Cracco Gladiator 7: Coral Gladiator

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Date uploaded:
17 Apr 2002 at 04:00

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Author
CraccoBoy (More uploads by CraccoBoy)
Type
Custom / Concept
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CraccoGladiator7.zip (229.54 kB)

File contents

Cracco Gladiator7.j2l Cracco Coral Gladiator 4.16 kB 01 Apr 2002
CY.j2t CY 86.36 kB 01 Sep 2001
ff5machina.it FF5 Music Machina - From:R 295.14 kB 14 Mar 1998

Description

Well, a part of this is in the water, for the swimmers around here.
There can be up to 8 players, and 1 host. The host must enter his mod-chamber and stomp the first trigger so nobody else will be able to enter. Then all the fighters must enter holes, and the mod closes them with the lower trigger boxes. Then he must stomp the trigger boxes between the trigger boxes he already stomped, and the players will fall into the arenas. Then he must stomp the remaining trigger in the west, which makes sure that all losers fall in prison. The person in the first hole will fight against the person in the second hole, in the 3d vs. in the 4th, 5th vs. 6th and 7th vs. 8th. So there are 4 winners. There are 7 other triggers in a backroom in the mod-chamber, the first four open up the carrots so all the winners can get a carrot to heal themselves. The two after that destroy the walls between the two northern arenas and the two southern arenas, so the winner of 1vs2 will fight vs. the winner of 3vs4, and the winner of 5vs6 will fight vs. the winner of 7vs8. There will be two winners this time. The host must stomp the last trigger in the east which opens up the box in the middle of two the two larger arenas. Both the winners must enter that box to come into a final arena in which they have the last duel; winner of that is the winner of the game.

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