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Tales of Uberbob strategy thread ( No Radiums >O )

 
 
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Dec 6, 2005, 04:33 AM
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Quote:
Originally Posted by aokmaniac13
If an ice hydra moves in to fill the gap, Furious and Shuriken can obliterate it within a turn, thus having filled the space with a corpse. Otherwise Sam can just put a box there. Solstice cannot move near the corner yet because without legacy its movement points are still one. The purpose of having the mythslayer is to have slay ready from the start to use on the succubus (or solstice if the succubus can be killed fast enough). I find it incredibly difficult to move Araches/L33tzan to safety elsewhere due to lack of movement points.
Slay on Succubus? She still has 2xHeal. There are just so many things Radium can do with your moves. Why leave things to chance? Your moves could potentionally be successful, but it takes too long (about 3 turns to properly move into position, use , kill Succubus, etc) and is therefore too risky. With my moves, we can kill Succubus and completely protect Araches/Leetsan in just 2 turns, and we can then summon the Mythslayer later on, against Solstice, where it can attack as well as cast Slay. And your moves do not find an answer against the usage of against our characters.

Last edited by White Rabbit; Dec 6, 2005 at 07:17 AM.
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Dec 6, 2005, 04:51 AM
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Then what is your movement proposal?
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Dec 6, 2005, 07:17 AM
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http://www.jazz2online.com/jcf/showp...&postcount=163 I've already posted it on page 5. You're the second person to have missed it.
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Dec 6, 2005, 11:09 AM
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Can we force the Succubus to cast a spell? If so then we could do that and make it take double damage. I would have been all for your plan had I seen it earlier >_<
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Dec 6, 2005, 11:28 AM
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Quote:
Originally Posted by aokmaniac13
Can we force the Succubus to cast a spell?
No.
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Dec 6, 2005, 12:12 PM
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Well, people, it'd be really easy to get that defensive position you wanted around Arazen from here.
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Dec 6, 2005, 12:43 PM
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Not a smart move there. Once the manifest density goes away you have no way to protect Arazen, and with the place you put it in two ice hydras can hit it at once. When I said you could easily get that position I meant that you could use animate dead to use shuri's corpse as a barrier.
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Dec 6, 2005, 12:52 PM
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Ah? You learn something new every day.
I didn't think of such a usage of a..corpse.

Modifications at the end:
Bob/Faw: N. Attack Succubus.
Fooruman: N. Attack Succubus.
Grandma: Attack Succubus.
Sam: Unload mana. Animate dead on Shuriken. Seppuku Succubus. Defend.
Araches/Leetsan: S.
Shuriken: SW, SE. Attack Ice Hydra.
Furious: S.
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Dec 6, 2005, 12:53 PM
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You better make Arazen/L33tz4n's move S attack Shuri rather then just S. Technically the person animated by animate dead doesn't die till your next turn, so if Rad was really mean he could just hypnotise Shuri and move her away.
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Dec 6, 2005, 01:01 PM
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But...won't Succubus die of Grandma, Bob/Faw, Fooruman and Sam's attacks?

I've calculated it: 7+6+5+seppuku(4)=22.
Old Dec 6, 2005, 01:01 PM
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Dec 6, 2005, 01:04 PM
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Quote:
Originally Posted by Risp
You better make Arazen/L33tz4n's move S attack Shuri rather then just S. Technically the person animated by animate dead doesn't die till your next turn, so if Rad was really mean he could just hypnotise Shuri and move her away.
Like this?

Araches/Leetsan: S.
Shuriken: SW, SE. Attack Ice Hydra.
Furious: S.
Araches/Leetzan: Attack Shuri.
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Dec 6, 2005, 01:07 PM
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We could attack Shuriken, I guess. It doesn't make any difference in terms of defence and we still cause damage to Ice Hydra.

But Succubus WILL die by the time it is Radium's turn.
Right?
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Dec 6, 2005, 01:07 PM
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Quote:
Originally Posted by White Rabbit
But...won't Succubus die of Grandma, Bob/Faw, Fooruman and Sam's attacks?

I've calculated it: 7+6+5+seppuku(4)=22.
Oh, okay. I was too lazy to check that. It doesn't matter either way if you use Arazen to attack Shuri, then.

And yes, you are right.
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Dec 6, 2005, 01:22 PM
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What if you used bloodlust on one of them instead of using up Seppuku?
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Dec 6, 2005, 01:24 PM
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Quote:
Originally Posted by aokmaniac13
What if you used bloodlust on one of them instead of using up Seppuku?
One spell per turn rule D=.
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Dec 6, 2005, 01:26 PM
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Oh yeah, animating shuriken... right...
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Dec 6, 2005, 01:28 PM
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Quote:
Originally Posted by aokmaniac13
Oh yeah, animating shuriken... right...
Unload Mana, rather.
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Dec 6, 2005, 01:29 PM
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Right...Radium has just lost his main target (Araches/Leetsan), so we can expect Furious to be attacked and Grandma to die (Disbalance will most definitely be used on her).
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Dec 6, 2005, 01:32 PM
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Also, any ideas how can we make Solstice use Dispell?
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Dec 6, 2005, 01:37 PM
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Yes, we already have a plan. Randomtackle Manashackle him.
There are no other curses worth dispelling. Poison? Heh. I know that in our last game, we would've won if we had casted Poison when he had a chance, but still...we can cast Poison later. Araches/Leetsan are going nowhere.
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Dec 6, 2005, 01:38 PM
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RTMS will be MUCH more powerful now that Rad has only one spellcaster left. And no healer.
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Dec 6, 2005, 01:41 PM
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So... RTMS Solstice and have everyone defend?
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Dec 6, 2005, 01:47 PM
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I'd also reccomend using Manifest Density to the side of Fooruman. He's a bit exposed.
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Dec 6, 2005, 02:42 PM
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Which spells does Solstice have again? AFAIK all he has left is Dispell and 2x Kudzu. If I'm right then we may have already won.
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Dec 6, 2005, 02:48 PM
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And 2x disbalance. Never forget disbalance.
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Dec 6, 2005, 02:49 PM
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What does that do?
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Dec 6, 2005, 02:55 PM
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Quote:
Originally Posted by Risp_old
It does 3 damage and temporarily halves the target's defense.
Indeed.
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Dec 6, 2005, 02:57 PM
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If it helps remind you, its the sled where the sleigh comes and knocks you off balance.

You know, I dont think Radium will have Solstice cast dispell on itself to get rid of a simple manashackle ;P. Not like Solstice really needs spells to kick our (-) anyways.
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Dec 6, 2005, 02:59 PM
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Ok, so solstice can at most deal 6 damage without actually attacking, which is not enough to kill either Sam or Araches. This means that we can just cast poison on Solstice and sit around until he dies or dispells it (or see if he dispells manashackle), since Araches and Sam are surrounded on all sides by (soon to be) corpses and edges of the map. After solstice is dead (or uses the dispell), sam can manaflare Araches and then Lightning every round for the win.
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Dec 6, 2005, 03:05 PM
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Yeah. It's slow, but it doesn't matter how many people are killed that way. Just don't have anyone budge for the 40 turns it would take to kill Solstice by poison, or perhaps speed the process a bit by using up excess spells (summons, that sort of thing). As long as it ends up with Arazen manaflared, solstice dead or at least out of dispel, and Arazen with at least one attack spell, there is no way I can see right now that Rad could win.
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Dec 6, 2005, 03:06 PM
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Exactly. Time to set the plan in motion!
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Dec 6, 2005, 04:15 PM
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Casting randommanashackle was a waste of time though, seeing as poison will overwrite it.
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Dec 7, 2005, 07:33 AM
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Quote:
Originally Posted by Blackraptor
If it helps remind you, its the sled where the sleigh comes and knocks you off balance.

You know, I dont think Radium will have Solstice cast dispell on itself to get rid of a simple manashackle ;P. Not like Solstice really needs spells to kick our (-) anyways.
But Radium won last time because of the spells. They enable Solstice to do crazy attack moves! We can cause 16 damage just by letting Solstice use spells, and then a further 10 from Araches/Shuriken's lightning, and maybe even revive Grandma and let her use Hellfishy for another 15 damage. ;p

My moves:
Bob/Faw: Defend.
Fooruman: Defend.
Sam: Defend.
Furious: Defend.
Araches/Leetsan: Summon Mythslayer at pos 3, 3.
Mythslayer: Defend.

I've already talked it through with Cooba, and hopefully it will work...er...somehow.

Last edited by White Rabbit; Dec 7, 2005 at 08:08 AM.
Old Dec 7, 2005, 08:08 AM
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Dec 7, 2005, 11:24 AM
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So... what should we do this turn, keep Fooruman on being alive or attack Solstice with the Mythslayer? If we wanted to heal Fooruman and stuff we should have everyone defend with Fawbob healing Fooruman, btw.
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Dec 7, 2005, 11:56 AM
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Wait, what? Your plan with the poison would have worked fine. I talked to Radium, actually, and he said he couldn't think of any possible way he could beat you with you just poisoning, waiting, then manaflaring Arazen and finishing off everyone with lightning.
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Dec 7, 2005, 12:58 PM
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What about this?
Bob/Faw: Raise on Grandma.
Fooruman: Attack Ice Hydra.
Everyone else: Defend.

Now, Radium can only kill 1 character out of Fooruman, Grandma and Mythslayer, so either way we can keep some of our spells.
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Dec 7, 2005, 01:12 PM
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It really doesn't matter what any of the other characters do, just don't move them.
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Dec 7, 2005, 01:32 PM
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Actually, I don't think raising Grandma would be a great idea.
Healing Fooruman would spell death for Mythslayer, and raising Grandma would mean that she gets killed, Fooruman receives damage, and we're back to the same position again, only this time Fooruman has even less health. >O
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Dec 7, 2005, 01:35 PM
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Are you convinced you need to score some perfect victory that lands you not only victory but also leaves you with your entire team alive? Because, to me, the smartest move from here would be slay solstice, then posion him, then just wait it out till he dies or dispels.
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Dec 7, 2005, 01:51 PM
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Resurrecting Grandma would still cause more damage, because she can attack ICE HYDRA, Fooruman can attack Ice Hydra, and everyone else defend.

Since Radium cannot afford to let Grandma live, she will be killed, leaving Mythslayer to cast Slay, then attack either Jim or 21HP Ice Hydra. Finally, Araches/Leetsan will be free to cast Poison.

We could even take a risk and attack Solstice with Mythslayer right now, because the hydras and Solstice will be busy killing Grandma and Fooruman.
 

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