Date uploaded:
12 Aug 2002 at 06:00 (Minor update on 12 Aug 2002)

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Mercurio (More uploads by Mercurio)

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DSCastle.zip (416.55 kB)

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DSReadme.txt 0.41 kB 11 Aug 2002
DSCastle.j2l DaCastle 3.74 kB 11 Aug 2002
Haunted.it Jazz Belmont 712.19 kB 26 Jul 1998


This is my first Batle level wich i submit to J2O read the Readme file for more info


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User Reviews (Sort by Helpful Index or Date Posted) Average: 4.9

Review by Waz

Posted more than 18 years ago
Turtle Goon (68 Points)
Number of reviews with ratings68 Featured reviews0 Average helpfulness75%

I would’ve givin’ this a 4.7, but since it’s your first battle, I’m givin’ a 5.2.

This level is boring, but I think you’re going the right way to make good stuff. You just need more experience. Try to improve the weapon placement, not to put a lot of weapons at the same place. In this level, some seekers and rf’s are placed like that. And try to avoid making big empty spaces.

A 5.2 for this.

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Review by Mercurio

Posted more than 18 years ago
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness0%

This is not my FIRST battle level it’s the first wich i submit to J2O I’ve posted one before to Jazz2 City (Carrotus Winter Battle) So it’s my second !!!

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Review by American

Posted more than 18 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%

This level indeed is alright for a first level. Regardless, I refuse to rate higher just because it is a first level. After all, that would be absurdly unfair to anyone who made such a level as a second level. Level quality does not change simply depending on when a level is uploaded and what level number the level is for the author.

This level uses the classic “Carrotus” tileset by the Epic team in some more or less intriguing yet simplistic ways. Eyecandy is probably one of the better parts of this level, but not by any weight or measure of significance.

The gameplay in this level is simplistic at best and tedious at worst. In practice, the level was enjoyable at times but suffered from an overall air of mediocrity that can only be described as moderately offputting and more or less morbid.

Weapon placement was perhaps the most guilty section of this area. Weapon placement was generic, boring, and weapons were often all clumped together in one area, which definitely hurt gameplay.

So, what of this level? Overall, this is probably below average. I can not find any time in which I would be able to recommend this, but some might like it. My final score is a 4.5. Good luck with future levelmaking. This level does offer some interesting points, but there is a lot to be wanted that is not in this level. A lot. And, if you wish to improve your levelmaking, I recommend you look after these sorts of things. Regardless, this is not bad, and is worth a download. Good luck with future levelmaking.

- Trafton

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