No screenshots yet.
|genevil.j2l||Inner Evil||5.06 kB||01 Oct 2000|
|Razor-ub.it||Razorback // Unreal mix||1062.00 kB||19 Mar 2000|
Somewhat new level of mine, felt like releasing it here.
Hmmm, not a bad level, but not a good one either. The lava at the bottom seems to move up a bit too fast for my liking, it’s a bit too high also. The design is good, nice and open, and i LOVE open :) Only problem is that it is too open for a CTF level. With Jazz i can basically use my ears to get from one base to another wihtout needing to stop or getting a dead end. Another little bug that bothers me is that warp above the ammo barrel at the bottom. Sometimes i try to buttstomp the barrel but instead i go into the warp. Using the coin warps at the bases is a nice new idea. You can get from one base to another instantly if u have enough coins (10).
Just here to finish something I left unfinished a looong time ago. Nice level, and doesn’t deserve a 5 when comparing it to others.[This review has been edited by Disguise]
I like this level immensely!
He has used a wicked tileset, made it really good!
When I was playing it, I fell down a big gap, and i thought it was a dodgy bit in the level and i would fall to my end, but in the end i landed on another bit of the level, which shows how vast this level is! He even used the coolest music ever, which just happens to be my favourite music from the game Unreal Tournament!
Well done and keep up the good work!
In my opinion, it’s a good idea to use a "different" tileset and the resulting level is pretty neat.
Although the author could have added some more eyecandy, the design is quite good.
What i dislike is the music choice: Skaven (former FC member, yay!) is denitely one of my favourite trackers but my ears start to hurt when i gotta listen to this track: maybe it’s great technically, but it’s just too loud and i miss a melody. Prolly that’s because the song was composed for an evil 3d shooting game called "Unreal Tournament" :-)
I was very very undecided between six and seven points but i’ll give out VERY LOW SEVEN (6.56) points because ICeD used this cool tileset. -> Download! and check out the level yourself
Introduction to Inner Evil:
Inner Evil’s a great level made by iCeD, and the good concepts of the level cover up the visible flaws of this level.
Content: One level and a music file.
The level has three parts to it, if you look at it from top to bottom. The top of the level is welcoming, but also lets you fall quite easily, while the middle has the CTF bases, and the bottom is just your ordinary lava-filled bottom. The design really has no flaws, but a few things could have been changed.
Tile/Tile compatibility: 2.0/2.5
The tiles fit well together for the platforms, but wall texturing was done very strangely, in some walls. Still, it looked like some effort was made to make things look neat, which isn’t wrong.
Tile/Event Compatibility: 1.7/2.0
The level is half-dead, which doesn’t seem right for this tileset. On the other hand, different weapons were required to get certain weapons, which was good. To make this level have a little more life, the layers substituted.
Event/event compatibility: 1.0/1.0
Events in this level didn’t have to fit together to make this level any better. You could get around normally, and find everything you need. There are also some neat little secret areas you can get into, to make getting to another place take less time.
Layer use: 0.8/1.0
The way the layers were used made navigation around the level confusing in a way it shouldn’t be. Going through walls without wanting to or having a clue isn’t very hard to do, here. There’s also something interesting about this CTF level you should know, which can be really helpful, and isn’t listed in this section.
Game compatibility: 1.0/1.0
The level plays without any errors or access violations. The music selected for this level was half-decent, but that doesn’t count towards this rating at all.
Overall rating: 9.0/10.0
This level isn’t anything to pass up, at all. Its a great level, like any other great level, and has common flaws, like any other great level. You’ll have some fun in this CTF level, whether you like CTF or not.
This level will always play for long, as long as more than one person is playing. This level should last a couple hours of play, at the maximum, but can’t really be trashed at all.
My opinion on this level: 4.8/5.0
I liked the design and the look of this level. I have played this level before, in one of iCeD’s servers, so I know that it does play well, and does suit me, though I’m not the biggest CTF fan.
My overall rating: 9.3/10.0*
I don’t like CTF as much as battle, because I’m not too good at it.
True rating: 9.15/10.0*
If the level is fairly replayable, and fairly good, then I rate it as a good level. Everything’s rated at its own standard; Levels as levels, packs as packs.
The file is huge. It includes a music file, but it is still worth trying out for what it is. You should also look to this level’s design as a good example.
You can jump under the CTF bases to get the flags in this level, since the platforms are very thin in this level.
Whow! Nice level! I just have one complaint… Some of the forground can be annoying, it sometimes gives you a suprise because you think it’s masked.
This level is soo close to BloodBunny’s level it’s uncanny!
There’s a mask’d tile in the lower bottom left corner that
need’s to be taken out. The lava shouldent be so high or
at least be transparent. Ok author creative licence but a
Coin warp next to flag base? Maybe needs more work.
Ok i guess this level is good but it’s no BloodBunny’s Lair. :)
(Unreal music has always been easy to convert to jazz2)
But too open Jazz and Lori can justfly to the other base.
Keep them coming
Hehe, this isn’t biased. Nice work iCeD, hope you can only improve in ELM! =)
(I’m not gonna give an extensive review because I’m lazy. =))
Very Nice CTF lvl
I liked THe design Layout eyecandy was good
Weapon Placement Was Good
Download This Now
All these 8.0s and 9.0s are not realy worth this level, nice as it is though. The name is pretty cool for starters, ‘Inner EVIL’, i like that, as long as its evil;). The music, made by Skaven and taken from Unreal Tournament, is not THAT god, but it fits this tileset like a charm. The use of the tileset is good, could have used a tad more eyecandy though. The bases where placed like in most CTF levels, one on the right, and one on the left. The level sorta reminded me of Bloodbunny’s lair, but it just lacked that feel and design that made it so famous. But still, i’d say this is realy somewhat above averege. Design is good. Easy to get around in, no dead ends that i noticed and so on. Weapen placement is not to bad. Maybe even good(wow:P) actuely, but anyways. The level is not confusing or anything. A few ambient lights would have been nice, realy adding to that “Ack! I’m in HELL!” feeling;). Overall, this level is definetly not worth a 8.0 or a 9.0, these 7.2 points are more like it. Take them.
Eat your lima beans, Johnny.