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|Crystalism.j2l||Crystalism||8.49 kB||09 Jan 2002|
|j1crysilis.j2t||j1Crysilis||57.19 kB||29 May 2001|
|Chrysilis.s3m||ush (maxi re-mix)||109.92 kB||07 May 2000|
A level i made using the J1Crysilis conversion by Onag.
That is COOLest level as I nether seen. I love this level. I have one quistion. (That is no wrong) Why are sands falling down and sand is longer? Why, why? Please reply!
pretty good level. The layout was more than decent, but it was pretty empty at times, try to fill up stuff more…
the level has some nice details – the Jazz1 tilesets are always very basic. Cell has added a cool feature, sand and rocks will fall off the ground you walk on, just like in a real mine! Weapon placement was good…grabbing ammo isn’t hard, so you shouldn’t be afraid of walking around with only your blaster (which can be upgraded, though.)
One big lowdown: the brown cavy like background in the lower part of the level simply hurts my eyes, it makes them focus on the background, and meanwhile you are pretty much disorientated in the level…(don’t laugh, maybe some other people get this too)
Overall, a good CTF level. Flagmen – download!
Not close to my favorite level by Cell, but it’s not bad. Eye-candy is good (enough), the layout is playable, and the tileset was well used. You should go download this, maybe.
Nice level, cool to add in my collection. Good Weapon layout no problem, Bases where on the right spots, the tileset is hard to work with but he fixed that well so the eyecandy is good but not impressive, so good job
Backround is nice, and so is the layout, except soemtimes it was hard for me to get around, and there is not enough to explore. The ambient lighting used to make the gold grounds sparkle was pure genius, and boosted my rating of this level by a lot. The CTF bases were ok placed, i couldnt have placed them any better here, so they add on to the mark. Ammo choice was annoying, to much of a variety in one place, the game kept changing the ammo for me when i got new ammo so it was annoying and by the time i got the right ammo i was killed. I guess i should use the weapon keys (1-9) more often. Other than that, the ammo placement was good. Eyecandy and gameplay good too, no comment. The only things blocking me from rating this a 9 were the small things like springs placed poorly in some places, and the fastfires were all bunched up in places etc. I have half a mind to rate this 7.7, but i rated an 8 because i play CTF levels in SP when i am rating them, and i usually get stuck t\in the ceiling when i start, and i have to use jjfly and jjnowall all the time and etc, but CelL generously placed the warp there so when i start instead of being stuck i warp to some place in the level. Thanks CelL :)
OVERALL: A good detailed level with tons of good points and only a few barely noticable bad points, and worth a reccomendation to all you out there :)
Eat your lima beans, Johnny.
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