Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

JJ2 game bug fixing

Reply
 
Thread Tools
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 24, 2005, 09:03 AM
UNKNOWNFILE is offline
Reply With Quote
JJ2 game bug fixing

Removed
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.

Last edited by UNKNOWNFILE; Jan 27, 2006 at 01:10 PM.
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Dec 24, 2005, 10:49 AM
Bobby aka Dizzy is offline
Reply With Quote
What happens if you replace the div instruction with a null instruction?

I've also thought (and tried unsuccessfully) to patch the respawn problem in jj2 by hacking the exe file, but my knowledge of x86 is limited.
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 24, 2005, 11:49 AM
Grytolle is offline
Reply With Quote
Dizzy, wouldn't that make so that player 2 in splitscreen-duels would be without ammo? ;P
__________________
<center></center>
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Dec 24, 2005, 01:18 PM
Bobby aka Dizzy is offline
Reply With Quote
Not necessarily. I believe that the respawn bug becase a problem with one of the patches. Previously it was possible to keep picking up ammo even when you had 50 pieces already. This was changed and when making that change the respawn bug was not caught. A hack of the exe itself wouldn't necessarily work like the respawn.exe program which just constantly resets a couple of memory locations.

There are a handful of aways to fix the problem:

1. Reset memory locations every so often like respawn.exe.

2. When dealing with loose ammo, there should be a check on whether or not the player in question has 50 pieces of ammo already. However, changing the constant which is used in this comparison might make it possible to pick up more than 50 pieces. I haven't played with this idea but I'd like to when I get a chance.

3. Decrement the number of pieces of ammo a player has when he shoots that piece of ammo.
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,719

Violet CLM has disabled reputation

Dec 24, 2005, 01:51 PM
Violet CLM is offline
Reply With Quote
I would like to take this moment to thank Unknownfile for being one of the few people in the community who is actively working to get something done. I don't know enough (read: anything) about ASM to know how effective his efforts will be, but he seems determined and I have high hopes for this project.
__________________
Old Dec 24, 2005, 02:18 PM
UNKNOWNFILE
This message has been deleted by UNKNOWNFILE. Reason: you suck
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,350

ThunderPX is doing well so far

Dec 25, 2005, 03:35 AM
ThunderPX is offline
Reply With Quote
You'll want to google StealthPatch to use the patch (it's what I use.)
I just got an idea- if we don't have the original comments, we could just play with the code a bit, see what happens, and add our own comments to make modding less hard. It's kind of redundant for every single person to research the same piece of code.

EDIT: I hope that if this gets done, everyone upgrades. Make sure that nobody with an earlier version would be able to get into a new server at all, because then they could still use the Laser Shield.
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 25, 2005, 04:42 AM
Grytolle is offline
Reply With Quote
*tries what UF has done so far*
__________________
<center></center>
Super_Jarno Super_Jarno's Avatar

JCF Member

Joined: Oct 2005

Posts: 271

Super_Jarno is doing well so far

Dec 25, 2005, 05:14 AM
Super_Jarno is offline
Reply With Quote
well we are trying to make an 1.25 version of jj2 so the bug must be fixed in there!
__________________
<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"><img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!">
http://mafia.cheats4us.org/index.php?x=255399
thats a lot of fun there!
http://www.watbenjedan.tk
Here is some fun too!
Now listening to : Linkin Park - Numb
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 25, 2005, 05:16 AM
Grytolle is offline
Reply With Quote
...You suck
__________________
<center></center>
Super_Jarno Super_Jarno's Avatar

JCF Member

Joined: Oct 2005

Posts: 271

Super_Jarno is doing well so far

Dec 25, 2005, 05:19 AM
Super_Jarno is offline
Reply With Quote
Quote:
Originally Posted by Grytolle
...You suck
...i know
__________________
<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"><img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!">
http://mafia.cheats4us.org/index.php?x=255399
thats a lot of fun there!
http://www.watbenjedan.tk
Here is some fun too!
Now listening to : Linkin Park - Numb
Old Dec 25, 2005, 05:27 AM
UNKNOWNFILE
This message has been deleted by UNKNOWNFILE. Reason: you suck
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 25, 2005, 05:29 AM
Grytolle is offline
Reply With Quote
I was referring to Super_jarno, what youa re doing rox, UF
I am wondering why you didn't fix listserver-support though... It was not hard work to edit list.jazzjackrabbit.com to jazz.nimrod-online.com in a hexedit prog
__________________
<center></center>
Old Dec 25, 2005, 03:02 PM
UNKNOWNFILE
This message has been deleted by UNKNOWNFILE. Reason: you suck
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 25, 2005, 04:15 PM
Grytolle is offline
Reply With Quote
Good job! But dude, you will run out of letters if you keep releasing at this speed...
__________________
<center></center>
Old Dec 25, 2005, 04:16 PM
UNKNOWNFILE
This message has been deleted by UNKNOWNFILE. Reason: you suck
Odin Odin's Avatar

Banned

Joined: Dec 2003

Posts: 3,776

Odin is doing well so far

Dec 25, 2005, 05:42 PM
Odin is offline
Reply With Quote
Quote:
Originally Posted by UNKNOWNFILE
I did. It's built-in now.

Speaking of which, I've deglitchified the gem ring animation, but not entirely though. I also fixed the infamous laser shield crash bug.

Note: the laser shield is still obtainable, but use of it will not crash a server or so I have tested it so far. I tried it both with and without fastfire, but after 40 seconds of lasering, I'm proud to say the testing server (running in the newest version of the patch) did NOT crash.

I haven't figured out the spike ball errors yet, so sound is re-enabled in this new version. Avoid shooting the spike balls, this WILL crash the game.

Jazz Jackrabbit 2 - 1.25b "Rosetta JOL" IPS patch
Once more, you are awesome. While the "skilled" coders in the community are sitting on their butts, you're actually trying to do something. I commend you for that.
Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 25, 2005, 05:42 PM
Cpp is offline
Reply With Quote
Dude since this of your jj2 version has some side effects, you should make a dedicated server out of it - one that doesn't crash ;P
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 25, 2005, 05:56 PM
UNKNOWNFILE is offline
Reply With Quote
Overlord: There are several known bugs with this, although the laser shield problem is out of the way for now.

-I can't seem to hack the game into ignoring long nicknames as the code isn't stored in the file -- in fact, it's stored in memory!
-Even though the gem ring problem is dealt with, there is still a bit of glitching in the game.

And a test server will be conducted as of this posting, and will be running on a fixed 1.25b with serverlists that are actually built in. Sorry for issues on earlier patches, they'll be corrected when 1.25c comes out. And in case you're wondering, 1.25c will be codenamed "Nebula". ;p

EDIT: The server went down with no laser problems whatsoever. The server was bombarded with laser requests from my good assistant Grytolle, and later I joined in on the laserfest. Needless to say, after its 10 minute* run, the server did not suffer anything but a couple of graphical glitches from the gemring animation processor. (I still need to fix that)

*This is a free guess. Do you actually think I keep track of uptime or something!?

This thread has been SIGGIFIED!
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.

Last edited by UNKNOWNFILE; Dec 25, 2005 at 06:39 PM.
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 25, 2005, 06:37 PM
Grytolle is offline
Reply With Quote
It sucked that I used 1.23 instead of 1.25b when we did it though, since my client crashed when UF began lasering. =P And the uptime was long enough. Now we can only hope all other filters are rendered useless, because right now I can't use them on my other computer, since WPE is a "trojan" ;(
__________________
<center></center>
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Dec 25, 2005, 07:09 PM
n00b is offline
Reply With Quote
Hey guys proffesional coders UF, 1.25 is nifty, but are there plans for making a TSF version of the patch?

(Sorry if there are and it has been mentioned, I lightly skimmed over the posts)
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 25, 2005, 07:30 PM
UNKNOWNFILE is offline
Reply With Quote
JJ2 1.24 TSF is entirely different from 1.23, but I guess I could make one once this thing is finalised.

For now however, JJ2 v1.23 is needed to use this patch.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Monolith

JCF Member

Joined: Mar 2001

Posts: 2,221

Monolith is doing well so far

Dec 25, 2005, 08:35 PM
Monolith is offline
Reply With Quote
From glancing over the problem it looks like you get a divide by zero error. Probably the simplest way of patching this without getting into the larger reasons of why ebx is 0 is to do this:
1. check if ebx is 0
2. if it is, set ebx to something safe like 1

Hopefully that doesn't have any more unintended side effects. If it does, you can try skipping over that code if ebx is 0.
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>
Puffie40 Puffie40's Avatar

JCF Member

Joined: May 2002

Posts: 894

Puffie40 is doing well so far

Dec 25, 2005, 10:52 PM
Puffie40 is offline
Reply With Quote
I commend you, UF. You are amoung the group of people who are slowly refining JJ2. With infamous bugs like this being fixed, it will be a great boon to the entire community!
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 26, 2005, 12:19 AM
Grytolle is offline
Reply With Quote
(-) is a boon?
__________________
<center></center>
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,939

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Dec 26, 2005, 01:34 AM
Stijn is offline
Reply With Quote
So, uhm, talking about disassembled JJ2 code is allowed now here? Or did I miss something?

Not that I care, I think the work you're doing rocks. Would it also be possible to add new features (getting an extra live for 100 gems) this way?
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 26, 2005, 01:42 AM
White Rabbit is offline
Reply With Quote
I don't understand anything here. UF, you don't have to explain to me how or why this works, but what exactly does it do to your JJ2? Is it a permanent code edit, or can you 'uninstall' it?
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 26, 2005, 01:45 AM
Grytolle is offline
Reply With Quote
Why wouldn't it be allowed?
Wr, it's permanent, so back up your .exe
__________________
<center></center>
Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 26, 2005, 02:06 AM
Cpp is offline
Reply With Quote
Quote:
Originally Posted by Grytolle
It sucked that I used 1.23 instead of 1.25b when we did it though, since my client crashed when UF began lasering. =P And the uptime was long enough. Now we can only hope all other filters are rendered useless, because right now I can't use them on my other computer, since WPE is a "trojan" ;(
There's your problem! It's still possible to laser! IMO Laser should be completely removed which would prevent its use on the server 100%.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
Violet CLM Violet CLM's Avatar

JCF Éminence Grise

Joined: Mar 2001

Posts: 10,719

Violet CLM has disabled reputation

Dec 26, 2005, 02:31 AM
Violet CLM is offline
Reply With Quote
Would that kill the laser shield 'SCE'? Sorry if this is a stupid question, this isn't my field.
Stijn Stijn's Avatar

Administrator

Joined: Mar 2001

Posts: 6,939

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Dec 26, 2005, 02:40 AM
Stijn is offline
Reply With Quote
Quote:
Originally Posted by Grytolle
Why wouldn't it be allowed?
No idea, but admins used to close/delete anything related to jj2 code disassembly.
Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 26, 2005, 02:42 AM
Cpp is offline
Reply With Quote
Quote:
Originally Posted by Unknown Rabbit
Would that kill the laser shield 'SCE'? Sorry if this is a stupid question, this isn't my field.
If the code is set to block all incoming laser packets then it would not. The SCE laser is really useful and I don't think it should get removed. What should get removed is the ability for players to use the laser and I think that can be done by blocking the laser packets. Don't ask me how to do that in ASM...
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 26, 2005, 02:45 AM
Grytolle is offline
Reply With Quote
However, lasercrashes seems to not be much of a problem anymore...

For those who can't wait for an UF-patch with fixed listservers:
1.25a and 1.25b-registry keys

Bug:

And when I used jjfly in WR's server I crashed. When I joined it was singleplayer, then he used PC4 to switch to Treasure, meaning I was still able to cheat. Is this some kind of cheta protection you added, UF?

Edit: The jjfly crash seems to be just on that single occasion. =)

I also have graphical errors in Santranigus V, not as disturbing as in the screenshot, but on the other hand seemingly impossible to screenshot. I guess it's the same bug though =p
__________________
<center></center>

Last edited by Grytolle; Dec 26, 2005 at 03:10 AM.
ThunderPX

JCF Member

Joined: Dec 2002

Posts: 1,350

ThunderPX is doing well so far

Dec 26, 2005, 03:53 AM
ThunderPX is offline
Reply With Quote
Would it be possible to have a wad-type system eventually? I'll explain;
In some games you can load .wad files that contain some information that changes the game for that one running only. It could be used to, say, add new characters or modes. Of course, new characters and things is a long shot, but it could be useful for custom game modes.

By the way, would it be possible to add some sort of substitute animations to 1.23 and allow play with 1.24, so the animations when someone plays as Lori aren't screwed up?
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 26, 2005, 07:05 AM
UNKNOWNFILE is offline
Reply With Quote
Quote:
Originally Posted by Grytolle
Bug:
And when I used jjfly in WR's server I crashed. When I joined it was singleplayer, then he used PC4 to switch to Treasure, meaning I was still able to cheat. Is this some kind of cheta protection you added, UF?
I doubt it, I guess it's some type of bug.

The image glitch is caused by the gemrings. I think this whole divide-by-zero error can be solved like this:

Code:
mov ebp, 01h
IMO, the divide is just dividing something by itself, which always returns 1. I'm not sure about this, but at least it's a guess.

Quote:
Originally Posted by Overlord
If the code is set to block all incoming laser packets then it would not.
The game is actually blocking the rendering of lasers, as that what causes the game to crash a server. The laser shield is still obtainable, but use of it won't crash a server.

And for the rest of you, this is being coded entirely in ASM. No source code is being used.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Bobby aka Dizzy

(-)(-)(-)(-)(-)istrator

Joined: Jan 2001

Posts: 1,560

Bobby aka Dizzy is doing well so far

Dec 26, 2005, 08:48 AM
Bobby aka Dizzy is offline
Reply With Quote
Quote:
IMO, the divide is just dividing something by itself, which always returns 1. I'm not sure about this, but at least it's a guess.
That's true except for zero which is a special case. 0/0 is not defined and reasons are not worth getting into in this thread.
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 26, 2005, 12:08 PM
UNKNOWNFILE is offline
Reply With Quote
Jazz Jackrabbit 2 1.25c Nebula - now with working server lists

Gem rings are no longer an issue, so I'll work on respawn for v1.25d, code named "Nimrod". ;D

This will use your 1.25b regkeys, as I forgot to update the version number.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Newspaz Newspaz's Avatar

JCF Member

Joined: Jan 2001

Posts: 2,678

Newspaz has disabled reputation

Dec 26, 2005, 12:46 PM
Newspaz is offline
Reply With Quote
This is looking nice. But can't you just let it use the 1.21 registry keys?
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 26, 2005, 12:55 PM
UNKNOWNFILE is offline
Reply With Quote
If I change the version in the main menu, the thing will need to use a new registry key, but I guess when the thing is final and stuff that it'll be able to work OK.
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 26, 2005, 02:37 PM
Cpp is offline
Reply With Quote
Quote:
Originally Posted by UNKNOWNFILE
The game is actually blocking the rendering of lasers, as that what causes the game to crash a server. The laser shield is still obtainable, but use of it won't crash a server.
Ah! I understand. So basically the SCE lasers still work, but they are invisible? I wonder how this works in survivor. Did you get to conclude what causes the game to crash when using lasers? I always thought its when somebody gets roasted by a laser which would explain why the game never crashes in treasure hunt mode... or does it?
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 26, 2005, 02:41 PM
UNKNOWNFILE is offline
Reply With Quote
CORRECT! YOU WIN A MILLION DOLLERZ!!!!!!!!1111111

Anyways, it appears what handles the gem ring actually handles rotation of several objects like the CTF direction pointers (the red and blue arrows). Because of patches done to this, JJ2 renders the arrows a bit wrong, but at least the entire screen isn't glitching.

And you can still get hit by lasers although they are invisible. Watch out, you never know what can happen...

PAGECLAIM IN THE NAME OF 1.25
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 26, 2005, 03:46 PM
Grytolle is offline
Reply With Quote
They didn't appear invisible to me... just not dangerous, except for instantkill.
__________________
<center></center>
Black Ninja Black Ninja's Avatar

JCF Member

Joined: Mar 2001

Posts: 2,312

Black Ninja is an asset to this forumBlack Ninja is an asset to this forum

Dec 26, 2005, 04:19 PM
Black Ninja is offline
Reply With Quote
Holy crap.

Nice work so far. You > me.

EDIT: Are there any plans for increased resolutions? I can send over the work I have on resoltuions so far if needed (I have the addresses that control it and can resize it to anything *under* 640x480. If I resize it to anything higher, it works for a split-second and then crashes.)
UNKNOWNFILE UNKNOWNFILE's Avatar

JCF Member

Joined: Aug 2005

Posts: 1,146

UNKNOWNFILE is doing well so far

Dec 26, 2005, 05:39 PM
UNKNOWNFILE is offline
Reply With Quote
BN: Do you mean ingame or during the opening titles?
__________________
I'm sick and tired of this community. So goodbye.

PS: Unreal > JJ2.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 09:12 PM.