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|PREHISTORIC.J2L||Prehistoric CTF||7.03 kB||24 Dec 2002|
|lwe_a6.mod||Tempest||358.54 kB||08 Nov 2001|
|lwe.gif||11.27 kB||05 Nov 2001|
Whew, revised totally, lotza edits, more vines, equal power ups, some ammo mixed in too. Less carrots, but still some. And nicer quality in playing. BTW i couldnt put some dino\\\\\\\‘s in B/g bcuz it was already used in that area.
This is the third version of the CTF level first seen in July 27, 2002. It has become better over time in some ways, but needs work nonetheless.
To me, it seems a little too linear: not too many platforms and a limiting water route at the bottom. And the bases are a little too far apart. In your server I suggested cutting down the distance betweeen the bases, but you kept it the same. The level still isn’t all that balanced. The collapse scenary under the red base would be impossible to get through from the bottom without using TNT or something. It’s not the biggest problem but you should use blank tiles instead. You also might want to use warps in your next levels.
Not bad, but could be better. I don’t know if you have an old version or not, but you could have used the tileset better. I can’t tell you exactly what you should change (it’s really a matter of opinion), but it is a slight improvement over previous versions.
Another thing: You said that you couldn’t put the dino’s in the BG because it was already used in that area. This shouldn’t be hard to get around it. You didn’t have to put the lightning on a different layer than the rain or the solid blue BG. You just have to incorporate the rain or the blue tile into an animation and it would let you have another layer. This way you can have room for more dinosaurs in the background.
CARROT AND AMMO PLACEMENT:
Carrot placement isn’t as bad as it used to be. There’s a +1 carrot near each base, which isn’t so bad. But the full energy carrot is too close to the red base. You should place it somewhere in between the two bases. The ammo placement, on the otherhand, isn’t good at all. There’s barely enough and it needs to be spread out more. The blaster and bouncer powerups are placed well enough, but the pepper spray powerup (which is with the full energy carrot previously mentioned) is a bad idea.
HOST THIS OFTEN?
Maybe like once if you get bored. This level is a 6.5 at best. But I’ll be nice and make it a 6.7 because of your persistence.
By the way, don’t expect great reviews after uploading one of your first levels. You can’t expect high ratings right off the bat. It takes lots of time and practice to make really good levels. You can’t expect that you’ll be able to make vast improvements after editing the same level over and over again. Try making other levels (preferably with other tilesets), and experiment with layouts. Not all of your levels will be good in the long run, but just remember other authors started the way you did, and even the greatest level makers make bad levels once in a while.
Also, take example from good levels other people made. Don’t actually take the level and edit it, but instead use some of the ideas the author used. And in my opinion, the easiest way to make a balanced level is to make one side of the level and then mirror it (vertically) so each side is symmetrical. After you master this, it will be much easier to make balanced levels with unsymmetrical layouts.
Please reupload instead of upload it again.
Eat your lima beans, Johnny.