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|Diamness.j2l||Daydream Diamonds||4.32 kB||17 Sep 2000|
I made it cuz i couldnt get online and i was bored :) (evil provider gah)
When making levels, you have large levels, and small levels… When you have large levels, more open area is preferrable and its not as linear. When making small levels, you have more puzzles, and less open area (more linear.) Well, "Daydream Diamonds," being a small level, has more open area, and is less linear. Why could this be a problem? You have to have a lot of people to play to actually have fun.
Certain things look strange in this level – like stumps that don’t even fall, could be replaced by walls, which would make more sense. An average job was done with the layers. However, the goody placement was great. Overall, the design needed some work.
Tile/event use: 1.7/2.5
Tile/tile compatibility: 1.3/2.0
Event/event compatibility: 1.0/1.0
Layer use: 0.5/1.0
Game compatibility: 1.0/1.0
Overall Rating: 6.5/10.0
How could this level be improved?
Using the layers and events more effectively could make this level a little more "alive." To improve the design of this level, you might need a little more obstacles in the level. Tiles would look better with each other if they were used correctly; Walls not being composed of one stump or similar ideas. Tiles and events could be used better together; for example, if you wanted to make tall tree stump, you could have it fall down after shooting it. Or, create obstacles that give damage to players – like those spikes, that Wakeman overused in "Dinostation." =P
Eyecandy isn’t a large factor in my reviews – the design is what really counts. A good design is made of thought, effort, tiles, and events. =P
A good job, Laguna. The levels you come out with are improving in quality.
Yet another decent battle level by Laguna. Im not a Diamondus fan, but eyecandy and layout are definetely above the average. I didnt find any bugs except the next level doesnt work (again!).
Summary: Not much to say but fun to play (hey a rhyme!). High six stars…eh…points! Lets have a battle server!
Oh and im just reading Derby’s great and detailed review: as far as i know Hurt events wont improve a MP battle level like this because they only hurt the server :-) "Dino Station" was SP, of course.
Oh, yes… Thanks. I forgot about that. Must’ve been thinking about Monolith and weapon 0ing him, at the time. =P
I really only mentioned Dino Station because of its usage of spikes. If the spikes weren’t there, it would be a lot easier…
Still, I don’t think that should change the rating too much, eh? J2O doesn’t allow reviewing on every tenth. Also, that reminds me… Last time I looked at the review edit page (a day or two ago) it only allowed editing reviews for whole numbers. Is that going to be changed (or has it already been changed?)
It will be changed. I am currently on a little break(read: much lazyness, a lot of school and homework, and alot of tiredness after school.)
It wouldnt be that hard to change really..I will do it now. :-)
(edit: Nevermind cough cough
cheeze made it so it only can work with fifths if I completely overhaul the script. I’ll do that someday, but not now..too tired.)
Is it worth it to add a rating system that accepts tenths? (using a text box)
Pretty average level overall it seems, let me go over the good and bad aspects that affect the review…
The design here is good, though it seems dull at times, events could have been placed better, spring placement could be better too. (springs are a major factor in my reviews)
Eye Candy: +1
Unoriginal background layers, at least the Layer 4 and 3 stuff was good..
Next Level setting: -0.1
I’m going to take away an unnoticable bit of this review because of the next level. Sure, I have it, but it wasn’t included in the zip file, leading to problems.
Navigation here was a pain, because of lack of good spring placement and lack of one ways where they were needed.
Overall it comes down to a pretty average level. It gets a 5.6 from me.
Eat your lima beans, Johnny.