Feb 25, 2006, 11:56 PM | |
Far from the source code :/
We appear to be far from getting the source code or even making a fangame from scratch using original sprites and everything.
Maybe a few of you might know me- I am Jam (nothing to do with jamster) and have been playing Jazz Jackrabbit 2 online since early 2005. I am currently a member of the RR clan. Last month (or maybe the month before, im not so great at estimating time :P) I decided I would take up the project of creating a Jazz Jackrabbit 2 fangame/rebuild. Because I tend to make sure I do things legally and the idea of Jazz Jackrabbit 2 is copyright Epic MegaGames, I emailed epic asking for permission. You may be interested by these emails. My messages are in italics and messages from Epic are in bold. --------------------------------------------------------------------- >> -----Original Message----- >> From: Jamie M [mailto:jamclx@gmail.com] >> Sent: Sunday, December 04, 2005 2:13 PM >> To: Mark Rein >> Subject: Permission to create a Jazz Jackrabbit 2 Fangame >> >> Hello, >> >> I am an amateur software programmer and a member of the Jazz >> Jackrabbit >> 2 community. As Epic Games no longer support Jazz Jackrabbit >> 2 and it does have many bugs, I would like to make a fangame. >> >> Now I know Epic is a large company and I doubt you would be >> concerned with such matters but for legal reasons I am asking >> you for permission to make a fangame. >> >> This would mean borrowing the tilesets, sprites and remixing >> the music from Jazz Jackrabbit 2- are you OK with that? >> >> There are basically 2 options for the Jazz Jackrabbit 2 fans >> to choose from right now and they are: >> >> * Make a 1.25 patch to fix all the bugs >> * Remake the game >> >> I know that making a patch for the game as it is now would >> require the source code to I would like to think about >> remaking the engine from scratch. >> >> There is a big community out there depending on me! >> >> -Jamie >> Jamie, I'm sorry but this is not something we can consider. We no longer let outside developers make games with our intellectual properties. Mark Rein Epic Games Inc. Visit us at http://www.epicgames.com What if I got people to redraw the sprites/tilesets and wrote original music just using the idea/concept of JJ2? Would that be ok? Sorry but that wouldn't be OK either. Jazz is our intellectual property and our lawyers tell us we have to defend it. Mark Rein Epic Games Inc. Visit us at http://www.epicgames.com -----Original Message----- From: Jamie M To: Mark Rein Sent: Sat Feb 11 06:58:14 2006 Subject: Final request PLEASE can I make a FREE fangame of JJ2?! I would not make ANY profit on it and I can verify the users are real OWNERS of JJ2 by checking the MD5 hash of Jazz2.exe. Considering your company don't even care about the game it's not really going to be much of a problem if a FREE, NON-COMMERCIAL fangame is made! I will give Epic FULL, CLEAR credit inside the game and I need NOTHING from you but your permission. Thanks in advance, Jamie Jamie, I'm sorry but can't give permission for something like this. Mark Rein Epic Games Inc. --------------------------------------------------------------------- There. I hope someone finds that "delightful" conversation with Epic Games useful. From Jam. |
Feb 26, 2006, 12:46 AM | |
Well, it seems to me they want full credit of Jazz and no-one else to make a fan-game thingy.
Unless you made a completely different game with rabbits and somehow make it so you won't be sued, I see no way there'll be a fan-game and/or patch in the future. Unless... nah. They probably wouldn't care anyway.
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NOM
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Feb 26, 2006, 01:19 AM | |
I don't see where you get the conclusion that this is about the source. This seems to be mostly about fan-games. Mark Rein mentioning their lawyers telling him that they 'have to defend it' seems like a way to just get rid of further inquiries. I wouldn't think Lawyers were the main policy makers within Epic.
ShadowRabbit: You cannot read into the future, so I don't think you can make statements about it.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Feb 26, 2006, 02:33 AM | |
Wow, I actually found it quite disturbing the way Mark Rein replied in brief sentences with a "sorry" everytime. From what I've read about other such "fangames", the problem is usually not an issue of profit, but of reputation. They probably believe that a low-quality (that's not to say your game will be bad) fangame will bring the name of Jazz down. Although, I have no idea why they would care for something like that.
I'm personally not any good with this legal stuff, but I do not understand why making a 1.25 patch (let's say through ASM) would be a breach of intellectual property if it does not "copy" any ideas. Either way, they seem very persistent on this issue, and in my opinion the use of "We no longer let outside developers..." implies that they have had a previous bad experience.
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Feb 26, 2006, 01:03 PM | ||
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Feb 26, 2006, 02:32 PM | |
A JJ mod for UT2004 would be 100% legal. Heck, they even have character models for Mario and Sonic. Not only would it be legal, it would probably bring attention back to our community. However, my guess is that no one is going to make such a mod.
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Feb 27, 2006, 03:43 AM | |
Feb 27, 2006, 10:25 AM | |
Ill stick with my mind:
They are secretly doing new jazz product and get jazz great again, or then they are just stupid. |
Feb 27, 2006, 12:15 PM | |
quit funny.. I thought the same thing.
but look at the facs.. ther just lose a lot of money on jazz. And i don't think ther make a new product ever.. Some makers are looking for a new job.. and where the hell is noogy.... i think there a stupid. I just hope Baggers complete his project, thats the only good projects out ther ( yeah yeah.. and openjazz, but can't call that a new game thought ) |
Feb 27, 2006, 12:27 PM | |
Actually, GoD made a loss on JJ2 due to bad advertising(I think I only saw 2 ads for it in my whole lifetime). Also JJ3 wasn't finished due to the same reason many promising games never get finished: these days, publishers dont like taking risks. Epic couldn't find a publisher, and thus had to cease the game's creation.
But if Midway(Epic's publisher I believe) sees potential in a new Jazz game, it's pretty much going to be made. |
Feb 28, 2006, 04:30 AM | |
Also, Project II made a lot of money on the game.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Feb 28, 2006, 06:10 AM | |
Thunder: Yes, but they have stated themselves this was not due to JJ2 - on the contrary, they survived a longer time despite of bad sales of other games due to JJ2.
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Feb 28, 2006, 11:36 AM | |
Back at those letters... Law can be a tricky thing to interpret, especially copyrights.
Technically fangames are illegal, because the characters in them are used by someone other than the owner, which is copyright infrigment, no matter the outcome (like loss of profit). So why aren't fan-games removed, or the creators sued then? Because they're not worth the parent company's time and money, so most of the time fangames are either ignored or taken for granted. Epic giving the green light (Hell will freeze over when that happens) would result in formalities like royalties and licensing, not just credits. So in short, no money, no Jazz, no game. - JelZe GoldRabbit =:3 |
Mar 1, 2006, 11:23 AM | |
I found out about JJ2 by getting the shareware version from a disc that came with the German gaming magazine Gamestar. My brother always read it back then, especially because of the full games that came with it on the discs. At first I didn't believe him when he said there was a Jazz 2 on the disc. =P
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Mar 2, 2006, 12:02 PM | |
decompile!
Hey, stuff the legalities, if epic wont give us the source code i declare that we should take it by force. Why doesn't someone just decompile jazz2.exe, eh voila, source code released! Epic has abandoned jazz jackrabbit, we are the true owners!
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Mar 2, 2006, 07:08 PM | ||
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Mar 3, 2006, 10:38 AM | |
It is possible to decompile some programs, depending on the complexity of the program and what language was used. Java and managed .NET programs can be decompiled to some extant due to the fact they get compiled in the first place to an intermediate bytecode, and also due to the fact that a lot of the original source is included in the final executable (e.g. class definitions, member names). Programs written in C/C++ can't really be decompiled, due to how compilation works for them. Expecially in the case of C, there is little information, if any, about the original source stored in the executable. Compiler optimisations also make it near-impossible to recover the original code.
You *can* dissassemble C/C++ programs, however this does not give you the source. What this gives you is the machine code, reformatted slightly for readability. It is possible to edit this code, however it is not the original source and so does not give you any of the information in the original source (this is what Unknownfile did with his patches). While you get portions of the program, you have no knowledge of the original context of the code, what the function was called, or how the function was intended to be called. |
Mar 3, 2006, 11:05 AM | |
Or from the disassembly, you can reverse engineer it by tracing/stepping through each line one by one, and converting it to C++. Which will require a lot of time and motivation. The hardest part of this is usually identifying the significance of each variable stored in memory, (which means to give the variable a name).
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<TABLE border=1><TR><TD>Facts: Jazz Sprite Dynamite (JSD) Tileset Extractor Neobeo's Firetruck </TD><TD>Myths: Jazz Creation Station Plus (JCS+) - 10% Coming soon - a dedicated server! - 25% Jazz Sprite Dynamite v2 (JSDv2) - 2% Another generic single-player level - 0%</TD></TR></TABLE> |
Mar 4, 2006, 05:42 AM | |
Holy (-). Epic is acting like the most annoying (-) ever. They don't even mention Jazz Jackrabbit ANYWHERE on their site. I say: Make a fangame, because if they sue you, they'll lose! Because they can prove no loss of profits from a fan game of a game that they don't support anymore. It happened with Kings Quest. And epic mights sell the game again to prove loss. So, IOW, Jazz 2 would have more publicity. And you might lose $4000 american.
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Mar 4, 2006, 06:33 AM | |
You don't seem to understand much about the corporate world, Zapper. Because Epic holds the rights to Jazz Jackrabbit, they have every right to prevent people from making anything featuring his likeness. And the odds of them ever selling JJ2 again are slim, because they never sold it themselves (except for download, I think). That's the job of a publisher, not a developer.
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Mar 4, 2006, 06:43 AM | |
But, they need a basis to sue upon. So they should need to prove that whatever is being done is damaging them, right? And the publishers aren't around anymore, (as far as I know) and the ones that are don't sell it/support it/mention it either (I think.) Right?
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Mar 5, 2006, 01:03 AM | ||
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Mar 5, 2006, 01:59 AM | ||
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Mar 6, 2006, 04:47 AM | |
So... did anyone actually really think Epic was just going to throw the source to us?
Chances are even if they wanted to, it'd be in terrible condition over the years and require a lot of maintainence and fiddling, which I can only assume Epic wouldn't want to distract themselves over. |
Mar 6, 2006, 05:53 AM | ||
Quote:
The people (including the topic starter) making the assumption that Rein's e-mail somehow said that he refused to give the source seem to be not reading the mail correctly. The source code was not mentioned at all, and Rein talked about using characters copyrighted by Epic in homemade games and giving out JJ2 commercial content for free, something which is widely different from a release of the source code (which does not neccessarily involve giving away Epic's intellectual property for free).
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Mar 11, 2006, 12:05 AM | |
Even I wouldnt hive my games source codes for free! They may release it free, sometime. But if you want it now, you may have to pay...
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Mar 11, 2006, 01:10 AM | |
WR, I did say (I think). Do you read brackets?
Oh, and I highly worship the common sense in that post. Page Claim in the name of
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NOM
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Mar 11, 2006, 01:57 AM | ||
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Yes. So, it's useful to distinguish between purple and white. |
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