Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

Character animation names

Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,983

Violet CLM has disabled reputation

Jul 24, 2014, 05:50 PM
Violet CLM is offline
Reply With Quote
Character animation names

If you've used Jazz Sprite Dynamite much, you've probably noticed the animsets are sorted alphabetically. AMMO at the front, stuff like WITCH and XLIZARD and ZSPARK at the end. Unless you pay close attention to the pickup animations, though, it may not be as obvious that the animations within individual sets are also sorted alphabetically. And from there comes a challenge: can we figure out what the names were?

Usually this is an academic question at best, but it does start mattering with character animations, because they're numbered differently in 1.23 and 1.24. And that's annoying if you're writing AngelScript and want to reference a specific Jazz or Spaz animation. So we're going to have an enum to do that gruntwork for you (tentatively RABBIT::Anim), but we're not confident about all the names yet (and have other issues to resolve), so if any of you are feeling particularly inventive or insightful, by all means make some corrections.
Code:
const int AIRBOARD 		= ((jjIsTSF) ? 0 : 1); //skip 0=??? (something about being stoned)
const int AIRBOARDTURN 		= ((jjIsTSF) ? 1 : 2);
const int BUTTSTOMPLAND 	= ((jjIsTSF) ? 2 : 3);
const int CORPSE 		= ((jjIsTSF) ? 3 : 4);
const int DIE 			= ((jjIsTSF) ? 4 : 5);
const int DIVE 			= ((jjIsTSF) ? 5 : 6);
const int DIVEFIREQUIT 		= ((jjIsTSF) ? 6 : 7);
const int DIVEFIRERIGHT 	= ((jjIsTSF) ? 7 : 8);
const int DIVEUP 		= ((jjIsTSF) ? 8 : 9);
const int EARBRACHIATE 		= ((jjIsTSF) ? 9 : 11); //skip 10=DOOR
const int ENDOFLEVEL 		= ((jjIsTSF) ? 10 : 12);
const int FALL 			= ((jjIsTSF) ? 11 : 13);
const int FALLBUTTSTOMP 	= ((jjIsTSF) ? 12 : 14);
const int FALLLAND 		= ((jjIsTSF) ? 13 : 15);
const int FIRE 			= ((jjIsTSF) ? 14 : 16);
const int FIREUP 		= ((jjIsTSF) ? 15 : 17);
const int FIREUPQUIT 		= ((jjIsTSF) ? 16 : 18);
const int FROG 			= ((jjIsTSF) ? 17 : 19);
const int HANGFIREQUIT 		= ((jjIsTSF) ? 18 : 21); //skip 20=GRAB(LEDGE)
const int HANGFIREREST 		= ((jjIsTSF) ? 19 : 22);
const int HANGFIREUP 		= ((jjIsTSF) ? 20 : 23);
const int HANGIDLE1 		= ((jjIsTSF) ? 21 : 24);
const int HANGIDLE2 		= ((jjIsTSF) ? 22 : 25);
const int HANGINGFIREQUIT 	= ((jjIsTSF) ? 23 : 26);
const int HANGINGFIRERIGHT 	= ((jjIsTSF) ? 24 : 27);
const int HELICOPTER 		= ((jjIsTSF) ? 25 : 28);
const int HELICOPTERFIREQUIT 	= ((jjIsTSF) ? 26 : 29);
const int HELICOPTERFIRERIGHT 	= ((jjIsTSF) ? 27 : 30);
const int HPOLE 		= ((jjIsTSF) ? 28 : 31);
const int HURT 			= ((jjIsTSF) ? 29 : 32);
const int IDLE1 		= ((jjIsTSF) ? 30 : 33);
const int IDLE2 		= ((jjIsTSF) ? 31 : 34);
const int IDLE3 		= ((jjIsTSF) ? 32 : 35);
const int IDLE4 		= ((jjIsTSF) ? 33 : 36);
const int IDLE5 		= ((jjIsTSF) ? 34 : 37);
const int JUMPFIREQUIT 		= ((jjIsTSF) ? 35 : 38);
const int JUMPFIRERIGHT 	= ((jjIsTSF) ? 36 : 39);
const int JUMPING1 		= ((jjIsTSF) ? 37 : 40);
const int JUMPING2 		= ((jjIsTSF) ? 38 : 42);
const int JUMPING3 		= ((jjIsTSF) ? 39 : 43);
const int LEDGEWIGGLE 		= ((jjIsTSF) ? 40 : 44);
const int LIFT 			= ((jjIsTSF) ? 41 : 44);
const int LIFTJUMP 		= ((jjIsTSF) ? 42 : 45);
const int LIFTLAND 		= ((jjIsTSF) ? 43 : 46);
const int LOOKUP 		= ((jjIsTSF) ? 44 : 47);
const int LOOPY 		= ((jjIsTSF) ? 45 : 55); //skipped 48-54=LOOP#
const int PUSH 			= ((jjIsTSF) ? 46 : 56);
const int QUIT 			= ((jjIsTSF) ? 47 : 57);
const int REV1 			= ((jjIsTSF) ? 48 : 58);
const int REV2 			= ((jjIsTSF) ? 49 : 59);
const int REV3 			= ((jjIsTSF) ? 50 : 60);
const int RIGHTFALL 		= ((jjIsTSF) ? 51 : 61);
const int RIGHTJUMP 		= ((jjIsTSF) ? 52 : 63); //skipped 62=???
const int ROLLING 		= ((jjIsTSF) ? 53 : 67); //skipped 64-66=??? (something to do with ledges)
const int RUN1 			= ((jjIsTSF) ? 54 : 68);
const int RUN2 			= ((jjIsTSF) ? 55 : 70); //skipped 70=RUN1D (walking while shooting diagonally)
const int RUN3 			= ((jjIsTSF) ? 56 : 71);
const int SKID1 		= ((jjIsTSF) ? 57 : 72);
const int SKID2 		= ((jjIsTSF) ? 58 : 73);
const int SKID3 		= ((jjIsTSF) ? 59 : 74);
const int SPRING 		= ((jjIsTSF) ? 60 : 75);
const int STAND 		= ((jjIsTSF) ? 61 : 76);
const int STATIONARYJUMP 	= ((jjIsTSF) ? 62 : 77);
const int STATIONARYJUMPEND 	= ((jjIsTSF) ? 63 : 78);
const int STATIONARYJUMPSTART 	= ((jjIsTSF) ? 64 : 79);
const int STONED 		= ((jjIsTSF) ? 65 : 80);
const int SWIMDOWN 		= ((jjIsTSF) ? 66 : 81);
const int SWIMRIGHT 		= ((jjIsTSF) ? 67 : 82);
const int SWIMTURN1 		= ((jjIsTSF) ? 68 : 83);
const int SWIMTURN2 		= ((jjIsTSF) ? 69 : 84);
const int SWIMUP 		= ((jjIsTSF) ? 70 : 85);
const int SWINGINGVINE 		= ((jjIsTSF) ? 71 : 86);
const int TELEPORT 		= ((jjIsTSF) ? 72 : 87);
const int TELEPORTFALL 		= ((jjIsTSF) ? 73 : 88);
const int TELEPORTFALLING 	= ((jjIsTSF) ? 74 : 89);
const int TELEPORTFALLTELEPORT 	= ((jjIsTSF) ? 75 : 90);
const int TELEPORTSTAND 	= ((jjIsTSF) ? 76 : 91);
const int VPOLE 		= ((jjIsTSF) ? 77 : 92); //last animation in TSF; there are quite a few after it in 1.23, all gunless
(Some of the names, such as "DIVE" and LEDGEWIGGLE" and "REV," are borrowed from the sound list and the like. A lot of the rest we're just making up as we go along.)
__________________
Slaz Slaz's Avatar

JCF Member

Joined: Aug 2004

Posts: 1,314

Slaz is OFF DA CHARTSlaz is OFF DA CHARTSlaz is OFF DA CHART

Jul 26, 2014, 02:00 AM
Slaz is offline
Reply With Quote
I can't help with such technical mumbo, but the anim name you guys dubbed STONED gave me a smile.

(Well, of course the rabbits ARE getting stoned in Psych. I just love the choice of STONED over DIZZY)
__________________
Add SlazRabbit on Xbox Live if you want to play some GoW1/2/3/J or Destiny1/2.
Jazz Jackrabbit 2 Forever!!
Civilian Defence Force - Jazz2 Visual Fantasers
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,812

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Jul 26, 2014, 03:05 AM
cooba is offline
Reply With Quote
It couldn't be dizzy because they go alphabetically...
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 03:08 PM.