You worked all week long, trying to get the best out of your level/tileset. Why are you creating these things? For your own usage? No. For other people. You create stuff for other people to enjoy – that what it’s about. Then, you upload your level/tileset onto Jazz2Online, so everyone can enjoy it. After 2 days, you find out that only like 5 people have downloaded it, and there is only 1 review. And not a great review, no, just someone saying: “This sux. I hate you” or “HAHA! Revenge!!!1”
After that, you decide to take a look at…let’s say: Disguise*’s latest level. It was posted after you posted your thing, but when you look at the number of downloads, it has like 30 more than yours had. Also, there are 10 more reviews. The same person that bugged your upload is now saying things like “Disguise, you are the master! I love you! You get a 9!” Probably, Disguise has such a status, everyone wants to download his stuff…
AND THAT’S THE PROBLEM! People only download levels made by “populair” or “cool” people! Also, their levels –let’s assume it is the exact same level as you made- are rated at least 1,5 points higher than yours! You are not “populair”, and you will never be, because nobody ever rates your stuff higher than a 7.5. That way, people who are not called “Disguise” or “martin” or whatever will never get such a high status as level-builder as the “old” creators have. That is why I am asking you ALL, please, PLEASE rate fair!
1. Never rate something higher than you would normally give. Even if it is your friend’s level.
2. Never rate something better because it has a name of a well-known person sticked on.
3. When reviewing levels, be critic! Look at originality, weapon placement, eyecandy, playability and so on.
A good way to create a score is to divide the review into different parts. Example:
The maximum you can get for your level is a 10. Divide the 10 points into 5× 2 points.
2 points for originality, 2 points for eyecandy, 2 points for playability, 2 points for weapon placement. You can use the remaining 2 points for small things like the music and tileset. Now, test the level, and decide what the level is worth. If the eyecandy isn’t optimal, you could choose to give it 1.5 points, instead of 2. If the music was bad, but the tileset is great, you could give it 1 point instead of 2. Finally, sum up all given points to get your score. Here follows an example:
Battle-Level “Example” using the castle tileset.
-Originality: The level doesn’t really have much original stuff in it. There are some structures though, of which I believe I haven’t seen anywhere before. Points: 1.3 out of 2.
-Eyecandy: The level’s eyecandy was great. It has pots, knight suits and candles all over the place. There is
lightning and stuff , as well as walls you can walk behind. Points: 1.6 out of 2.
-Playability: Was pretty bad, alot of dead ends, and small paths you can get stuck in. At every corner, you have to make a stop to make a double jump, because there are no springs. Very Jazz-unfriendly. Points: 0.7 our of 2.
-Weapon placement: Was fine. You can easily grab onto some basic weapons, and you can get upgrades by saving coins and enter a warp. There should be no problem here. Points: 2 out of 2.
-Other: Music was good, however, Castle is very very overused. Points: 1.2 out of 2.
Total: 1.3 + 1.6 + 0.7 + 2 + 1.2 = 6.8. A decent level. Battle freaks may want to download this.
It isnt hard to create a good review. But it is hard to create a good level. People work hard on good levels, and all they get is a crappy review and a bad rating, while sometimes their levels are even better than another level which gets 2 points higher. Jazzers, think before you review, you might cause good levelbuilders to stop creating, since creating would be useless. After all, noone downloads it!
*I used Disguise as an example. There could have been any name here.
Eat your lima beans, Johnny.