Dark Forest

Rating
7.6
Reviews:
9
Downloads:
219
Date uploaded:
21 Dec 2002 at 05:00

Download details

Re-upload/Edit Download
Author
Onion aka Nightmare (More uploads by Onion aka Nightmare)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

Dark Forest.zip (27.47 kB)

File contents

note.txt 0.45 kB 08 Dec 2002
DarkForest.j2l Dark Forest Night 8.77 kB 21 Dec 2002
DarkForestd.j2l Dark Forest Day 8.72 kB 21 Dec 2002
DarkForeste.j2l Dark Forest Evening 8.77 kB 21 Dec 2002

Description

Lvl using Agama’s tileset: The Swamps of the Sleeping Jaguar.
I haven’t included the tilesets or the music because of the big filesize it would be

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.6

Review by Blackraptor

Posted:
Posted more than 20 years ago
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%
Rating
N/A

Please reupload with the tileset and music. The size would still be under 4 megabytes which is around the limit we have.

Please reupload, i will rate this later.

The max. size isnt one megabyte actually. Ive uploaded, and many other uploaded many packs of levels with sizes over 1 megabyte, it just takes a while for it to upload, approx 10 min if its 2 mb and 5 or 6 min if its 1 mb. But thats for me[This review has been edited by Blackraptor]

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Review by Onion aka Nightmare

Posted:
Posted more than 20 years ago
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

sorry, i cant get the 1,5 mb filesize uploaded, my stupid internet connection keeps quitting when im half way [This review has been edited by Onion aka Nightmare]

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Review by AcId

Posted:
Posted more than 20 years ago
Bee Boy Swarm (33 Points)
Number of reviews with ratings33 Featured reviews0 Average helpfulness66%
Rating
N/A

the limit is actually 1 megabyte. You can still upload the tileset and music seperately.

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Review by BúññyÉlmér

Posted:
Posted more than 20 years ago
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness0%
Rating
8.2

The lvl looks very well, i just didnt like the creation of it so much. Much eyecandy, no stupid errors, nice chosen music ( i got the music files ) and nice chosen tileset. basicly i rate the lvl a 8 but since you’ve made 3 version of the m with different music i give 0,2 points extra.

Wel done my co-leader, you’ve done excelent work ;) keep up the good work!

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.2

Unfortunately for you, I’m in a reviewing mood today. Basically not that great of a level:

GAMEPLAY:

It’s good in some areas of the level, but improvement is need in others. You put some obstacles in it; I don’t know why but it takes away from gameplay. Maybe too many springs. I don’t really know, it’s something though. Maybe get rid of the coin warp in the bouncer powerup room. Or not, it’s your choice. And is there a real purpose for using a frozen spring? It’s not really worth going out of the way to unfreeze to get some measly ammo.

EYE CANDY:

I would say it’s good, except the leaves look too squared off in places. And some of the leaves you put in the 3rd layer add some confusion. And what’s with the transparent tiles in the trees? That’s not going to help your rating. You should have just made it the way Agama did. Everything else seems OK.

CARROT AND AMMO PLACEMENT:

This is what hurts your rating the most. Is there only one carrot that I can access? It’s not even a full energy carrot. I might have missed something when I was playing in the level, but this is what seems to be true. And the ammo: small patches of ammo in almost random places. And you managed to use ice and TNT (the two least usefull weapons in most CTF levels). You probably want to stay away from those unless they’re absolutely needed in the level. I suppose you could leave the TNT in since you could use it to get the toaster powerups (you should have used just one instead of two), but that’s about it. Oh, and I hope you don’t mind that I can get the bouncer powerup without the warp, but I guess it won’t make the greatest difference.

HOST THIS OFTEN?

You decide for yourself. I probably won’t host it. I’ll give a 7.2 for the level.

One more question: Why didn’t you make the last Dark Forest level loop back to the first level? You should consider fixing that.

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Review by Spear XD

Posted:
Posted more than 20 years ago
CTF Bug (9 Points)
Number of reviews with ratings9 Featured reviews0 Average helpfulness0%
Rating
8.7

Good work,cool lvl!

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Review by MoonBlazE

Posted:
Posted more than 20 years ago
Turtle Goon (91 Points)
Number of reviews with ratings87 Featured reviews1 Average helpfulness73%
Rating
7.5

I agree with BlurredD on most parts, but I do like this level, thought it’s ammonation placement isen’t really well done, as example you’d put ice in the level, which dosen’t give any point, sinice ice is useless in CTF.
Else this is a cool level.

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Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
7


Originally posted by BlurredD:
Unfortunately for you, I’m in a reviewing mood today. Basically not that great of a level:

GAMEPLAY:

It’s good in some areas of the level, but improvement is need in others. You put some obstacles in it; I don’t know why but it takes away from gameplay. Maybe too many springs. I don’t really know, it’s something though. Maybe get rid of the coin warp in the bouncer powerup room. Or not, it’s your choice. And is there a real purpose for using a frozen spring? It’s not really worth going out of the way to unfreeze to get some measly ammo.

EYE CANDY:

I would say it’s good, except the leaves look too squared off in places. And some of the leaves you put in the 3rd layer add some confusion. And what’s with the transparent tiles in the trees? That’s not going to help your rating. You should have just made it the way Agama did. Everything else seems OK.

CARROT AND AMMO PLACEMENT:

This is what hurts your rating the most. Is there only one carrot that I can access? It’s not even a full energy carrot. I might have missed something when I was playing in the level, but this is what seems to be true. And the ammo: small patches of ammo in almost random places. And you managed to use ice and TNT (the two least usefull weapons in most CTF levels). You probably want to stay away from those unless they’re absolutely needed in the level. I suppose you could leave the TNT in since you could use it to get the toaster powerups (you should have used just one instead of two), but that’s about it. Oh, and I hope you don’t mind that I can get the bouncer powerup without the warp, but I guess it won’t make the greatest difference.

HOST THIS OFTEN?

You decide for yourself. I probably won’t host it. I’ll give a 7.2 for the level.

One more question: Why didn’t you make the last Dark Forest level loop back to the first level? You should consider fixing that.



I quote this because I think it is such useful information. In fact, I wrote quite a long review, but it was not nearly as good as this.

This level is highly overrated, and it seems that most of the parties responsible for this overrating are members of the XD clan, which Onion co-leads. Hmm.

This is an above average but not notable level. It features livable, but still not great, flow coupled with some pretty lame weapon placement. Playing it was not bad, and was enjoyable at some points, but otherwise was unexceptional all the way through. Some parts of the level were way too linear, while others were too spacious. A level of contrasts that may contrast a bit too strongly. Still, it is a worthwhile play, though I’m not sure I can say that it is a definite keeper. Play it for a while, and then throw it back to see. Heck, you might hit some overrators.

(And a 7 and download recommendation for this.)

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Review by Enigma

Posted:
Posted more than 20 years ago
Bee Boy Swarm (30 Points)
Number of reviews with ratings30 Featured reviews0 Average helpfulness71%
Rating
7.2

This level definitely isn’t bad at all. The eyecandy looks quite good, except for a few minor bugs which don’t really bother the player that much. The flow is also decent, though i felt some more branches and platforms needed to be one-way. Blurred did miss a carrot, there are actually two. Unfortunately, both are +1 carrots, one of which is put in the coin warp. At least one of them, if not both, should have been a full energy carrot. Speaking of the coin warp(s): though it’s not hard to find, many people prefer a visible 10 coin warp over an invisible 5 coin warp. The ammo placement looks ok, but i must agree with some others that i don’t see the point of the freezer ammo. Two toaster powerups won’t work very well either, i’d say it’s better to replace one of them with a RF powerup.

Oh, and btw, if your upload stops when it’s half done, at least include the tileset and just leave the music out.

Conclusion: this level is quite decent, and worth downloading, but i can’t help feeling that it’s a bit overrated ;-P[This review has been edited by Enigma]

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