The unforgotten Christmas

Rating
6.7
Reviews:
3
Downloads:
471
Date uploaded:
31 Dec 2002 at 05:00

Download details

Re-upload/Edit Download
Author
BúññyÉlmér (More uploads by BúññyÉlmér)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

tuc.zip (96.03 kB)

File contents

bunnytucreadmenow.txt 0.67 kB 31 Dec 2002
bunnytuc.j2l The unforgotten Christmas 5.51 kB 31 Dec 2002
Xmas2.s3m 130.31 kB 13 Sep 1998

Description

Sorry for its late release xmas is already over but its before 2003 =P. Players who played this lvl online at christmas plz dont rate the lvl in the zip file has the latest update’s.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.7

Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6.7

BunnyElmer made another CTF level. Amazing. It’s slightly better than the last level but no major improvements here.

GAMEPLAY:

The layout might kinda work, but it looks really boring. You placed Blue base much higher than the Red base, which could be a bad idea and can possibly hurt the gameplay. You should maybe try sticking to wider levels in the near future. And a little originality couldn’t hurt too much. I don’t see intense CTF play in this level, but it shows some potential.

EYE CANDY:

Not bad at all. Average and almost lazy in some places. Nothing much to say here.

CARROT AND AMMO PLACEMENT:

The placement the full energy carrot is alright, though a little annoying. Ammo placement isn’t that great, but it’s not bad either. And some of the powerups are hidden. Evil. Try not to do that too often. Just maybe try to make them hard to access instead of hard to find.

HOST THIS OFTEN?

Nah. I would like to give this a 7 but it’s not quite there yet. I’ll give this 6.7 for now. I’ll expect to see much improvement in later levels.

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Review by Enigma

Posted:
Posted more than 20 years ago
Bee Boy Swarm (30 Points)
Number of reviews with ratings30 Featured reviews0 Average helpfulness71%
Rating
6.7

Ok, here goes another review. I like the eyecandy in this level much better than in your last. It’s no so plain anymore. However, gameplay and flow kinda kill the level. Really, get those dead ends out of the level. Placing a warp at their ends will not always do, it makes gameplay a bit confusing and annoying. It’s much better to make openings to other areas in the level. I like the ammo and carrot placement, but like blurred said: don’t hide some of the powerups, especially the RF one can be hard to find for those who never played the level before (in fact, i never found it while betatesting, only just now). At least a part of a pu should be visible, people should at least know it’s there.

Conclusion: this level does need some work, especially on the flow, but it’s better than the last one you uploaded. Just keep going, you’re getting there.[This review has been edited by Enigma]

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Review by BúññyÉlmér

Posted:
Posted more than 20 years ago
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness0%
Rating
N/A

Thankx for your usefull revieuws, my plans on the next level is to combinate all tips and only put the good stuff in it and all things wich where wrong in my old levels will not be palced in the new lvl.

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