Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

Jazz 2 Bonus Level Sprites

Reply
 
Thread Tools
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Aug 8, 2005, 06:57 PM
n00b is offline
Reply With Quote
Jazz 2 Bonus Level Sprites

I had requested to Pyro in MIRC earlier today to post the JJ2 bonus level sprites so I could make comparisons to JJ1's. I had only asked for one, but instead got the whole shebang.
The sprites are:
Jazz Hurt Jazz Idle Jazz Jump Jazz Roll Jazz Rotate

Jazz Walk

Spaz Hurt Spaz Idle Spaz Jump Spaz Roll Spaz Roll Larger

Spaz Rotate Spaz Walk
EDIT- If you want the JJ1 sprites, download Double Dutch's JJ1 Sprite rips found at:
http://www.freewebs.com/gannalev/Ext...%20Sprites.zip
(Copy and paste URL into correct area)

Last edited by n00b; Aug 8, 2005 at 07:16 PM.
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 8, 2005, 07:44 PM
FoxBlitzz is offline
Reply With Quote
Nice find. I never knew such sprites existed in the game.
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

Nimrod

JCF Member

Joined: Jul 2001

Posts: 827

Nimrod has disabled reputation

Aug 8, 2005, 08:50 PM
Nimrod is offline
Reply With Quote
sweet
__________________
-Nimrod
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 8, 2005, 09:15 PM
FoxBlitzz is offline
Reply With Quote
Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

Black Ninja Black Ninja's Avatar

JCF Member

Joined: Mar 2001

Posts: 2,312

Black Ninja is an asset to this forumBlack Ninja is an asset to this forum

Aug 8, 2005, 09:31 PM
Black Ninja is offline
Reply With Quote
How rux. I was wondering if the animations were ever actually put in the game.
NinJazz

JCF Member

Joined: Apr 2004

Posts: 2,419

NinJazz is doing well so far

Aug 8, 2005, 10:50 PM
NinJazz is offline
Reply With Quote
Where from game can I even find these?
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,350

ThunderPX is doing well so far

Aug 9, 2005, 12:10 AM
ThunderPX is offline
Reply With Quote
...

SRB2 modding, here I come.
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Aug 9, 2005, 01:50 AM
White Rabbit is offline
Reply With Quote
There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,350

ThunderPX is doing well so far

Aug 9, 2005, 03:50 AM
ThunderPX is offline
Reply With Quote
I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,778

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Aug 9, 2005, 04:28 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by DaThunderPX
I always wondered how exactly they'd make the bonus stages work in JJ2
The same way as they were in JJ1 I think... .j2l file format read out differently.
Newspaz Newspaz's Avatar

JCF Member

Joined: Jan 2001

Posts: 2,678

Newspaz has disabled reputation

Aug 9, 2005, 05:47 AM
Newspaz is offline
Reply With Quote
Quote:
Originally Posted by DaThunderPX
I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.
Don't forget that this art probably already was done early in 1996. JJ2 had some huge delays.
DoubleGJ DoubleGJ's Avatar

JCF Member

Joined: Sep 2002

Posts: 3,049

DoubleGJ has disabled reputation

Aug 9, 2005, 05:51 AM
DoubleGJ is offline
Reply With Quote
That's awesome find! And you know... these rolling animations look a lot like the ones in Sonic Advance 2 bonus stages.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM

Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,778

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Aug 9, 2005, 05:53 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by n00b
I had only asked for one, but instead got the whole shebang.
Hahaha, ++Pyro.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Aug 9, 2005, 11:47 AM
n00b is offline
Reply With Quote
Quote:
Originally Posted by AkuKitsune
Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.
I'm just using Pyro's names, and am in little mood to change them.

@Ninjajazz: You hack the game. It's the samething as the Tweedle sprites
@WR- I would assume the game uses the Rotate sprites for when Jazz turns. If you recall in JJ1 when you turned you couldn't move, and the JJ1 Turn Sprites are also used in the game's rotate.
For those of you who use archive.org, information on the bonus levels can be found on the old JJ2 site which can be accesed by doing a search on www.epicgames.com and choosing some of the earlier links. I wonder if the "Eye-Popping" time traveling effects are still in the game.
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 9, 2005, 12:52 PM
FoxBlitzz is offline
Reply With Quote
Quote:
If you recall in JJ1 when you turned you couldn't move
I thought you could move when turning- it just displays the forward walking animation.
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Aug 9, 2005, 12:55 PM
n00b is offline
Reply With Quote
What I meant was you wouldn't be walking diagonally or something
JelZe GoldRabbit

JCF Member

Joined: Mar 2001

Posts: 620

JelZe GoldRabbit is doing well so far

Aug 9, 2005, 12:55 PM
JelZe GoldRabbit is offline
Reply With Quote
Quote:
Originally Posted by White Rabbit
There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.
Actually no. He'd just run forward even when turning. The only time you see him sideways is when he's turning while standing still; it's the first frame of the turning animation. Sonic however had running animations facing sideways (Sonic CD, Sonic Advance 2)

- JelZe GoldRabbit =:3

Last edited by JelZe GoldRabbit; Aug 11, 2005 at 12:18 PM. Reason: Fixed a stupid typo
ShadeJackrabbit ShadeJackrabbit's Avatar

JCF Member

Joined: Apr 2005

Posts: 1,342

ShadeJackrabbit is doing well so far

Aug 10, 2005, 06:44 AM
ShadeJackrabbit is offline
Reply With Quote
Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.
__________________

Stop talking sense, this is an internet argument. ~Doubble Dutch
minmay

JCF Member

Joined: Aug 2002

Posts: 1,181

minmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesomeminmay is immeasurably awesome

Aug 10, 2005, 07:25 AM
minmay is offline
Reply With Quote
Quote:
Originally Posted by ZAPPER
Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.
The only reason to like that idea is that your computer is horrible.
cooba cooba's Avatar

JCF Veteran

Joined: Jan 2004

Posts: 7,778

cooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of lightcooba is a glorious beacon of light

Aug 10, 2005, 07:42 AM
cooba is offline
Reply With Quote
Quote:
Originally Posted by minmay
The only reason to like that idea is that your computer is horrible.
I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?
Fawriel Fawriel's Avatar

JCF Éminence Grise

Joined: May 2002

Posts: 11,990

Fawriel is doing well so far

Aug 10, 2005, 08:00 AM
Fawriel is offline
Reply With Quote
The idea is nice and all, but it would restrict the possibilities of the game since if you are going to use the original sprites, they aren't very many, and if you are going to make your own, nobody is going to make enough sprites so that it wouldn't look choppy if the camera turned.. see what I mean?
__________________
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Aug 10, 2005, 08:58 AM
blurredd is offline
Reply With Quote
It would make for great bonus levels in addition of a JJ2 episode if someone managed to make a game from those sprites.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 10, 2005, 10:37 AM
FoxBlitzz is offline
Reply With Quote
Quote:
Sonic however had running animations facing sideways (Sonic 3D, Sonic Advance 2)
How could you forget Sonic CD?
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

Sonyk Sonyk's Avatar

JCF Member

Joined: Feb 2005

Posts: 2,409

Sonyk is doing well so far

Aug 10, 2005, 11:07 AM
Sonyk is offline
Reply With Quote
It wasn't forgotten. It just wasn't mentioned. Though Sonic CD did that first.
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 10, 2005, 07:51 PM
FoxBlitzz is offline
Reply With Quote
Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

Jerrythabest Jerrythabest's Avatar

JCF Member

Joined: Apr 2005

Posts: 2,602

Jerrythabest is a forum legendJerrythabest is a forum legendJerrythabest is a forum legend

Aug 11, 2005, 01:25 AM
Jerrythabest is offline
Reply With Quote
JJ2 just gets stranger and stranger! Why didnt they use those sprites! They're cool! Nice, n00b!
__________________
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,350

ThunderPX is doing well so far

Aug 11, 2005, 02:27 AM
ThunderPX is offline
Reply With Quote
Quote:
Originally Posted by AkuKitsune
It was released on a console nobody bought
*COUGH*

I think you mistook the Mega CD for the 32X.
ShadeJackrabbit ShadeJackrabbit's Avatar

JCF Member

Joined: Apr 2005

Posts: 1,342

ShadeJackrabbit is doing well so far

Aug 11, 2005, 11:08 AM
ShadeJackrabbit is offline
Reply With Quote
Actually, (refering to my last post) I love 8-Bit and some 16-Bit better than full fledged 3D or full orchistra, (refering to music) but that is only for some games.
__________________

Stop talking sense, this is an internet argument. ~Doubble Dutch
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 11, 2005, 11:18 AM
FoxBlitzz is offline
Reply With Quote
The Sega Genesis sound system is utter crap. All hail the SNES.
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

JelZe GoldRabbit

JCF Member

Joined: Mar 2001

Posts: 620

JelZe GoldRabbit is doing well so far

Aug 11, 2005, 12:15 PM
JelZe GoldRabbit is offline
Reply With Quote
Quote:
Originally Posted by AkuKitsune
Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.
Sheesh, that's what you get for not noticing a typo...

Yes, I meant Sonic CD with "Sonic 3D", Sonic 3D doesn't really count. I have the PC version of the game (which can only work on XP with a special patch). It was first released for the Sega CD/Mega CD system and no, hardly anybody bought it.

- JelZe GoldRabbit =:3
Sonyk Sonyk's Avatar

JCF Member

Joined: Feb 2005

Posts: 2,409

Sonyk is doing well so far

Aug 11, 2005, 02:19 PM
Sonyk is offline
Reply With Quote
1. No it wasn't Aku. It was one of the best systems that was overlooked due to the giant that (at the time) was Nintendo. It didn't due well in America because of poor marketing, the same fate as that of the Sega Master System.

2. This isn't really the place to be expressing your views on consoles from 1990.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Aug 11, 2005, 06:25 PM
n00b is offline
Reply With Quote
Why is everyone saying it takes too many sprites to make your own custom one? It's not like the Jazz or Spaz rotatation has 230 sprites each. Jazz alone has 44 sprites when all the frames from each sprite I posted are added together. That's not terribly bad. The only problem is getting the rotations right.

Last edited by n00b; Dec 26, 2005 at 06:10 PM.
FoxBlitzz FoxBlitzz's Avatar

JCF Member

Joined: Mar 2004

Posts: 372

FoxBlitzz is doing well so far

Aug 11, 2005, 07:44 PM
FoxBlitzz is offline
Reply With Quote
Quote:
Sonic 3D doesn't really count.
Actually, that game does have turning animations for the special stages. And calm down, how was I supposed to know you made that typo?
__________________

And no, I am not Japanese.

[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.

SpybunnyCC

JCF Member

Joined: Jan 2005

Posts: 131

SpybunnyCC is doing well so far

Aug 12, 2005, 10:09 AM
SpybunnyCC is offline
Reply With Quote
i like them.
__________________

Spybunny =)
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Dec 26, 2005, 06:02 PM
Odin is offline
Reply With Quote
Pageclaim.

Quote:
Originally Posted by Cooba
I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?
Yes. Celeron CPUs suck.
Teej

JCF Member

Joined: Apr 2001

Posts: 208

Teej is doing well so far

Dec 29, 2005, 09:17 PM
Teej is offline
Reply With Quote
Quote:
Originally Posted by Odin
Pageclaim.



Yes. Celeron CPUs suck.
They're made out of celery.
defalcon

JCF Member

Joined: Apr 2001

Posts: 2,366

defalcon has disabled reputation

Dec 29, 2005, 11:25 PM
defalcon is offline
Reply With Quote
Quote:
Originally Posted by Odin
Yes. Celeron CPUs suck.
Darn, you beat me to it.
Doubble Dutch

JCF Member

Joined: Mar 2004

Posts: 3,072

Doubble Dutch is doing well so far

Dec 30, 2005, 08:36 PM
Doubble Dutch is offline
Reply With Quote
Don't be stupid, thats just a pun on the name; everyone knows they're really made out of tinfoil and happy thoughts.
__________________

nonne amicus certus in re incerta cernitur?

/)_/)
(^.^)
((")(")
Pyromanus

JCF Member

Joined: Sep 2002

Posts: 37

Pyromanus is doing well so far

Dec 31, 2005, 04:36 AM
Pyromanus is offline
Reply With Quote
Forgot to show another one =P
__________________
Disguise: Nice animation , but the filesize is too big. Try and reduce it or remove the animation.

My upcomming tileset and SP pack:
Pako Pako's Avatar

JCF Member

Joined: Aug 2005

Posts: 949

Pako is doing well so far

Dec 31, 2005, 05:26 AM
Pako is offline
Reply With Quote
yeah, thats that BIRD3D that i found on jazz2.exe!
__________________
Stack Smash
Now with 84% less fans
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 01:09 PM.