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Is it? Can it really be... ToU PART 4!

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Nov 20, 2006, 04:21 PM
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[Raise] Fawriel raises his hands and Shuriken is raised from the dead in a cheesy pillar of light
Uberbob slaps and Faw stabs Carl (6 damage)
Carl is met by much firey whippage (4 damage)
Shuriken dramatically slices Carl (5 damage)
the Accupuncturist stabs Shuriken (-6 damage)
[Last Breath] Carl coughs, and starts on a long and boring story. So long and boring that after a while even he checks his own watch. And then notices that he has turned into an invincible but rapidly-decaying zombie. Whoah! When did that happen?
Carl clumsily bashes Faw/Uberbob with his cell-phone. (10 damage)
Abydos defends


Abydos HP:32/40  (+):   (-):

the Accupuncturist HP:2/8  (+):   (-):
Araches/L33tz4n HP:20/20  (+):   (-): Faw/Uberbob HP:14/24  (+):   (-): Shuriken HP:14/17  (+):   (-):
Carl HP:3/30  (+): Temporary Invulnerability  (-): -1 HP/turn
Code:
+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.+15 HP, nonmagic, only at melee rangeRaises somebody and puts them under your control, but they die at end of turn.The most versatile spell ever. Period.+2 movement for Shuriken until end of turn
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Nov 20, 2006, 08:00 PM
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Shuri: Feat AWA, N, N, attack Abydos
AWA: Defend
Ar4chez4n: N, NE, attack Abydos
Fawbob: W, E

Edit: Fixed, I keep thinking we can attack after moving, thanks to playing too much cybar battles during this class D=

Last edited by Ae; Nov 21, 2006 at 10:09 AM.
Radium Radium's Avatar

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Nov 20, 2006, 08:51 PM
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That's one too many moves for Fawbob. Keep it the same minus the attacking?
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Nov 20, 2006, 10:40 PM
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I vote for Carl to join the party.
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Old Nov 21, 2006, 12:19 AM
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Nov 21, 2006, 05:02 AM
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I don't know whether what he said makes sense, but ignore it just in case.
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Nov 21, 2006, 09:55 AM
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Bloodiest battle yet.

Radium, we're still discussing this in the Strategy Thread.

Here are my moves:

Shuriken: Feat AWA, N, N, attack Abydos.
AWA: Attack Faw/Bob.
Faw/Bob: Defend.
Araches/L33tz4n: N, NE, attack Abydos.

Last edited by White Rabbit; Nov 21, 2006 at 10:15 AM.
Raven aka StL Raven aka StL's Avatar

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Nov 21, 2006, 10:01 AM
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But isn't Carl invulnerable for this turn...?
and uh... Can you acupunct multiple people in one turn?!
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Nov 21, 2006, 10:07 AM
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That would be what the Needle Time spell does, and we can only do it once. We don't need it right now, though.
Old Nov 21, 2006, 10:09 AM
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Old Nov 21, 2006, 10:15 AM
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Nov 21, 2006, 10:23 AM
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Shuri: Attack the AWA, then Feat the AWA before there isn't a corpse
Old Nov 21, 2006, 10:25 AM
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Nov 21, 2006, 10:26 AM
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First, WR's moves won't work because the path narrows after this turn ouf ours. Secondly, Needle Time won't work with the AWA disenchanted like Risp said in the strat thread. Lastly, Wallace is right about Carl's invulnerability, although it will last the next two turns instead of this one.

Last edited by cooba; Nov 21, 2006 at 10:40 AM. Reason: =D
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Nov 21, 2006, 10:30 AM
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I have edited my posts, Cooba.
Why don't my moves work because the path narrows? They're nearly identical to Adam's. There's not enough space, so we must sacrifice someone.

EDIT: Radium, if you're here.. Are halved attacks rounded up or down? It's pretty important.
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Nov 21, 2006, 10:40 AM
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I based everything I have planned off of this post: http://www.jazz2online.com/jcf/showp...&postcount=572
Since half of 5 damage was rounded to 2

Help us not help you ;!
Old Nov 21, 2006, 10:41 AM
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Nov 21, 2006, 10:41 AM
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Quote:
Originally Posted by White Rabbit
EDIT: Radium, if you're here.. Are halved attacks rounded up or down? It's pretty important.
Down, I believe. Most 5 damage attacks against Abydos or defending people seem to do 2 damage, anyway.
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<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Nov 21, 2006, 10:44 AM
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Do we want to do what WR and I posted, then?
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Nov 21, 2006, 10:45 AM
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I'm fine with WR's
Old Nov 21, 2006, 10:47 AM
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Nov 21, 2006, 10:51 AM
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From AIM:
Coobav2: Actually, screw WR. Use Wallace's:
Coobav2: "Do whatever doesn't make us load last save or sth..."

[Feat] 'I have no medical training,' says Shuriken, strategically reshaping a piece of chewing gum into a syringe and roll of gauze, 'but this is an emergency!'
Shuriken dramatically slices Abydos (1 damage)
the Accupuncturist stabs Faw/Uberbob (-6 damage)
Faw/Uberbob defends
Abydos is met by much firey whippage (1 damage)
Shuriken falls into the pit.
Shuriken dies
Carl complains at the Accupuncturist until his ears start to bleed (5 damage)
[Heal] Carl starts complaining loudly and at length about his lousy pay. Abydos takes the opportunity to do a few self-repairs (10 health restored)
Abydos opens its door. The shadows beyond form into a tongue, which lashes out and pulls Araches/L33tz4n into its jaws... (6 damage)


Abydos HP:40/40  (+):   (-):
Araches/L33tz4n HP:14/20  (+):   (-):
the Accupuncturist HP:1/8  (+):   (-):
Faw/Uberbob HP:20/24  (+):   (-): Carl HP:2/30  (+): Temporary Invulnerability  (-): -1 HP/turn

Code:
+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.+15 HP, nonmagic, only at melee rangeRaises somebody and puts them under your control, but they die at end of turn.
Old Nov 21, 2006, 10:53 AM
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Nov 21, 2006, 10:54 AM
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Faw/Bob: First-Aid kit on the AWA. Defend.
Araches/L33tz4n: Defend.
AWA: Defend.

Adam's moves would've worked too, since damage is rounded down.
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Nov 21, 2006, 10:56 AM
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Do what WR said...
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Nov 21, 2006, 11:00 AM
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[First Aid Kit] Fawriel takes out the first-aid kit and patches up the Accupuncturist (15 health restored)
Faw/Uberbob defends
Araches/L33tz4n defends
the Accupuncturist defends
Carl complains at the Accupuncturist until his ears start to bleed (2 damage)
Abydos opens its door. The shadows beyond form into a tongue, which lashes out and pulls Araches/L33tz4n into its jaws... (3 damage)


Abydos HP:40/40  (+):   (-):
Araches/L33tz4n HP:11/20  (+):   (-):
the Accupuncturist HP:6/8  (+):   (-): Carl HP:1/30  (+): Temporary Invulnerability  (-): -1 HP/turn
Faw/Uberbob HP:20/24  (+):   (-):

Code:
+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.Raises somebody and puts them under your control, but they die at end of turn.
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Nov 21, 2006, 11:02 AM
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Arazen: Attack Abydos
AWA: Attack Arazen
Fawbob: Defend
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Nov 21, 2006, 11:03 AM
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How come Abydos' defence is suddenly so high? It is Snow Skin that gives him 4x defence, but Abydos hasn't used it.
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Nov 21, 2006, 11:04 AM
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Quote:
Originally Posted by White Rabbit
How come Abydos' defence is suddenly so high? It is Snow Skin that gives him 4x defence, but Abydos hasn't used it.
Frost Armor gives him permanent double defense.
Old Nov 21, 2006, 11:04 AM
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Nov 21, 2006, 11:04 AM
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Thing are not looking good for the door! D=

Abydos is met by much firey whippage (2 damage)
the Accupuncturist stabs Araches/L33tz4n (-6 damage)
Faw/Uberbob defends
Carl dies
Abydos opens its door. The shadows beyond form into a tongue, which lashes out and pulls Araches/L33tz4n into its jaws... (6 damage)


Abydos HP:38/40  (+):   (-):
Araches/L33tz4n HP:11/20  (+):   (-):
the Accupuncturist HP:6/8  (+):   (-):
Faw/Uberbob HP:20/24  (+):   (-):

Code:
+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Summon a Water ElementalSummon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.Raises somebody and puts them under your control, but they die at end of turn.
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Nov 21, 2006, 11:06 AM
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AWA: Attack Arazen
Arazen: Attack Abydos
Fawbob: Defend
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Nov 21, 2006, 11:11 AM
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Araches/L33tz4n: SW, S. Summon Water Elemental S of Abydos.
AWA: Attack Araches/L33tz4n.
Faw/Bob: Defend.
Water Elemental: Attack Abydos.
Old Nov 21, 2006, 12:50 PM
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Nov 21, 2006, 12:51 PM
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Meh, I'd go with WR's.
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Nov 21, 2006, 12:59 PM
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[Summon Water Elemental] L33tz4n mimes flipping a switch in the air, and a giant styrofoam cup appears. With a gurgling noise water pours from the sky into it, there is a slight click, and then with a rattling noise a few giant ice cubes drop from the sky into it too.
the Accupuncturist stabs Araches/L33tz4n (-12 damage)
Faw/Uberbob defends
the Water Elemental splashes Abydos hard (2 damage)
Abydos opens its door. The shadows beyond form into a tongue, which lashes out and pulls the Water Elemental into its jaws... (6 damage)


Abydos HP:36/40  (+):   (-):
the Water Elemental HP:2/8  (+):   (-):
the Accupuncturist HP:6/8  (+):   (-):
Araches/L33tz4n HP:20/20  (+):   (-): Faw/Uberbob HP:20/24  (+):   (-):

Code:
+2 movement. Takes effect round AFTER it is cast.-2 HP/turn.Summon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.Raises somebody and puts them under your control, but they die at end of turn.
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Nov 21, 2006, 01:00 PM
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Fawbob: South
Ar4chez4n: East, Haste Watercup
Watercup: Attack Abydos
AWA: Attack Watercup
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Nov 21, 2006, 01:00 PM
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AE's right =D
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Nov 21, 2006, 01:06 PM
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[Haste] Araches claps, once, and a whirlwind blows into existance around the Water Elemental. She claps, again, and the whirlwind shrinks and fades, but its speed and ferocity don't
the Water Elemental splashes Abydos hard (2 damage)
the Accupuncturist stabs the Water Elemental (-6 damage)
Abydos opens its door. The shadows beyond form into a tongue, which lashes out and pulls the Water Elemental into its jaws... (6 damage)


Abydos HP:34/40  (+):   (-):
the Water Elemental HP:2/8  (+): +2 movement. Takes effect round AFTER it is cast.  (-):
the Accupuncturist HP:6/8  (+):   (-):
Araches/L33tz4n HP:20/20  (+):   (-):
Faw/Uberbob HP:20/24  (+):   (-):
Code:
-2 HP/turn.Summon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.Raises somebody and puts them under your control, but they die at end of turn.
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Nov 21, 2006, 01:08 PM
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AWA: Attack Watercup
Waterup: Attack Abydos
Ar4chez4n: Summon E. Sphere at the SW corner, Defend
Fawbob: Defend
Old Nov 21, 2006, 01:08 PM
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Nov 21, 2006, 01:12 PM
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Araches/L33tz4n: Defend.
Water elemental: Attack Abydos.
AWA: Needletime. Attack Water Elemental 3 times.
Faw/Bob: Defend.
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Nov 21, 2006, 01:12 PM
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AWA is Anti-magic'd D=
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Nov 21, 2006, 01:20 PM
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Then just forget Needletime and attack Water Elemental once.
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Nov 21, 2006, 01:44 PM
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The water elemental repeatedly attacks Abydos and gets healed for several hours, 40 HP, and three charges of Snow Skin.
Abydos dies!



the Water Elemental HP:2/8  (+): +2 movement. Takes effect round AFTER it is cast.  (-):
the Accupuncturist HP:6/8  (+):   (-):
Araches/L33tz4n HP:20/20  (+):   (-):
Faw/Uberbob HP:20/24  (+):   (-):
Code:
-2 HP/turn.Summon an Enchantresphere. Immune to magic.Attacks just take 1 move, and don't end turn, but only heal 2 HP.Raises somebody and puts them under your control, but they die at end of turn.

Abydos' blood-stained jaws lurched and creaked under the crashing force of the magical water. They shuddered, let out a final ear-splitting shriek, and fell limp, never to move again. The contracting of the bridge ceased, and the spikes behind us that blocked our path to the save point and fountain retracted back into the ground.
I sprinted forward and poked the doorway's limp carcass with my spear, just in case. It showed no reaction. I turned to the remainder of the party. "What now?"
"We.. opened the door. I guess we go in," L33tz4n concluded. The accupuncturist handed the needles back to her, bowed, and vanished, and the water elemental simply disappeared in a splash of light.




Do I get to read the Strategy Thread now? I'm curious how long ago you guys could tell I was screwed in this battle.
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Nov 21, 2006, 01:55 PM
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Go to the savepoint. This deserves a celebrationatory save!
Good job, everyone. You did REALLY well in this battle, even despite losing Fooruman so early.
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Nov 21, 2006, 01:59 PM
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Strategy thread smategy thread ;O
Go read it and have FUN!


Look over the edge of the bridge to see if Fooruman and Shuriken are in sight, then Animate the dead Abydos and command him to bring them up to the bridge.
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Nov 21, 2006, 02:54 PM
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"This deserves a save!" I exclaimed optimistically. Before anyone had a chance to make fun of me I sprinted south a bit to the save point. To my surprise, Fooruman and the Canoe were there waiting for me.
"Fooruman! Why are you... didn't you.."
"I had to go to the bathroom," he said succinctly.
"Oh, okay." I decided to let logic slide, this time.

The two (three?) of us rejoined the rest of the party, who were presently waiting on the bridge.
Araches raised an eyebrow. "Where did-"
"He had to go to the bathroom."

There was only one thing left to do before we travelled on. I looked over the side of the bridge, but all I could see below was darkness. I raised my hands towards Abydos and focused my energies, immediately causing a contradition in my previous statement of "never to move again". A zombified light shone from Abydos' eyes, and from the abyss rose the body of Shuriken, held in a cradle of undead Abyss Monsters. They dropped her on the bridge and slid back down into their dark grave as Abydos went silent again.
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Nov 21, 2006, 05:55 PM
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Ask Fooruman if he could raise Shuri, or possibly even the FooCanoe. Then go North.
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Nov 21, 2006, 08:34 PM
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Aww, a dramatic and emotional scene

Put Shuri in the sleeping bag, cast raise
 

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