........ heck, it might even help to defend the magic users. *shrugs*
I am looking at the battle plan right now, and have decided that Fooruman needs 3 moves to attack Succubus if Sam and Faw attack. Grandma can only attack, not move.

EDIT: I have this theory that the time Rad takes to reply is directly proportional to how badly we are losing. Because he's so slow at the moment, we must be gaining the upper hand.

Last edited by White Rabbit; Nov 30, 2005 at 02:19 PM.
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Nov 30, 2005, 04:27 PM
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Does anyone else think we should raise Araches/L33tz4n? Fooruman has full health, so if we move him out of the last Hydra's attack range he'll at least survive the next turn. We could really use Lightning and the summons right about now.
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Nov 30, 2005, 09:59 PM
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YES! Just what I was going to say!
And don't anyone dare to neglect the other characters when making a good move. ;/
"Rest: Defend" is your friend.
And I suggest making Uberfaw move N+W and Fooruman to take the place they used to stand ( if I remember correctly.. ).. that way, Ice Hydra wouldn't be able to attack next turn, and it would be less likely for Frosty to attack Uberfaw after raising Leetzaraches..


Also, if stuff works out and you'll try to go on while I'm in school or somewhere, I'd greatly suggest making Shuri and Leetzaraches change places for their protection. Their summons are, I believe, VITAL in defeating Solstice.
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Dec 1, 2005, 08:21 AM
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What I think...

Fooruman: N.
Shuri: Haste on Faw/Bob, attack the box.
Faw/Bob: 2xW, attack ICE HYDRA.
Grandma: W.
Sam: 2xW.

I am strongly against resurrecting Araches/Leetsan before Solstice has used Kudzu, so we kinda need a good incentive for Solstice to use Kudzu before a resurrection.
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Dec 1, 2005, 08:34 AM
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I completely forgot Kudzu, good thinking WR.

And btw guys, I spoke to Rad and he mentioned that he had more spells. I'm not sworn to secrecy like Risp is since I've never been involved in testing, so I can tell you that I'm 90% sure Solstice has a summon, and I also think this summon can call MORE summons. Just a heads-up, I haven't actually seen this stuff in motion. He mentioned the Frost Lawyer to me, but it might have belonged to the SS.
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Dec 1, 2005, 08:37 AM
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Two possibilities, if Solstice uses only known spells:
Round 1. Fooruman raises Araches/Leetsan, defends. Faw goes NW. Grandma W. Sam defends. Araches/Leetsan defends.
Round 2. (1) Solstice can use Kudzu to cause 7 damage to Araches/Leetsan, leaving them with 3 HP. That leaves the hydra to attack Bob/Faw or Fooruman. Faw casts heal on Araches/Leetsan and attacks ICE HYDRA, killing it. Everyone else defends. (2) Solstice can use Kudzu and, with ICE HYDRA's attack, kill Fooruman. No revive for Araches/Leetsan, one heal lost, no ramming speed. Faw casts no spells, attacks ICE HYDRA, killing it. Grandma attacks Solstice.
Round 3. (1) Solstice attacks Faw, causing 14 damage, leaving 10. Fooruman can proceed with ramming Solstice, and Grandma attacks Solstice. Araches/Leetsan can use Mythslayer and cause 2 damage to Solstice. (2) Slugging match between Bob/Faw, Grandma and Solstice. Solstice could use summons to give him an advantage, while we have nothing.

Probable outcome: Round 1, round 2 (2), round 3 (3).

Round 1. (1) Fooruman goes N. Shuriken casts Haste on Faw/Bob, and either attacks the box or defends. Faw/Bob goes W, NW, attacks ICE HYDRA, killing it. Grandma goes W. Sam goes 2xW. This seals Solstice in and prevents him from teleporting out. (2) Exactly the same as (1) except Faw/Bob goes 2xW and attacks ICE HYDRA from there.
Round 2. (1) Solstice uses Kudzu and attacks Fooruman. Fooruman uses Raise on Araches/Leetsan and defends. Bob/Faw and Grandma attack Solstice. Araches/Leetsan defends. (2) Solstice has only one chance of escaping and teleports somewhere else. Faw goes N, and blocks off Solstice from Araches/Leetsan. Fooruman raises Araches/Leetsan and defends.
Round 3. (1) Solstice attacks Fooruman, who attacks back. Bob/Faw attacks Solstice. Grandma attacks Solstice. Araches/Leetsan uses Summon mythslayer next to Solstice and defends. Mythslayer attacks Solstice. (2) Araches/Leetsan uses Summon mythslayer S of Bob/Faw, and the mythslayer attacks Solstice. Bob/Faw defends. Sam defends. Fooruman defends.

In the next round, regardless of (1) or (2), Mythslayer can reduce Solstice's HP by a third and Araches/Leetsan can use lightning on him. If Solstice does have summons, mythslayer will probably die, so we may have to change him with something else, except we know nothing about the enemy summonables.

Probable outcome: Round 1 (1), round 2 (1) and round 3 (1).
I will have missed some things out, but nothing too important, so you can see that the second possibility is much more beneficial to us.

Last edited by White Rabbit; Dec 1, 2005 at 09:10 AM.
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Dec 1, 2005, 08:53 AM
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AAAAGH!

My plan to protect Fooruman stands! And to resurrect Leetaraches, of course! Even more need for summons now. D=
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Dec 1, 2005, 01:18 PM
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Ok, ok. How about this?

Fawbob: NW, SW.
Fooruman: Raise Araches/Leetsan. E, NE.
Grandma: Defend,
Sam: NW, N.
Shuri: Defend.
Sam: Defend.

Cooba, Sam cannot be moved NW. Where do you want him? I recommend letting Sam stay there to block the way for potentional summonables.
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Dec 1, 2005, 01:41 PM
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Sounds good, I guess.
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Dec 1, 2005, 01:50 PM
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I was reading the first battle with Shuriken, Araches/Leetsan and Fooruman vs Spoy and Unfooruman...LOL.

EDIT: Sigh...I forgot to make Araches/Leetsan defend themselves. Sorry... and Faw didn't tell me to do so either. I also typed 'LOL' because you guys made really stupid mistakes in that battle, but I guess life enjoys playing these kind of games with people.

Last edited by White Rabbit; Dec 1, 2005 at 02:34 PM.
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Dec 1, 2005, 07:43 PM
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What if Shuri tried attacking the Dev statue?
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Dec 2, 2005, 03:05 AM
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It's most likely indestructible.

Anyway:
Bob/Faw: NW, W, attack Solstice.
Fooruman: Ramming speed, attack Solstice.
Grandma: W.
Sam: S, SW.
Shuriken: Attack box.
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Dec 2, 2005, 05:36 AM
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This way Solstice will cast Slay on Fooruman and attack him and kill him D=

Fawbob: NW, W, attack Solstice
Fooruman: NW, W
Conquista: W
Sam: SW, W

Last edited by cooba; Dec 2, 2005 at 05:48 AM.
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Dec 2, 2005, 08:03 AM
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No, not Bob/Faw on his own...it's too dangerous.
Solstice has already used up Slay. Surely he can't have two?
Also, Sam can't go SW, but your moves are basically S, SW so it doesn't matter.

Scenario 1:
Round 1
Us.
Bob/Faw: NW, W, attack Solstice. 3 damage done.
Fooruman: Ramming speed, attack Solstice. 6 damage done.
Grandma: W.
Sam: S, SW.
Shuriken: Attack box. Box has 20HP.

Him.
ICE HYDRA: N, attack Bob/Faw. Bob/Faw have 18HP.
Solstice: Attack Fooruman. Fooruman has 6HP.

Round 2
Us.
Bob/Faw: Cast Heal on Fooruman, attack ICE HYDRA. Fooruman has 16HP.
ICE HYDRA dies.
Fooruman: Attack Solstice. 2 damage done.
Grandma: Defend.
Sam and Shuriken: Attack box. Box has 12HP.

Him.
Solstice: Attack Bob/Faw. Bob/Faw have 4HP.

Round 3
Us.
Bob/Faw: W, attack Solstice. 3 damage done.
Fooruman: W, heal on Shuriken, attack Solstice. 2 damage done.
Grandma: W.
Shuriken and Sam: Attack box. Box has 4HP.

Him.
Solstice: Attack Bob/Faw.
Bob/Faw dies.

Round 4
Us.
Grandma: Attack Solstice. 3 damage done.
Fooruman: Attack Solstice. 2 damage done.
Shuriken: Attack box.
Box is destroyed.
Sam: 2xE.

Him.
Solstice: Attack Fooruman. Fooruman has 9HP.

Round 5
Us.
Grandma: Attack Solstice. 3 damage done.
Fooruman: Attack Solstice. 2 damage done.
Shuriken: 2xE, NE, N.
Sam: Defend.

Him.
Solstice: Attack Fooruman. Fooruman has 2HP.

Round 6
Fooruman: Foshzzle on Solstice, then attack Solstice. 20 damage done.
Grandma: Attack Solstice. 3 damage done.
Shuriken: 2xN.
Sam: Defend.

Results: Solstice and ICE HYDRA die. We win.

Scenario 2:
Round 1
Us.
Bob/Faw: NW, W, attack Solstice. 3 damage done.
Fooruman: Ramming speed, attack Solstice. 6 damage done.
Grandma: W.
Sam: S, SW.
Shuriken: Attack box. Box has 20HP.

Him.
ICE HYDRA: Defend.
Solstice: Attack Fooruman. Fooruman has 6HP.

Round 2
Us.
Bob/Faw: Cast Heal on Fooruman, defend. Fooruman has 16HP.
Fooruman: Attack Solstice. 2 damage done.
Grandma: Defend.
Sam and Shuriken: Attack box. Box has 12HP.

Him.
Solstice: Attack Bob/Faw. Bob/Faw have 17HP.
ICE HYDRA: N, attack Bob/Faw. Bob/Faw have 11HP.

Round 3
Us.
Bob/Faw: W, attack ICE HYDRA. 6 damage done.
ICE HYDRA dies.
Fooruman: W, heal on Shuriken, attack Solstice. 2 damage done.
Grandma: W.
Shuriken and Sam: Attack box. Box has 4HP.

Him.
Solstice: Attack Fooruman. Fooruman has 2HP.

Round 4
Us.
Grandma: Attack Solstice. 3 damage done.
Fooruman: Foshzzle Solstice. Attack Solstice. 20 damage done.
Bob/Faw: Attack Solstice. 3 damage done.
Shuriken: Attack box.
Box is destroyed.
Sam: 2xE.

Results: Solstice and ICE HYDRA die. We win.

Last edited by White Rabbit; Dec 2, 2005 at 09:19 AM.
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Dec 2, 2005, 08:18 AM
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Quote:
Originally Posted by White Rabbit
Solstice has already used up Slay. Surely he can't have two?
I doubt he can... however, most likely he's got a few health-reducing spells which he would quite enjoy to use on Fooruman. Also keep in mind that Solstice's attack on Fooruman would take 14 damage, so...
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Dec 2, 2005, 09:49 AM
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Quote:
Originally Posted by Cooba
I doubt he can... however, most likely he's got a few health-reducing spells which he would quite enjoy to use on Fooruman. Also keep in mind that Solstice's attack on Fooruman would take 14 damage, so...
Remember that my list is only based on what I've seen so far. It's quite possible Solstice could have a second slay that we've never seen.
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Dec 2, 2005, 11:37 AM
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Except that we haven't seen the second Slay, or any summons, from our other 2 games. It's not impossible that Solstice doesn't have 2xSlay and summons, and it's also not impossible that ICE HYDRA has the Frozen Volcano spell.

The game is currently in a deadlock, Radium will definetly not attack, we (I) have already lost part of our initiative by allowing Solstice and ICE HYDRA to defend rather than attacking them immediately, so we must act now. There's nothing else to do.
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Dec 2, 2005, 02:54 PM
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...sigh. I blame myself, but Boggy, you forgot to put in the 'flying sleighman' spell into your Character Stats post.
Anyway:

Fooruman: Heal on Shuriken, attack Solstice. Solstice has 29HP.
Grandma: Defend.
Sam and Shuriken: Attack box. Box has 12HP.
Solstice: Attack Fooruman. Fooruman has 6HP.

Fooruman: SE. Cast Foshzzle on Solstice. NE. Solstice has 15HP.
Grandma: W.
Sam and Shuriken: Attack box. Box has 4HP.
Fooruman: Defend.
Solstice: Attack Grandma. Grandma has 17HP.

Grandma: Attack Solstice. Solstice has 12HP.
Solstice: Attack Grandma. Grandma has 10HP.
Shuriken: Attack box. Box is destroyed.
Sam: 2xNE.
Fooruman: Defend.

Grandma: Attack Solstice. Solstice has 9HP.
Fooruman: Defend.
Sam: N.
Shuriken: 2xE, NE, N.
Solstice: Attack Grandma. Grandma has 3HP.

…I’ll make up the rest as we go along. :P
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Dec 2, 2005, 03:00 PM
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I'm afraid you forgot that solstice has double defense.
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Dec 2, 2005, 03:04 PM
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Solstice has used his 'sleigh' spell, so the first attack is normal.
The other attacks are reduced by a half.
...does Foshzzle/spell damage deal half damage too?
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Dec 2, 2005, 03:10 PM
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Oh. I was too lazy to check all your other numbers.

The proper name for the spell is disbalance, not "that sleigh spell".
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Dec 2, 2005, 03:11 PM
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No, actually, this is important! Does Foshzzle deal full damage, whether the enemy has extra defence or not? If Foshzzle doesn't deal full damage, we'll have to rethink.
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Dec 2, 2005, 03:13 PM
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Defense only affects attacking. Fo'shizzle isn't affected, just as any other spell.
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Dec 3, 2005, 04:58 AM
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OH! Now that's one heck of a revelation! Awesome.
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Dec 3, 2005, 04:59 AM
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Quote:
Originally Posted by Fawriel
OH! Now that's one heck of a revelation! Awesome.
I think it was told that defending doesn't work against spells in the Unfooruman battle, actually.
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Dec 3, 2005, 07:54 AM
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Quote:
Originally Posted by Risp_old
On all eight sides by corpses, I said. When I said that, I meant that there has to be a corpse literally N, NW, W, SW, S, SE, E, and NE of him or the place he wants to go to go there. And corpses are quite literally more impenetrable then the edge of the map- he can teleport through the edge of the map, though not into it.
Does this mean that Solstice can teleport into the gap between Shuriken and Sam once the box dies?
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Dec 3, 2005, 08:01 AM
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Yes.
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Dec 3, 2005, 01:58 PM
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Quote:
Originally Posted by Risp_old
The proper name for the spell is disbalance, not "that sleigh spell".
What does this spell do?
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Dec 3, 2005, 02:22 PM
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It does 3 damage and temporarily halves the target's defense.
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Old Dec 3, 2005, 02:23 PM
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Dec 3, 2005, 05:37 PM
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I say we keep fighting with Conquista and stop attacking the box. When Conquista dies, we move Sam to the right, get in a hit or two with him, and then make Solstice kill the box itself so it'll be open for attack from Shuri the next turn. Might not work, but at least we'll go down fighting. XD Like seriously, what else can we do?

EDIT: I'm just gonna do it. Sorry if we all die. D=

EDITEDIT: And we coulda done more damage with Shuri our of the box. I swear after this I'm never giving battle commands again, I have no clue what I was thinking.
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Dec 3, 2005, 07:42 PM
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Here's my plan.

We've never been able to make good use of Manaflare. Let's start this fight by trying to kill Shuriken really fast by moving her north one space, attacking with Araches/L33tz4n and Furious, then making her Fo'shizzle herself. Next we get Araches/L33tz4n under dead Shuri and put another dead body beside her. While we're doing this, we Poison the Succubus, and once Solstice uses Legacy, Manashackle him. He'll either use his Dispell or taken massive damage. Once his Dispell is spent, we Manaflare Araches/L33tz4n and use her to take out everything in a lightning storm of MADNESS.

This could work, if we distract Rad by giving him plenty of targets on the other side of the battlefield. We need to keep a healer alive, however, since our enemy has enough spells to kill us from a distance. If we heal Araches after Solstice uses Slay, he CAN'T beat us. We also need to kill the Succubus ASAP, so if any fighters are in good position to attack it they can go kamikaze and take it out. Rad's only good move against us would be to raise and hypnotise one of the dead bodies in our shield, but fortunately using Lightning and attacking would kill anyone he revived.

Carry the battle to them. Don't let them bring it to you. Put them on the defensive. And don't ever apologize for anything.

(Most of the credit for this plan goes to Risp, btw. Thank you, Risp, for making me look and sound smart.)

EDIT: We should use Antimagic on Shuri, not kill her. =b We just can't let her get hypnotised. That would be bad.
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Dec 3, 2005, 07:59 PM
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Or alternatly you could use antimagic on Shuriken. The point is to make every person surrounding Arazen immune to magic in some way or another, so Rad can't just hypnotise anybody surrounding Arazen and move them away.
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Old Dec 4, 2005, 02:34 AM
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Dec 4, 2005, 03:03 AM
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Quote:
Originally Posted by Dev
This could work, if we distract Rad by giving him plenty of targets on the other side of the battlefield. We need to keep a healer alive, however, since our enemy has enough spells to kill us from a distance. If we heal Araches after Solstice uses Slay, he CAN'T beat us. We also need to kill the Succubus ASAP, so if any fighters are in good position to attack it they can go kamikaze and take it out. Rad's only good move against us would be to raise and hypnotise one of the dead bodies in our shield, but fortunately using Lightning and attacking would kill anyone he revived.

Carry the battle to them. Don't let them bring it to you. Put them on the defensive. And don't ever apologize for anything.
I agree with all the things that were not quoted, I think.

But kamikaze? Nonono...I am scared of that word. What we need to do is to learn from our previous 3 battles. Radium even wrote that our rush in the 2nd battle was badly executed. Just look at what happened to Fooruman after using Ramming speed.

I still believe in a more defensive strategy because, when the battle starts, THEIR defensive position is far stronger. They got plenty of attack, spells and HP. Looking back at the 3rd battle, we can see that we messed up badly by attacking without knowing what additional spells Solstice had, and Solstice never once attacked our defensive positions. Only when we've used all available spells should we go for a full-blown attack, and even then we must cover each other, with some characters advancing, and some defending. In the last rounds of the 3rd battle, we could've dealt more damage to Solstice if only Shuriken and Sam attacked together, because Solstice can only attack one character at a time. This is the reason why we should take up more defensive positions and wait for them to come to us, because it will break their formations apart, not ours.

Remember that 'defence' never means just running away or waiting to get attacked. It is not a weak strategy when done properly. Besides, it's not as if we can't cast powerful spells either.

Mistakes in our previous battle include wastage of spells and little things like forgetting to defend, which is really just clumsiness on our part, and can be easily rectified. And now we know just how many charges of spells Solstice has (Radium even said that Solstice had just one charge of Kudzu left). Look at this: http://www.jazz2online.com/jcf/showp...postcount=1233 With hindsight, we should've sacrificed Shuriken and protected Araches/Leetsan with the box/statue, and Araches/Leetsan would've been able to use their spells with near impunity.

Also:
Boggy, don't forget that Solstice has 2xKudzu as well.
Risp, I guess that Shuriken can still cast Ninja speed with Antimagic? Can Antimagic be dispelled?
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Dec 4, 2005, 03:43 AM
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Quote:
Originally Posted by White Rabbit
I guess that Shuriken can still cast Ninja speed with Antimagic?
Yes.
Quote:
Originally Posted by White Rabbit
Can Antimagic be dispelled?
No.
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Dec 4, 2005, 07:33 AM
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I suppose you could take a totally defensive strategy. However, in past battles Rad has tended to focus his attacks on the Arazen side of the map. I suppose that would make it easier to provide a corpse to plug in the gap, but it would also probably get arazen injured. Playing a totally defensive strategy, however, has one big flaw- it gives Rad a lot of freedom of how to use spells. I suppose you could try total defense and try to force solstice to use his dispel on a lesser spell so you can manaflare Arazen. That would require a different approach, though, and Arazen might get injured by attacks by it. It's all up to you, really, because I can't play.
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Dec 4, 2005, 10:08 AM
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Quote:
Originally Posted by White Rabbit
I agree with all the things that were not quoted, I think.
Rad wanted someone to quote a famous tactician in the strategy thread.

Quote:
Originally Posted by White Rabbit
I still believe in a more defensive strategy because, when the battle starts, THEIR defensive position is far stronger. They got plenty of attack, spells and HP. Looking back at the 3rd battle, we can see that we messed up badly by attacking without knowing what additional spells Solstice had, and Solstice never once attacked our defensive positions. Only when we've used all available spells should we go for a full-blown attack, and even then we must cover each other, with some characters advancing, and some defending. In the last rounds of the 3rd battle, we could've dealt more damage to Solstice if only Shuriken and Sam attacked together, because Solstice can only attack one character at a time. This is the reason why we should take up more defensive positions and wait for them to come to us, because it will break their formations apart, not ours.
That's fine, but like Risp said, he'll have time to use his spells on us. He only has two spellcasters, so it won't be hard for him to break out all of his best moves from the start. I still say we need to make him use Dispell quickly and then Manaflare somebody. If you don't want to try my dead body barrier plan, then try Manaflaring Conquista since she has a lot of HP and that crazy Hellfishy spell.

And Risp pointed out to me that if the Succubus hypnotised Sam when he had his Unload Mana charm, he could actually use Sam's spells on us. Perhaps you ought to wait until it's used Hypnotise before you use Unload Mana.
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