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|kill1.j2l||kill the humans||1.10 kB||20 Jun 2002|
|kill2.j2l||kill the humans 2||1.01 kB||20 Jun 2002|
|kill3.j2l||kill all ninja's||1.04 kB||20 Jun 2002|
|kill4.j2l||kill all aliens||1.04 kB||20 Jun 2002|
|kill5.j2l||destroy all bombs||0.94 kB||18 Jun 2002|
|kill6.j2l||destroy TOBY||0.91 kB||18 Jun 2002|
|metal.mod||409.43 kB||11 Sep 1998|
|hhh.xm||Happy Hardcore High||305.48 kB||31 Jan 2001|
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its a sort of shooting game wel i am not going to tell it how it goes well have fun
This is an extremely boring newish concept using the author’s own tileset which was not included in the .zip.
The six levels consist of, while remaining on the left side of the sucker tube, shooting all the humans, aliens, bombs, or what have you. Once you destroy them all, using whatever weapons are at your disposal, you are allowed to exit the level. Not that you were prevented from doing so beforehand.
With such small levels, I would feel obligated to put some eyecandy in. Not so. They have a simple (often not well working) background, some blocks, and that’s it.
This is a crappy concept with an even more crappy level. Avoid at all costs.
This is a gametype obviously inspired by Space Invaders and its clones. Violet satisfatorily explained how this poor thing works, so I’m going to just rate it. Good concept, but impossible with the Jazz2 system.
This is boring. And also include the titleset, I can’t open the first level. When I played it, you only have to shoot some enemies and then the level is over. And thats about 6 levels. It’s also to small, what is this, your first levels or something?
Eat your lima beans, Johnny.