No screenshots yet.
|JZ-Cyberread.txt||1.96 kB||01 Apr 2002|
|JZ-Vine.j2l||Vine Village||4.49 kB||22 May 2001|
|JZCyberBat1.j2l||Sector Xtreme||2.10 kB||15 Nov 2001|
|JZCyberCTF1.j2l||Nuclear ConFusion||7.13 kB||01 Apr 2002|
|JZCyberCTF2.j2l||Sector CTF||2.36 kB||12 Nov 2001|
|CyberSpaz Tileset2v.j2t||CyberSpaz Tileset2v||170.25 kB||31 Mar 2001|
|Five.j2t||Five||120.69 kB||21 Jul 2000|
|Newest.j2t||Newest||92.42 kB||19 May 1999|
|DISTORT.MOD||316.30 kB||05 Jul 2000|
|space2.mod||297.96 kB||22 Jan 2000|
|f0x-clon.xm||[clone]||488.28 kB||22 Jan 2000|
Finally, JelZe uploaded something again! This time it\‘s not what you think though. I just feel uploading this unfinished piece of junk i\‘ve kept for so long. I see I\‘ve forgotten a few things, but I don\‘t feel like reuploading it right now. There are only 2 smal finished levels and one crappy incomplete one (only needs goodies). Have fun with this, tell me what you think, just don\‘t rate it ok?
Hey, the least thing you can do is review it! As long as you don’t rate it.
I won’t rate this.
I must say I didn’t like the Alienator tileset levels that much. They were.. small and the gameplay wasn’t superb.
The Nuclear CTF level with the tileset by Dethman was very good. The eyecandy rocked. The only things were the obstacles(the cans) standing next to the bases. This decreased the gameplay’s fluency. Also, the green spring before blue base makes it hard to reach the blue base because you get on another platform. Making it a red spring would have improved the gameplay.
Had you removed all the obstacles and weird passages the level would have been easier to navigate, which would have improved the CTF gameplay a lot.
Yup, i don’t rate this.
What Fquist says (Wordy Thief!)
Tileset used: Beach? LoL
Eat your lima beans, Johnny.