No screenshots yet.
|aliensanctf.j2l||Alien Sanctuary||5.49 kB||27 Oct 2002|
|ETs Planet2 v3.j2t||ETs Planet2 v3||83.06 kB||13 Oct 2001|
|darkness.mod||Edge of Darkness||364.17 kB||10 Aug 1993|
My entry for stripes contest. It’s a small CTF level using ET’s Planet 2v3. That’s pretty much all there is tto say… Enjoy!
This level has been around for some time now, as some people may know, but luckily Rage finaly decided to release it.
I must say I like this level. Its got a nice layout, small as it is, though its a bit claustrophobic. The level is fun to play, and has a lot of routes you can choose. The level isn’t that incredibly origenal, but it still has some interesting ideas. Both bases are placed at the same side of the level, at the top and at the bottem, which is something I haven’t seen before, and is also very well done, since the level still has a good basepath. To balance this the powerups and the carrot are placed at the other side of the level, which creates very interesting gameplay. I’m not sure about the warp at the blue base, since it gives blue a slightly faster basepath then red imo, but its probably ok. The bases are both well defendable in their own way, which is always a good thing.
The carrot is well placed, like I said before, and also well defendable, though there are also enough tricks to take out campers. The same goes for the powerups. Ammo is well placed and divided throughout the level in groups of mostly 3 to 6 +3 guns; nothing much to say about that really.
Rage used the ETs Planet 2 v3 set, and in a very good way. The eyecandy in the entire level looks terific. While the bottem of the level is a sort of cavern with burning torches, the top of the level consists of rusty metal blocks. A lot of waterfalls are used, which makes the level look even beter. There aren’t any foreground layers used apart from layer 3, but that isn’t really a problem, since otherwise the level might look a bit confusing.
Overall I should say this is a very good level, which I recomend you download right away. High 8.2 points.
Well, nothing left for me to say more…kicks CelL Ah well, let me just comment what I dis- and like about this level. As the beginning, the level has a very nice style, the bottom parts of the level have a nice light grassy platforms with dark background, wich well fits to each other. There is also alot of ammo on the bottom part, powerups too. You might have overused ammo there, the level is already small though. The platforms above are made from different stone tiles, there is barely ammo there and alot of place, so an excelent place to battle. The gameplay is ok, but its confusing sometimes for me, because of the lighting, it makes it all dark, the level itself is already dark enough in my opinion. But oh well, your the creator. Further more, things like music is nice too, and the base routes are fine. I think this level deserves a rating higher then eight. Well, nice made.
*I really should ask Mike about joining OLC sometime ;p
This is actually a fairly old level that it seems Rage has decided to release. The layout and flow of this level is good, only hampered by how narrow and closed it is in many areas of the level, which is not something I like much. Weapon placement is very good, and I have no complaints about how the carrots were placed. ;)
Eyecandy was also fairly good and there were few tile errors. I got stuck once, but that was only because I really tried. Overall a great level, and definitely worth a download.
Eat your lima beans, Johnny.