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Jazz Jackrabbit for Sega Genesis/Megadrive

haroldo-ok

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Jul 19, 2026, 03:07 PM
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Jazz Jackrabbit for Sega Genesis/Megadrive

I'm using a AIs like Arena and Claude to port the classic MS-DOS game Jazz Jackrabbit to Sega Genesis.

Github repo: https://github.com/haroldo-ok/jazz-j...r-sega-genesis

Page on itch.io: https://haroldo-ok.itch.io/jazz-jackrabbit-genesis

Video on YouTube:
https://youtu.be/29lMSF4tRzM?is=58b0gvc1PVBKlA2f
Violet CLM

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Jul 19, 2026, 07:53 PM
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Welcome! It's impressive that you've got your code running on a Genesis and the color reduction doesn't look too bad, but there are some pretty bizarre things in your changelog, for example:
Quote:
We completely rebuilt how Jazz's animations are handled by reading the actual 38-state animation machine from the open-source PC engine.
Jazz 1 is not open-source! Are you thinking of OpenJazz? That's another fan recreation, like yours, it can't guarantee to be accurate in this regard.

Quote:
We discovered that the original game actually drew entirely separate graphics for left-facing and right-facing enemies rather than just "flipping" them in the code.
This seems like a really basic thing to discover when you can see it for any object by looking at them in J1E or even JJ1MOD, or looking up the file formats on ModdingWiki. I really think you're going to have an easier time of this if you reference all the existing research and tools for Jazz 1, rather than start from scratch.
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