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Is it? Can it really be... ToU PART 4!

 
 
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minmay

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Jun 30, 2006, 07:56 AM
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...I had a wonderful idea last night.

Now, any of you remember the puzzle back in Part 1, with the four pillars? It turned out they corresponded to the four seasons. What if the four rooms in this puzzle each correspond to one season, and the crystals, each month? Since Autumn and Spring are considered to be shorter than other seasons, they could be the rooms with only two crystals each. That would mean the other two have to be Summer and Winter. The sphere could represent a snowball, or perhaps the sun.

Yes, there are only 11 crystals divided among the rooms. But there's also the one we found at the campsite, which makes 12.

And "time passes as one approaches the end" could mean that something has to be done at a certain time...

I don't know, I'm not good at this sort of thing.

EDIT: And I this pag is now clammed.

Last edited by minmay; Jun 30, 2006 at 09:54 AM.
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Jun 30, 2006, 01:14 PM
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Whoa, how did you figure that out?

Edit: All I can think of is that the room with the small needle has only one gem(because you can pick up the needle), the northwest room two gems, the southwest room three and the northeast room four.
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Jun 30, 2006, 01:27 PM
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Woah, I've been slacking off in my responding. Sorry.

I thought back to the carving on the wall. Before you move, the point is simply to face left. I knelt down and - without lifting them - pointed both crystals to the left. Nothing seemed to happen, which was both a good and bad thing: good because I wasn't injured and bad because nothing else happened. In the end, it didn't seem to be much of anything at all.
Frustrated with the worthless trapped crystals, I wandered back east and south to the campsite, snacking on some of the chips as I went. They tasted like sour cream and onion. Maybe, I thought to myself, I could find help in something else I had found earlier.
"Araches," I addressed the scantily-clad sorceress, who seemed rather annoyed with the cold, "do you know how to use tarot cards?"
The sorceress began to open her mouth but was interrupted by Fooruman. "By the seven fruity flavors! I am a MASTER at the practices of carding! Allow me, young one, to impart to you my infinite knowledge." The wizard took the deck of cards from me and proceeded to sort out all the trump cards. I sat on the ground, watching intently. He placed the remaining cards on the ground between, handing me seven and accepting seven himself. "Now madam Fawriel, look deep into your cards, concentrate with all your energies, and tell me if you are in possession of any cards numbered 'six'."
I looked at my cards. "No, no I'm not." The wizard drew another card from the deck. "Fooruman, is this Go Fish?"
"Why, you question my knowledge? Insolent Cessna!"
"Er.. right. I need to go look at this crack in the ground.. again." I said, slowly standing up and backing away, then running to the south. I left the deck of cards with Fooruman to ponder over.

"Find anything?" Shuriken asked as I returned to the campsite.
"More crystals. I presume they're trapped too." I looked at the crack under the skeleton again. It looked exactly as it did before and didn't seem to be anything useful.

For some reason I felt like asking L33tz4n if I could draw her, but couldn't help but think that would feel and sound really awkward - especially so soon after those other awkward moments. And if the drawing was ugly that would be really embarassing. Maybe later I'd try asking.





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n00b

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Jun 30, 2006, 01:37 PM
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Inspect the crack ONCE AGAIN! Maybe it'll do something this time


Lets try to better formulate Minmay's theory before doing anything important.
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Jun 30, 2006, 02:34 PM
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Look at the symbols drawn on the fountain.
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Jun 30, 2006, 03:32 PM
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Inspect the crap outta everything in sight!

...Get the needly shaped crystal, go to the carving and place it on the arrow then drag it all over the carving...
If nothing happens, face left and try the same again...
minmay

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Jun 30, 2006, 03:50 PM
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NO, Wallace. Do NOT pick up the crystal.
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Jun 30, 2006, 04:12 PM
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Wallace that is something important- it kills faw- and I suggested we not do that for that very reason - we accidently (or stupidly) do something that kills faw.
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Jun 30, 2006, 04:16 PM
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Actually it probably won't kill Faw, but it will be very painful for him.
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Jun 30, 2006, 04:47 PM
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I agree with Minmay. Many of your current presumptions remind me of a psychological experiment I learned about. Some pigeons were put in a cage with a device that gave them food at timed intervals. Whatever the pigeons were doing when they got food, they continued doing in hopes of getting more food (e.g. if they were turning around when the food came, they would keep spinning around).

Now, I'm not saying that you're getting impaled at timed intervals, only that you need to remain willing to test what you think you already know.
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Jun 30, 2006, 04:57 PM
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I'm not saying we should impale Faw - quite the opposite, really - but that we should actually try to make headway on this puzzle and not keep doing random stupid things.

...oh, yes, and a command. East.
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Jun 30, 2006, 06:23 PM
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You're misinterpreting what Radium said.
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Jun 30, 2006, 06:50 PM
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Quote:
Originally Posted by Strato
You're misinterpreting what Radium said.
No, he hit it reasonably well.
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Jun 30, 2006, 08:12 PM
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I entered the glowing doorway to the east. Like the previous rooms, this one had some crystals scattered on the ground. The crystals here, however, looked like a pyramid and a little toothpick.





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Jul 1, 2006, 12:22 AM
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Oh boy. I feel we are running out of ideas...

Command: I would try and rotate all crystals in this room to the left, then move to the SW room.

Reasoning: Notice back here that there is 4 crystals in the NE room, but only THREE in the SW room? Could this be where our 12th gem goes?
minmay

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Jul 1, 2006, 07:54 AM
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Puffie, remember when I put the gem there? This is what happened.
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Jul 1, 2006, 10:47 AM
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Oh shoot! forgot that one!

*Sigh* I am out of ideas. Rad, do you want to give us a hint?
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Jul 1, 2006, 10:51 AM
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He already has. I guess it flew by you because it wasn't bolded.
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Jul 1, 2006, 10:52 AM
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I'm also out of ideas, unless you guys want to impale Faw again.

EDIT: I didn't see any hints in that...
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Jul 1, 2006, 11:07 AM
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It wasn't so much a hint as it was an idea on how to approach this puzzle. I may be overstepping my role as a silent observer here though. Just try and think about what you already know. List =D
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Jul 1, 2006, 11:14 AM
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Oookay...

...West, North, North, East.
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Jul 1, 2006, 12:01 PM
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Quote:
Originally Posted by minmay
EDIT: I didn't see any hints in that...
My point exactly.
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Jul 1, 2006, 04:30 PM
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W, N, climb on top of fountain. Tap the big orb thing on top with the crystal.
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Jul 1, 2006, 05:57 PM
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No, W, N, W, W and see what the weather's like outside
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Jul 1, 2006, 06:34 PM
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Wallace, remember the one-way enterance? D=
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Jul 2, 2006, 03:27 AM
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This is completely ignorant of the hint Radium gave us, but could we try swapping similar shaped objects from the inventory for a crystal?

I have been watching for a few pages, and come with many question!

Quote:
Originally Posted by Cooba
Both the needle and the raindrop have got one sharp edge, and a pyramid is composed of triangles.
Is it a pyramid with a square for the base, or a triangle?

Edit:

I have the feeling that I'm putting in spoilers in here ;|. So PM me if I'm not supposed to do what I do and randomly blurt out stuff.


Quote:
1 time passes as one approaches the end
2 a step forward can take any form
3 outside it matters that face of the commands stay constant
4 there is no reason at all to be on the edge of caution
5 before you move, the point is simply to face left
1: I'm not sure.
2: I want to say that this means the order we take action in doesn't matter.
3: Face. ;|?
4: Edge. I think Rad just told us to kill Faw.
5: Vertex. Does it mean that we should try and move to where the impaling spike doesn't come out ;/?

If you really wanted to, one could take this a step further and say that vertex -> edge -> face -> form -> Animation. But perhaps it's just 6 in the morning.
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Last edited by Kaz; Jul 2, 2006 at 04:41 AM.
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Jul 2, 2006, 05:11 AM
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The Impaling spike apparently comes out everywhere. I think one time it impaled Shuri who was outside the room.
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Jul 2, 2006, 07:27 AM
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Carry the fountain water into a crystal room (NE) and pour it on the crystals
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Jul 2, 2006, 07:28 AM
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Yes, it did. And I don't think getting impaled will help us.

...I doubt Rad hates Faw that much, Kaz.
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Jul 2, 2006, 09:34 AM
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Quote:
Originally Posted by Kaz
I have the feeling that I'm putting in spoilers in here ;|. So PM me if I'm not supposed to do what I do and randomly blurt out stuff.
It's only a spoiler if it comes from someone I told the solution to. From anyone else, it's speculation or solutions. To answer your other question, the pyramids in both south rooms have square bases.

Quote:
Originally Posted by minmay
...I doubt Rad hates Faw that much, Kaz.
It's wrong to write puzzles that lead to your enemies dying? D=




I left the southeast room again and went north to the fountain.
"Still scouting?" Araches asked when I arrived.
"Yeah." I looked up at the top of the fountain. The glowing sphere on top struck me as being important. I mean, it was glowing and all. "I'm going to climb up and tap that sphere and see if anything happens."
Araches raised an eyebrow. "I think it's a lightbulb."
"Ah, but Elvis Prestly was a lightbulb too..." Fooruman added.
"What? That doesn't even make sense."
While Araches attempted to figure out Fooruman, I looked around for a good foothold and proceeded to scale the fountain. When I got to the top, I tapped the lightbulb. Absolutely nothing happened. I slid back down, though, and that was kind of fun.
I didn't particularly want to admit Araches was right about the light, so I quickly snuck north and into the northeast room. I did, though, cup my hands and take some of the fountain water with me.
Like the last few rooms, this one had the glowing floor and likely trapped crystals. The crystals here were in the shape of a cube, cylinder, and two triangular pyramids (you know, like D4 dice). I noted to myself that this was the most I had seen in one room yet.
I poured the fountain water over the crystals. Apart from the ground now being wet and slippery, there was no change evident.





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Jul 2, 2006, 10:37 AM
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Try to break the crystal in your inventory with your spear.
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Jul 2, 2006, 11:52 AM
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But first go W and touch the sleeping bag.
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Jul 2, 2006, 04:27 PM
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*wanders in curiously*

W,W.
Make sure nobody is in the doorway.
Rotate the raindrop crystal so the point faces left.
Move the raindrop crystal upwards (not north), not rotating it and keeping the faces constant.

I doubt this'll work, but if it does it saves me the trouble of developing a more elaborate (and interesting) solution.
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Jul 2, 2006, 04:31 PM
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Violet, please do not pick up the crystal. Unless by "upwards" you mean "North."
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Jul 2, 2006, 04:45 PM
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Eh, inductive logic can only take you so far.
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Jul 2, 2006, 04:48 PM
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And how far will impaling Faw take us?

And don't forget that Radium wrote "Frustrated with the worthless trapped crystals..."
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Jul 2, 2006, 05:02 PM
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Look, I didn't come here to argue. I just find the theory of impalation rather undeveloped and implausible, and thought I'd test it a little. If this doesn't work, Faw can heal himself or something, and I'll develop something else.
Anyway, it's currently one of three possible actions, and Radium doesn't have to do it if it's stupid. We could touch the sleeping bag instead.

(As for what Radium wrote about worthlessness, there are such things as personification and non-objective narration.)
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Jul 2, 2006, 05:11 PM
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Quote:
Originally Posted by Unknown Rabbit
(As for what Radium wrote about worthlessness, there are such things as personification and non-objective narration.)
As in, that's what Faw things. If Rad was trying to slip hints in narration they wouldn't be that painfully obvious.
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Jul 2, 2006, 05:44 PM
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Well, I wasn't trying to argue or anything. And I wasn't saying that was a hint, but...
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Jul 2, 2006, 10:13 PM
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Did we take a good look at the symbols on the fountain?
 

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