Jun 2, 2010, 09:29 AM | |
LMAT: Beyonduary: Phases Begone
TIME TO BE REDUCTIONIST. HERE ARE YOUR RULES:
Anyway, this is LMAT, short for Let's Make A Tileset, if you've somehow missed the previous threads. Our theme is a tossup between elemental temple, space temple, spaceport, and airport. It's going to be crazy awesome! Especially if you participate! WAHOO!!! Here's an initial offering for some ground. It's sort of partway between concept art and actual tiles at this point: if people think it's a good direction I can revise the art to be more tileable, post the component graphics separately, etc., but I didn't feel like getting it all perfect before anyone else had a chance to say anything. This is thinking "space temple" and uses an obviously swiped palette for convenience' sake. Some of the blocks could easily be replaced by computery stuff, for greater variety (and theme), but I didn't get around to drawing any of that for the concept art. ![]() Let's get this game rolling! Post your ideas! Your tiles! Your critiques! May this work out. |
Jun 2, 2010, 10:00 AM | |
You didn't draw this, did You?
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Jun 2, 2010, 10:06 AM | |
I was not expecting that question, but yes, I drew that, as an idea/potential contribution. o.O
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Jun 2, 2010, 10:11 AM | |
These blocks and pipes present two other styles. Blocks are more realistic than cartoony pipes. That made me think that some of that is not Yours. Choose one of them, just because it will not look so pretty.
And btw. Tilesets' width should be 320px. |
Jun 2, 2010, 12:28 PM | |
In other words: if you think it could be done better, do it. The whole point of this project is having multiple people contribute after all. It's not really a constructive start to critisize the very first concept drawing without improving anything yourself.
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Jun 2, 2010, 12:53 PM | |
Eh, I'd disagree (with Stijn). Sure, saying that tilesets should be 320px is useless, because a) it should be clear from looking at the picture that it's not supposed to be a tile layout (no customizability at all, particularly with the pipes) and b) surely I know how wide tilesets are by now, but it is true that they do not completely mesh, and if this design goes through, that is something that would have to be taken into consideration. Some visual accompaniment to the suggestion is always helpful, but I don't think it's necessary.
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Jun 4, 2010, 09:51 AM | |
Heh, very reminiscent of Meccano.
Anyhow, I'm not seeing much feedback, so I take it y'all are pretty neutral to apathetic about my concept. What that means, of course, is that you should do some posting of your own. |
Jun 5, 2010, 02:38 AM | ||
I've tried drawing some background, but alas, it's terrible (and besides, I only have mspaint installed atm).
So I'm just going to share with you my idea. Small shadowed buildings. Cliche, but I like it. Plus, it fits, because the tileset takes place in space, which is dark. Also, a rainbow. Which takes place in space. How mystical!
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Jun 6, 2010, 09:25 AM | |
Something is wrong.
Oh well, it seems that my picture skills have failed :/ Those were supposed to be girders or something like that. Last edited by Jgke; Jun 6, 2010 at 09:26 AM. Reason: something was wrong, my [quote] failed |
Jun 7, 2010, 01:34 AM | ||
Quote:
I was trying to do something with the concept art (in MS Paint) and it looks like this: ![]() Quite nice, but there's still a whole lot of necessary tiles to draw here in such a case so I'm not sure about it.
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Jun 7, 2010, 03:23 AM | |
Well, I'd better get drawing! This is going to be awesome.
EDIT: On the other hand, I just thought I'd check: what style and perspective is this going to be? Sir Ementaler's MS Paint example is isometric, but most other LMATs have been 2D. Also wondering wether the drawing style is going for cartoony or realistic etc. Just thought it would be better to find out before I draw anything.
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Define 'normal'. Last edited by Obi1mcd; Jun 7, 2010 at 03:34 AM. |
Jun 7, 2010, 08:18 AM | |
I thought I will help with this LMAT, but when i saw what's going on here, I've decided to not. Maybe because of not-cartoony style [which I am not good at], or maybe not... No offense, but this is not going to be good set, imo. Look at this! It doesn't seem to be spaceship, or even airport, it's reminding some castle or ruins...
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Jun 7, 2010, 09:30 AM | ||
Quote:
![]() Cartoony style, metal parts and even a big super pretty spacy star. Now you can't refuse.
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Jun 7, 2010, 10:17 AM | |
How about something like this for a door inside the spaceport/airport/temple?
![]() Animated, opening and closing, it will look like this: ![]()
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Jun 7, 2010, 10:30 AM | ||
Quote:
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Jun 7, 2010, 10:30 AM | |
Nice idea. Now make it look better.
...or not, let's decide the style first, so you'll know in which way you should make it better.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 7, 2010, 10:33 AM | |
I personally prefer a bit of a cartoony style, because Jazz himself is a bit of a cartoon, and I don't think fits in as well with overly realistic sets.
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Jun 7, 2010, 10:33 AM | |
It's weird.
![]() Nice door ![]() |
Jun 7, 2010, 10:41 AM | |
As long as you'll let it stay pretty I don't care, and the more people help the better.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 7, 2010, 10:47 AM | |
So ignore this :P
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Jun 7, 2010, 10:52 AM | |
Never. The metal blocks look much better this way (I could do this myself, though - I just rushed because it was a joke), the rest too. I just want the orange back.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 7, 2010, 10:54 AM | |
So make it back by yourself.
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Jun 7, 2010, 10:55 AM | |||
Quote:
Quote:
Is this necessarily a good thing? No, of course not. You could easily argue that it's an uncreative blending of the two ideas and that there should be more space aspects in the temple itself, not just stars and planets in the background. In fact, please do, or I agree that this won't be all interesting. But it's ever so much more productive to suggest ideas for how that could work -- specific tiles, constructions, etc. -- or even draw your own tiles for the set to illustrate what you mean, than simply to say that, without your having contributed anything, the tileset isn't going in the direction you'd like it to. ETA: Since, you have contributed! Thank you! |
Jun 7, 2010, 11:12 AM | |
who?
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Jun 7, 2010, 11:22 AM | |
I edited your 'joke' mostly in Paint, so i don;t know what's the problem. And You didn't like it though... So why do You want to edit this?
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Jun 7, 2010, 09:41 PM | |
![]() Mr. Star rocks! The color's back, everthing uses a not very big amount of color, which vary from each other and still looks fine. I don't like the concave (wth is this word?) blocks, though. But I have no time to change anything right now, maybe later. Edit: ![]() Added some tiles and changed a misplaced color on two of the blocks. Using such a tileset would be really annoying when I think about it.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; Jun 8, 2010 at 08:16 AM. Reason: Sure, why not. |
Jun 8, 2010, 11:44 AM | |
Try to limit the amount of random b-s that contributes nothing to the project, Elementaler/Dodges.
Also, if someone's going to be picky or selfish with ideas or how the project is progressing at this point, then it's never going to get anywhere. |
Jun 9, 2010, 07:11 AM | ||
Quote:
Anyway, you're quite right, and Dodges is more important for this LMAT than me, since his Traditional Japan is surely better than my Glowee. As long as I don't have a better tileset (just a matter of time), he should decide. Just let the color stay, because of what UR said. Later we can make it multipalette.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 9, 2010, 08:14 AM | |
Traditional Japan has nothing to do with this, and i should not decide about everything by myself. I just said what i didn't like.
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Jun 9, 2010, 10:08 AM | |
![]() No? ![]() Oh, and I am mentioning that i removed all of the tiles ![]() Last edited by DodgeS; Jun 9, 2010 at 10:22 AM. |
Jun 9, 2010, 10:27 AM | |
At least it's tileable. Now make it orange.
No, really, it's okay as it is. Maybe just these more square green things could be more detailed, since the contrast between colors is too big. I mean it should be more like a gradient, I believe. These tiles can be used as a natural ground, while mine could be used as an inside floor of the temple itself. Edit: Wait, your image doesn't have Mr. Star in it! How can it be a Space Temple without the space part, represented by Mr. Star?
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. Last edited by Sir Ementaler; Jun 9, 2010 at 10:32 AM. Reason: Mr. Star wanted to be in that image. |
Jun 9, 2010, 10:31 AM | |
If You don't like anything - change it.
My floor doesn't even fit to yours. |
Jun 9, 2010, 10:48 AM | |
While DodgeS' tiles look nice, I'm not sure how they relate to the tileset's theme... Also, I'd like to work on the tileset a bit, but right now there's two distinct ground types that don't really work together (Sir Ementaler's isometric tiles and DodgeS' 2D ground type). I'm not sure suddenly switching to a totally new ground type is the way to go here (not to mention that it's kind of rude to just ignore all work by others and practically start over new). I suggest that we use Sir Ementaler's isometric tiles and go further with that.
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